The blues in the holding party were put there originally when we used to do astral burn every run. A pld would round up all the mobs and bring them to camp while the bards and blues would sleep them when they got there. While asleep a blu (usually me) would spam aoe hate stuff and get max hate then supertank them when they all woke up.
Nowdays we only astralburn the more annoying mobs. With usually 2-3 blues per run, one would be running around sleeping/debuffing stuff, and the other 1-2 would be headbutting everything. Works real nice. Only gets difficult when there's 2 blues headbutting over each other and not synced up nice. Dahaks are a lot easier with a headbutt rotation.
But with the shell I'm in, we run with 33-36 each run, so we have the extra man power to devote to a blu.
Inventory space issues more than else really.
Generally when I nuke on BLU/RDM I use Firespit/Regurgitation/Mind Blast and Magic Hammer if mob has MP; Morgana's is better on Mind Blast and Magic Hammer since they're only affected by MND and still ok on the other two spells since they are INT+MND.
No information on wiki..so I'll ask here..never was 100% on this..
For bind and gravity..can you increase potency (duration/damage til break) or are they just hit or miss only spells?
Is there any way to make sure Auto-Disconnect settings are saved on a character other than shutting down?
Right now I'm trying to farm a Thief's Testimony in Uggalepih (fucking stealing a testimony is the dumbest thing I have ever heard in my life ffs). I've already killed and repopped a Pursurer, so my question is if I've failed steal against the same mob so many times after it's been killed/repop, should I just move on to the next one?
Just got done with this myself, it's pretty ridiculous. I tried stealing multiple times from about 3 different types of THF mobs before I finally succeeded on a Tonberry Shadower (there are two of them outside the first exit to Yhoator from Uggalepih; you can just steal -> flee/zone repeatedly). Trying to steal over and over from the same mob will work - it just really is that annoying :/
Most people gear with VIT, but what most people do isn't what you'd want to do.
You should just use your TP set, because it has the Store Tp and the Accuracy already.
Since what you want to get from Jump is TP%.
You could still replace non STP/Acc slots by VIT ones.
(it is possible that Haste % would contribute to not slow you down)
Any particular reason why in Apollyon NW solo's KB doesn't attempt to cast meteor when you're in the special "alcove" to cast your nuke? AFAIK mob spellcasting range is at the very least equal to PC casting range. Is range perhaps determined by the path distance between you and the mob instead of a straight line? Any ideas or examples that disprove this?
How can I tell which rampart we need to kill on SSR 3f? I have polutils.
I've recently heard that stealing at a lower hp on the mob improves the steal rate so you could fight a goblin bandit down and steal before you kill while doing fov. People spam fov so the chances of the testimony having already been stolen from the goblin is really low.
is DRK af2 cape useful if you have cuch/foragers/darkskill sea cape?
if so, when!