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  1. #721
    Salvage Bans
    Join Date
    Apr 2007
    Posts
    846
    BG Level
    5

    Quote Originally Posted by Shinryuu View Post
    Solo on DRK or BLM with RR earrings :3 otherwise uh DRK x2 BLM RDM and maybe a BRD or so?
    Well, I won't include suicide as an acceptable strat in this case :D

  2. #722
    E. Body
    Join Date
    Dec 2004
    Posts
    2,053
    BG Level
    7
    FFXI Server
    Leviathan

    And right you are, it's annoying

  3. #723
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Does argus have any type of windows or is it literally just 18-30 hours?

  4. #724
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    42
    BG Level
    1
    FFXI Server
    Phoenix

    What kind of gear would one require to be able to land slow II reliably on a higher level Suzaku? Been thinking about trying for a solo I have most of the basic macc/enfeebling items save sturm's report/Altruistic Cape

  5. #725
    Relic Weapons
    Join Date
    Jul 2009
    Posts
    355
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by TheMysteriousX View Post
    Just come from La Vaule (S) picking up the pop items for the SCNM.

    Got round to Draketrader Zlodgodd, and neither me or the other SAM could land WS's on him (<t> is too far away).

    First few I assumed that he really was too far away, then tried again when he started raping the face of our BLM, but still got the too far away message despite being nearly on top of him, and the mob not moving what so ever.

    Anyone found this before?
    It is normal cause that mob is always jumping. When it jumps, melee hit can't hit him; something like wyrm in flight mode. Try to blade bash/stun bash him and ws immediately. Melees are generally useless on him, either nuke/range him.

  6. #726
    Relic Weapons
    Join Date
    Jul 2009
    Posts
    355
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by zagex View Post
    (La Vaule ops)



    Do you ES sleepga2 the adds and kite the main boss around the house? or do you need to kill any of the adds?
    Nope, iirc its been close to a year since ragnarok has splitting heir. Do a timed nuke at start, once adds pop, rdm will sleepga. 1blm will ES grav the boss, then free style nuke from here on. Aspir the blm add for mp. Make an ES grav rotation. You do not have to kill the adds at all, rdm will just hold the adds till the end of bc. Nuke thunder only.

    Something to note is when you do a timed nuke, beware of the blm add, occasionally it will pop and do a sleepga.

  7. #727
    Melee Summoner
    Join Date
    Apr 2009
    Posts
    37
    BG Level
    1
    FFXI Server
    Phoenix

    stupid question but i couldnt find an answer for. Does mantra stack? or is it just a one shot thing.

  8. #728
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Raen Ryong View Post
    On a random tangent and I know this isn't related to your question, nor should it be interpreted as an attack on you (which you know I wouldn't do ; ; cats4life) - Shamaya's math is very good, but also based on a vacuum situation. Hecatomb gear is still very valuable for SA, just not in high haste scenarios where the SA hit does not kill the mob in question.

    There are many mobs where you only soloSA or soloTA, or where you're underbuffed, or where the SA/TA will kill the mob which mean Hecatomb gear still has its place.

    Just saying this because I don't want people taking the results too literally and weakening themselves in some situations.
    I am many things, but I am not a THF. I have already leveled 2 useless/niche jobs by BG standards... I don't intend on doing a third.

    But yeah I am aware of the limitations of Shamaya's work, I was just commenting that his maths covered solo-SA and solo-TA not WS or JAs (which I am interested in).

    If I have some time to night I may try the delay after using JAs as no one seems to know.

  9. #729
    Banned.

    Join Date
    Nov 2009
    Posts
    181
    BG Level
    3

    ACP last boss - is KC DRK nerfed or not?

  10. #730
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    Is it normal for Armed Gears to stop using enspells at low HP?

  11. #731
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    Was it casting anything else? If it was a long fight you may have ran out its MP pool altogether.

  12. #732
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    324
    BG Level
    4
    FFXI Server
    Valefor

    I'm starting to level COR (currently 19) and just started getting parties instead of duo/trio. I haven't touched lowbie jobs in a while, so I was hoping to get some feedback on gear to ~37 so I don't end up being super gimp. I will be leveling with a BRD all the time, if that changes anything.

    Normal TP:
    Head - Emperor's Hairpin -> Precision Bandana?
    Neck - Focus Collar(+1)? -> Spiked Necklace -> PCC
    Earrings - Bone Earrings+1 -> Beetle Earrings +1
    Body - Mrc. Captain's Doublet
    Hands - Battle Gloves -> Combat Mittens +1
    Rings - Balance Rings -> Jaeger/Venerer
    Back - Exactitude Mantle
    Waist - Mrc. Captain's Belt
    Legs - Republic Subligar
    Feet - Leaping Boots

    Ranged Stuff:
    Head - Emperor's Hairpin
    Neck - Feather Collar +1? -> Wing Pendant -> Spike Necklace -> PCC
    Earrings - Drone Earrings/Beaters when applicable
    Body - Noct +1
    Hands - Noct +1
    Rings - Bone +1 -> Beetle +1 -> Bowyer Ring? -> Horn +1 ->
    Back - Nomad's Mantle
    Waist - Mrc. Captain's Belt/Gun Belt when applicable
    Legs - Republic Subligar/Noct+1
    Feet - Leaping Boots

    Questions:
    1. Feather Collar +1 worth synthing or just f it and wait til PCC? (Have Wing Pendant just sitting around.)
    2a. Precision Bandana worth 100k price tag?
    2b. Is it the best TP head til Zeal Cap? I have Voyager's Sallet if that comes into the equation.
    3. Bowyer ring worth 70k for the 3 ratt versus normal racc rings?
    4. Acc on Focus Collar(+1) worth 30k/80k? Saw some comment saying the STR on Spike was better than the acc you'd get from it but I'm no mathologist.

  13. #733
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    Quote Originally Posted by Callisto View Post
    Was it casting anything else? If it was a long fight you may have ran out its MP pool altogether.
    It was. Spells were limited to cure, protect, shell, regen and maybe stoneskin, but no offensive spells. It did run out of mp after a while of this.

  14. #734
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    I've never seen it specifically stay in Light element like that for an extended amount of time, though usually it's not alive that long once down to one gear so it may do so then, never really paid attention at that part of the fight.

  15. #735
    E. Body
    Join Date
    Nov 2007
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    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Amok View Post
    Is it normal for Armed Gears to stop using enspells at low HP?
    Yes. After either 50% or 25% (I forget which), it'll stop using enspells iirc. Fought it well over a dozen times and saw it stop using enspells at low health, but I forget the pattern exactly as it's been quite a while.

  16. #736
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
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    1,009
    BG Level
    6
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    Phoenix

    Quote Originally Posted by Hegarty View Post
    ACP last boss - is KC DRK nerfed or not?
    Yep, it builds resistance to Souleater quickly but it's still not that difficult of a zerg with well-geared melee.

  17. #737
    Sea Torques
    Join Date
    Oct 2006
    Posts
    696
    BG Level
    5
    FFXI Server
    Siren

    After a long break I'm coming back with no knowledge of the evolith/etching system. I was looking over some etchings that would help with -song casting time. Since its by element I decided the best one to reduce is ballad since that is being played twice in all rotations. Now the only mob that drops -song casting time for the light element is Scylla. It also drops the Ebur pigment.

    Now the evolith says it can be a size 1-8 from completing this hunt registry. Also, the amount of song reduction can vary from 3-6. Obviously I would prefer to stack -6s. However, the only way to plug in a size 8 evolith on the pieces I want is to use an ebur pigment. Winning the lot or paying for this is really more trouble than its worth to me just for bard ballad casting time.

    So my question is this:

    Is the size of the evolith (1-8) directly proportional to the amount of spell casting reduction (i.e. will -6 song casting time be a size 8 while a -3 song casting will be a size 1) or is the size of the evolith independant of the size of the bonus (i.e. could get a -6 song casting time evolith that was a size 4)?

  18. #738
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by barber2006 View Post
    After a long break I'm coming back with no knowledge of the evolith/etching system. I was looking over some etchings that would help with -song casting time. Since its by element I decided the best one to reduce is ballad since that is being played twice in all rotations. Now the only mob that drops -song casting time for the light element is Scylla. It also drops the Ebur pigment.

    Now the evolith says it can be a size 1-8 from completing this hunt registry. Also, the amount of song reduction can vary from 3-6. Obviously I would prefer to stack -6s. However, the only way to plug in a size 8 evolith on the pieces I want is to use an ebur pigment. Winning the lot or paying for this is really more trouble than its worth to me just for bard ballad casting time.

    So my question is this:

    Is the size of the evolith (1-8) directly proportional to the amount of spell casting reduction (i.e. will -6 song casting time be a size 8 while a -3 song casting will be a size 1) or is the size of the evolith independant of the size of the bonus (i.e. could get a -6 song casting time evolith that was a size 4)?
    From what ive seen, it seems the extremes can either work in your favor or against. For example you can get a -6% song cast time with a size 7 or get a -3% with a size 2. Ive noticed this through the evolith off Firedance Magmaal Ja (Sword WS: Crit hit+%) where a friend of mine got a capped +6% crit with a size 7 whereas I got a +1% crit with a size 2.

    It seems no matter what though, the highest stat you can get will always be size 7 or 8 whereas the lowest stats will float between size 1 and 2.

    Currently my +5% crit hit evolith off Firedance is a size 6 leaning towards the idea that the capped size +6% can be either size 7 or 8.

  19. #739
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    How does the Excal additional effect work with Enspells? Does it proc over them, or can you not use them if you want the proc?

  20. #740
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Just came across this while browsing a BCNM30 on wiki...

    Cure Breath from using a Weapon Skill cancels Paralyze/Poison. Whichever is first on your status list. You will only be able to cure Paralyze if your DRG's level is over 40 when uncapped.
    How does this work? Is there something special about wyverns which makes level caps not affect them fully? Or is the person who posted this simply talking out of their ass?

    If no one knows, I may go to promy sometime as drg/whm (75 drg), pop a poison potion, get myself TP, and see what happens.

    edit - link to wiki page: http://wiki.ffxiclopedia.org/wiki/Cr...oom/Strategies

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