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  1. #561
    E. Body
    Join Date
    Nov 2007
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    FFXI Server
    Phoenix

    Fairly sure that mix/match beats full Usukane for Samurai unless you're in a situation where things like the evasion matter.

  2. #562
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,627
    BG Level
    6

    Is the new page about cRATIO and pDIF calculations on the wiki accurate?

    http://wiki.ffxiclopedia.org/wiki/Le...ction_and_pDIF

    It says a RATIO cap is applied before level correction is apllied, which changes a lot of stuff >.> At least it means that chaos roll/minuet do nothing for monk if they boost their WS..

  3. #563
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    364
    BG Level
    4
    FFXI Server
    Bismarck

    Quote Originally Posted by Dooom View Post
    Fairly sure that mix/match beats full Usukane for Samurai unless you're in a situation where things like the evasion matter.
    Without looking up the exact numbers between mix/match and usukane, I'm pretty sure the difference is 2 haste and some attack in mix/match sets favor and a bit of accuracy and lots of evasion in usukane's favor. Usukane also offers a small amount of counter and 5 subtle blow.

    As far as all out damage goes, the mix match set is best. The usukane is a little bit more defensive. Full usu is what I use personally, and it is by no means weak.

  4. #564
    Bagel
    Join Date
    Nov 2007
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Finalnub View Post
    Mu'Nhi Thimbletail
    You'll be pulling this turtle to the large corner. This is a kited fight, as letting the tubes silence/bind/paralyze you is suicidal. It'll alternate between ranged attacks and the summon animation to summon the tube. The AOE range of the tube effects is 10'. Not particularly hard, but it only takes one slipup to go from a smooth fight to Bindga->silencega->paralyzga->bindga->Bindga->Ore Lob->Death.
    Hmm kited fight? I just stand in a place, blinktank his ranged attacks and move from tubes when they pop. Unless you meant that as well.

    In addition to what was said, the really dangerous thing about this guy is his Ore Lob > INSTANT ranged attack combo which will probably kill you if you don't have a dedicated PDT- setup.
    To avoid that, move close to him when you believe he's about to TP (easy below 25%) to make him run away and toss a nuke, so he will use Shell Guard instead.

    Make sure quadavs aren't close if you do that so they won't link.

  5. #565
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    Do most RDMs merit 5/5 Convert? Been arguing back and forth with people about why it's either a good or bad choice.

    edit: <-- on the side of why it's good

  6. #566
    Relic Weapons
    Join Date
    Jul 2009
    Posts
    355
    BG Level
    4
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    Ragnarok

    Quote Originally Posted by Marcicus View Post
    Do most RDMs merit 5/5 Convert? Been arguing back and forth with people about why it's either a good or bad choice.

    edit: <-- on the side of why it's good
    Because it means more mp. Especially on solo, it stands out. You can probably argue for rdms that only merit and do events, by saying mp management or w/e.

  7. #567
    BG Content
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    Jul 2007
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    22,379
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    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    To get 1000MP back every 10 minutes (Convert, 600 seconds unmeritted) you would need 5 MP/tick refresh.
    To get 1000MP back every 8 minutes and 20 seconds (Convert, 500 seconds meritted 5/5) you would need 6MP/tick refresh.

    So people merit Convert 5/5 because it's the equivalent of another 1MP/tick refresh. It's like a Dalmatica that you can make money obtaining while meritting.

  8. #568
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Thanks to Finalnub and the others who responded about the Stone Mufflers NMs. Another semi-related question:

    What is the easiest non-RNG job to solo the Promvyion-Dem 3F NM (30CAP) for Provoker Trigger (that drops Stone Gorget). I searched and found some definitive solos on RNG, but information on possible BLU or RDM solos were a bit hazy.

  9. #569
    Hydra
    Join Date
    Nov 2007
    Posts
    115
    BG Level
    3
    FFXI Server
    Ramuh

    How high will Orcish Champions (69-72) bring you on defensive skill ups (Parrying, Shield)?

  10. #570
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by Kaeko View Post
    Thanks to Finalnub and the others who responded about the Stone Mufflers NMs. Another semi-related question:

    What is the easiest non-RNG job to solo the Promvyion-Dem 3F NM (30CAP) for Provoker Trigger (that drops Stone Gorget). I searched and found some definitive solos on RNG, but information on possible BLU or RDM solos were a bit hazy.
    I've never done it but rdm+NPC buddy on tank mod sounds doable as long as you can keep it alive. You don't get hate from curing him.

  11. #571
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    313
    BG Level
    4
    FFXI Server
    Kujata

    Quote Originally Posted by neuroticelite View Post
    How high will Orcish Champions (69-72) bring you on defensive skill ups (Parrying, Shield)?
    Depends on what job you are playing. A 72 mob will take you to your level 72 cap of any skill... including parrying and shield.

  12. #572
    Hydra
    Join Date
    Nov 2007
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    115
    BG Level
    3
    FFXI Server
    Ramuh

    Well it would be 269 cap on SAM, but I can look that up from here then, thanks.

  13. #573
    Banned.

    Join Date
    Sep 2009
    Posts
    889
    BG Level
    5

    Elvaan King Fomor

    Was just wondering, has anyone parsed Buarainech's HP?
    and if so, then how much hp does he have?

  14. #574
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Since the "Whats better" thread is being spammed ill ask my question here.


    For MNK (Asuran Fists), NIN (Jin) and THF (DE) Would I be better off with WSacc and WSdmg or Wsacc and acc/attack for moogle helm?

  15. #575
    Ridill
    Join Date
    Oct 2006
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    18,369
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    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Can't speak for the others but WSACC helm is pretty nice for NIN given that almost all the options besides orc hat are shitty.

  16. #576
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,710
    BG Level
    8

    Would it be better to get WSdmg as the 2nd option or Acc/attack is my main question.

  17. #577
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    quick whats the command to turn off the battle music from occuring when you're not engaged and whats the command to turn it back on? > .>

  18. #578
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Quote Originally Posted by LinktheDeme View Post
    quick whats the command to turn off the battle music from occuring when you're not engaged and whats the command to turn it back on? > .>
    /battlebgm on?

  19. #579
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    /battlebgm

    alone will do it

  20. #580
    Puppetmaster
    Join Date
    Nov 2009
    Posts
    73
    BG Level
    2
    FFXI Server
    Caitsith

    Quote Originally Posted by Martinius View Post
    while shinryuu is right that there is no "magic" number, a general reference point is 320 skill, 120 int. it varies tho. i like a little more skill for khim and cerb (i'll use merciful cape and af2 head instead of prism cape and af1+1 head), and a little more int on sky gods.

    with full skill merits, as an elvaan i can hit 320/120 np if i use cream puffs (no int merits), and keep my sorc. ring on, so getting there for any other race should be a cake walk.
    Can someone give me a list of gear to hit that marker with? thanks.

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