Well, only reason I got Vulcan's was for BLM burns, like I said. Is only real party spot I can get (I am aware there are other camps, but BLMs on Fenrir are dumb).
I can definitely afford to get Pluto's and Aquillo's now though, Jupiter's when some shit sells. Rest will have to wait I s'pose. ty sirs
People tend to prefer aquillo's and jupiter's over vulcan's because most people will get max ice and thunder potency. Mainly because originally they were the two top damage spells (and still are for aoe if you are doing any blm aoe burns). Not to mention though the ice staff has + int and elemental magic skill which makes it ideal to max potency for. Because of that even though some monsters are weak to other spells or strong vs other things +10 skill is still good with the added int for damage and the ice potency that may or may not be there. Not to mention the mobs your burning on are EM or lower so the + skill bonus and merits really shouldnt get many resists.
On a random tangent and I know this isn't related to your question, nor should it be interpreted as an attack on you (which you know I wouldn't do ; ; cats4life) - Shamaya's math is very good, but also based on a vacuum situation. Hecatomb gear is still very valuable for SA, just not in high haste scenarios where the SA hit does not kill the mob in question.
There are many mobs where you only soloSA or soloTA, or where you're underbuffed, or where the SA/TA will kill the mob which mean Hecatomb gear still has its place.
Just saying this because I don't want people taking the results too literally and weakening themselves in some situations.
It's vs.tigers that are resistant to ice I believe. They are weak to fire and thunder, but thundaga2 is lvl 61, while the camp is still decent exp then, it's much better 54-59. So it just makes sense, really.
Aquillo's is some 400k cheaper than the others, so it really is a no-brainer.
Just come from La Vaule (S) picking up the pop items for the SCNM.
Got round to Draketrader Zlodgodd, and neither me or the other SAM could land WS's on him (<t> is too far away).
First few I assumed that he really was too far away, then tried again when he started raping the face of our BLM, but still got the too far away message despite being nearly on top of him, and the mob not moving what so ever.
Anyone found this before?
So I just unlocked Rana and never really thought about what kind of WS gear I should use could anyone give me suggestions or examples of their rana gear?
The only difference between this and Y/G/K is the lack of generally capped ACC no matter what you're wearing. Still go STR-heavy, but you need to be able to hit, too, so keep that in mind.
This is the only WS, for Great Katana, for instance, where AF+1 SAM hands would be > Alky's in my opinion. Someone with math might come and destroy this thought, but, it's what I would do D:
Errrr.... the SAMs I know claim Rana does better if you generally favor attack. The guy who said he uses his Penta set is probably going to do better damage than someone who uses their Gekko set with some acc mixed in.
Any SMN's taken the time to find the best Garliand of Bliss WS set?
INT vs MND vs STR vs Attack vs MAB?
(pretty sure STR and attack don't affect it, but honestly I've hardly used the WS)
Yeah, Bandos and Haub were the big things I was thinking about.
A very solid build would be:
Weap/Pole/___/Black
Orc hat/Gorget/Bushi/Brutal
Haub+1/Bando/Flame/Rajas
Forager's/Virtuoso/Hachiryu/Usu
Toss on Toreador instead of Flame if you need more Acc.
What obvious reasons? The higher the mob's level, the better attack is. If you're not ACC-capped, Enkidu is better.On HNMs, SAM AF+1 > Bandomusha for obvious reasons.
How low can you go for Soboro mob? Like to get one but may drag as few people out as I can.
I heard 4 (RDM, BRD, PLD/blu, BLU) is possible?
Solo on DRK or BLM with RR earrings :3 otherwise uh DRK x2 BLM RDM and maybe a BRD or so?