Item Search
     
BG-Wiki Search
Page 53 of 73 FirstFirst ... 3 43 51 52 53 54 55 63 ... LastLast
Results 1041 to 1060 of 1460
  1. #1041
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Chen View Post
    is DRK af2 cape useful if you have cuch/foragers/darkskill sea cape?

    if so, when!
    14 acc for WS is the only use it has if you have all of the above. But you are giving up all your offensive stats from your back for the 6 acc you get over Cuch.

    Foragers = acc capped
    Cuch = uncapped acc TP
    Sea cape = Casting

    * And now my own question

    Are Relic Aftermaths 20 or 30 seconds @ 100TP?

    Both BG and other wiki say 30 seconds, but I am sure I remember it getting (ninja?) nerfed to 20seconds around the time the mythics were released.

  2. #1042
    Salvage Bans
    Join Date
    Jun 2006
    Posts
    829
    BG Level
    5

    Quote Originally Posted by Argettio View Post
    14 acc for WS is the only use it has if you have all of the above. But you are giving up all your offensive stats from your back for the 6 acc you get over Cuch.

    Foragers = acc capped
    Cuch = uncapped acc TP
    Sea cape = Casting

    * And now my own question

    Are Relic Aftermaths 20 or 30 seconds @ 100TP?

    Both BG and other wiki say 30 seconds, but I am sure I remember it getting (ninja?) nerfed to 20seconds around the time the mythics were released.
    I have to disagree with this, concerning casting. On things like sleep where you are not going for any level of potentcy, I would prefer 7 M. Acc over 5 Enfeebling skill. On stuff such as Absorb-TP it's a bit more arguable as people don't really know how it works vs. skill.

    And yes, 100% TP Aftermath is 20 seconds.

    ..although, speaking of aftermath, this raises a question for me...

    On most aftermaths this question isn't relevant, but in trying to set up a gear set for Kaiten it seems extremely relevant in my decision: I know that the aftermath will trigger regardless of whether or not the WS fires successfully ('too far away' and loss of TP will still result in aftermath effect), but does the aftermath kick in before or after the WS? On Kaiten, this means I can WS in less Store TP than I would need otherwise. Unfortunately my GK is still stage 4 so I can't test this myself at the moment. Anyone know/willing to check?

  3. #1043
    Hydra
    Join Date
    Feb 2010
    Posts
    110
    BG Level
    3
    FFXIV Character
    Rude Jerk
    FFXIV Server
    Excalibur
    FFXI Server
    Asura
    WoW Realm
    Mal'Ganis

    I'm fairly certain that Failure found that Amano's Store TP aftermath does affect the Kaiten that triggered it. He's generally around BG so it's likely he'll reply to this with a more extensive explanation.

  4. #1044
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Narse View Post
    I have to disagree with this, concerning casting. On things like sleep where you are not going for any level of potentcy, I would prefer 7 M. Acc over 5 Enfeebling skill. On stuff such as Absorb-TP it's a bit more arguable as people don't really know how it works vs. skill.
    AH I wasn't thinking of enfeebling, I was only really thinking about Dark magic.

    And thanks for confirming what I thought.

  5. #1045
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    For Drain/Aspir there's a potency cap around ~300 dark magic skill(it could be less) where adding more dark skill only helps resistance rate. Assuming 1mg acc = 1 dark skill in terms of affecting resistance, abyss cape is going to have slightly better results. Abs-tp is not a potency related spell. Landing unresisted drains 50% TP, half resist is 25% tp, and full resist gives a message. (Could be more tiers, I'm not 100% sure, but I am certain on the 50/25/resist ones.) In general an average dark magic skill set should consist of w hands/af2 hands + dark torque + af2 legs + af1 head. This puts you around 300 dark skill making Abyss cape the best back casting piece for DRK~

    Yea, when Mythics were released they added Aftermath icons for Relics and reduced their duration to 20 sec for 100% TP. They also made aftermath wear off when weapon was removed. (There was also a bug where the aftermaths wouldn't overwrite for a few days!) Relic aftermath kicks into affect before the WS damage/hit occurs~

  6. #1046
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Massimo View Post
    I know this is probably too late, but zoning should do the trick.
    Actually for some reason it doesn't always work x.x

    Normally if you switch it then zone a couple times or just wait an hour it should set.

  7. #1047
    Banned.

    Join Date
    Dec 2008
    Posts
    705
    BG Level
    5

    Camping Magnotaur

    Hearing mixed results on what his placeholder is.

    Anyone know for sure?

  8. #1048
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Genrye View Post
    Camping Magnotaur

    Hearing mixed results on what his placeholder is.

    Anyone know for sure?
    From the new NM thread

  9. #1049
    Sea Torques
    Join Date
    Jul 2007
    Posts
    543
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Cairthenn View Post
    Is there any way to make sure Auto-Disconnect settings are saved on a character other than shutting down?
    These appear to be saved on the client at the account level. You do not need to zone or log-off, just use the menu in game and it's set. (Not sure if you mean that they disappear if the client crashes as does macro changes unless you zone.)

    If you are a using a guest login, it will be a temp setting and will need to be reapplied if the account is logged off.

  10. #1050
    Salvage Bans
    Join Date
    Jun 2006
    Posts
    829
    BG Level
    5

    Anyone know what dynamis currency prices are running on Fairy? Particularly bronze/silver.

  11. #1051
    Bagel
    Join Date
    Nov 2007
    Posts
    1,488
    BG Level
    6

    Any solid lowman (as in, 10 max) Tyger strategies? Only done it as a full ally so far, tanks requiring a lot of support because Slow/Elegy immunities and retarded TP moves...

  12. #1052
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    2 PLD/NIN, RDM, WHM, BRDx2 Tank party, 4 SMN for DD? It isn't like he depops and stun has never seemed very essential on him to me.

    We had one PLD/NIN solo tank him a few times and almost everyone else came summoner to skill up.

  13. #1053
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Quote Originally Posted by Nevex
    Any solid lowman (as in, 10 max) Tyger strategies? Only done it as a full ally so far, tanks requiring a lot of support because Slow/Elegy immunities and retarded TP moves...
    NIN/RDM
    NIN/RDM
    BRD/WHM
    RDM/DRK
    SMN/WHM
    SMN/WHM

    Evasion tank, SMN Spring Water to get rid of Petrify.

  14. #1054
    Lv.99 Mjollnir
    Join Date
    Sep 2008
    Posts
    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    I hope someone finds my lack of research disturbing, here goes:

    which EQ slots have we seen FoV Augments get +Haste? (and for bonus points, highest values seen for each slot?)

  15. #1055
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    I have no idea on this subject, so I'm going to ask for clarification. I am trying to get the Moghancement: Fishing from "The Big One" Furnishing, it has a water aura strength of 5.

    My question is this:

    I know I need to have water as the dominant element, but does "The Big One" have to be the highest aura strength water piece to get the fishing enhancement? Or can I use something like a 9-Drawer Almirah to overpower it (I heard these were different than normal water furnitute?)

    I don't have signboard or Hole map yet to do this easily.

  16. #1056
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by RyaWHM View Post
    I hope someone finds my lack of research disturbing, here goes:

    which EQ slots have we seen FoV Augments get +Haste? (and for bonus points, highest values seen for each slot?)
    Only slot I can think of right off hand is +3 in the waist slot.

  17. #1057
    Cerberus
    Join Date
    Nov 2009
    Posts
    436
    BG Level
    4

    Got rng to 30 to solo promy dem NM for stone gorget.

    What subjob and weapon/ammo should I be using, and is it possible without trotters/strider boots?

    Edit: Also whats general strat for killing MR and whats best food to use?

  18. #1058
    Relic Weapons
    Join Date
    Jun 2009
    Posts
    345
    BG Level
    4
    FFXI Server
    Sylph

    Anyone know what dynamis currency prices are running on Fairy? Particularly bronze/silver.
    It ranges from 13-15k but that is the price for singles generally ranging on the upper side that compared to the lower side. That said currency in all forms has been rare lately for some reason so good luck finding any reasonably priced.

  19. #1059
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by RyaWHM View Post
    I hope someone finds my lack of research disturbing, here goes:

    which EQ slots have we seen FoV Augments get +Haste? (and for bonus points, highest values seen for each slot?)
    3% Waist and 3% Wyvern Helm I think.

  20. #1060
    Sea Torques
    Join Date
    Feb 2009
    Posts
    510
    BG Level
    5
    FFXI Server
    Valefor

    How do I test spellcast user variables for rules?

    I.e. I want to test to see if I've pushed the "tanking" button.

    I've tried <if advanced='"$stance"=="tanking"'> but that throws an error.

    Edit: Worked it out, had a rogue " in the contents of the variable.

Page 53 of 73 FirstFirst ... 3 43 51 52 53 54 55 63 ... LastLast

Similar Threads

  1. Random Question Thread XXVI: The Rise and Fall of the RQT
    By isladar in forum FFXI: Everything
    Replies: 2978
    Last Post: 2012-07-04, 09:56
  2. Replies: 2970
    Last Post: 2011-02-08, 16:39
  3. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  4. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30