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  1. #1061
    BG Content
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    Jul 2007
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    Lakshmi
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    Quote Originally Posted by RyaWHM View Post
    I hope someone finds my lack of research disturbing, here goes:

    which EQ slots have we seen FoV Augments get +Haste? (and for bonus points, highest values seen for each slot?)
    Consulting the spreadsheet~!

    Waist :
    Lifebelts has gotten Haste +1
    Potent has gotten Haste +2
    Warwolf has gotten Haste +1~3

    Head :
    I haven't seen any with Haste, but if someone says they have I wouldn't doubt them.


    Hands, Head, Feet, Legs, Sub the sample size is inconclusive on. Obviously you can't say anything about Haste from augmented Dusk Gloves, etc.

    You almost certainly cannot get Haste on:
    Neck, Earrings, Rings, Back, Ranged

  2. #1062
    Banned.

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    Oct 2007
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    Quote Originally Posted by stewie View Post
    NIN/RDM
    NIN/RDM
    BRD/WHM
    RDM/DRK
    SMN/WHM
    SMN/WHM

    Evasion tank, SMN Spring Water to get rid of Petrify.
    RDM/DRK
    THF/WHM

    WHM/SCH
    BRD/WHM
    BRD/WHM
    COR/WHM
    MNK/NIN
    MNK/NIN
    also works extremely well if you're looking to add a few more people, and is a much faster kill

    first strat is safer/requires less though

  3. #1063
    Bagel
    Join Date
    Nov 2007
    Posts
    1,488
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    6

    Which songs/rolls for that setup, Thorny? Assuming double march/Min/Mad + DRK/WAR rolls (or MNK maybe?).

  4. #1064
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
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    7
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    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    2 PLD/NIN, RDM, WHM, BRDx2 Tank party, 4 SMN for DD? It isn't like he depops and stun has never seemed very essential on him to me.

    We had one PLD/NIN solo tank him a few times and almost everyone else came summoner to skill up.
    blu/thf is a way better DD on tyger, SA Cannonball does more damage than smns can, and even if the blues pull hate, and die they can still DD even under double weakened .
    2 blu/thf with good CB set should be plenty enough to kill him.

  5. #1065
    Banned.

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    Oct 2007
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    8

    march march min min chaos monks

    pizza + decent gear will get you acceptable accuracy, mad may produce a bit more damage but you're still gaining pdif from the minuets and less hits landed is helpful for tp

    last time we went with 12(that setup + 1 smn and a few melee that wanted to tank it, didn't have them engage and rotated who was tanking each fight so was essentially that setup + 1 smn) and kills were 6-7 min

  6. #1066
    Bagel
    Join Date
    Nov 2007
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    6

    Interesting replies, thanks.

  7. #1067
    Relic Weapons
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    Jul 2009
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    355
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Uryuu View Post
    I have no idea on this subject, so I'm going to ask for clarification. I am trying to get the Moghancement: Fishing from "The Big One" Furnishing, it has a water aura strength of 5.

    My question is this:

    I know I need to have water as the dominant element, but does "The Big One" have to be the highest aura strength water piece to get the fishing enhancement? Or can I use something like a 9-Drawer Almirah to overpower it (I heard these were different than normal water furnitute?)

    I don't have signboard or Hole map yet to do this easily.
    Yes, "The Big One" has to be the highest aura strength. You can't use 9-Drawer until you are able to get that Fisherman's Sign.
    Your current choices now are water barrel and "iforgotwhatheothers", essential anything that have water elements and < aura5.
    Pretty ineffective mog usage i would say but no choice.

  8. #1068
    Banned.

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    Aug 2007
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    Carbuncle
    WoW Realm
    Trollbane

    WHY THE FUCK DO I KEEP SEEING RANDOM PALADINS RUNNING AROUND WITH UNYIELDING RINGS ON!?

  9. #1069
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Colenzo View Post
    WHY THE FUCK DO I KEEP SEEING RANDOM PALADINS RUNNING AROUND WITH UNYIELDING RINGS ON!?
    They have an unyielding will to keep them on.

  10. #1070
    Melee Mage
    Join Date
    Jul 2009
    Posts
    286
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    4
    FFXIV Character
    Nermie Boy
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by Fottiti View Post
    Got rng to 30 to solo promy dem NM for stone gorget.

    What subjob and weapon/ammo should I be using, and is it possible without trotters/strider boots?

    Edit: Also whats general strat for killing MR and whats best food to use?
    Go RNG/NIN and use Zamburak +1 or Republic Crossbow (low delay is good) with Holy Bolts. i'm pretty sure you need movement speed. I would use sushi for MR (TP off the spawns as soon as they pop) and sometimes use bloody bolts on the spawns.

  11. #1071
    Hydra
    Join Date
    Jul 2009
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    147
    BG Level
    3
    FFXI Server
    Ifrit

    Quote Originally Posted by mdkuser View Post
    have your puller link doors on purpose, they lose aggro easilly anyway. Also it doesnt matter which day you entered, its the 3rd in the widescan list of that room IIRC.
    Honestly it would make it easier on the puller to know which isn't going to move beforehand. If someone could shed some light on my earlier question that'd be great.

  12. #1072
    Relic Weapons
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    Aug 2007
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    395
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    4
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    Ragnarok

    Been spamming Dyna-Tav twice a week and for some reason or another people get hit by Mortal Ray. WHM swears skill improves removal rate and lolwiki says it might. Any evidence either way?

    tl;dr: Does healing skill have any effect on Cursna removing doom?

  13. #1073
    Banned.

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    seen 5 get off this week between ein and dyna-tav, 3 removed were all by whm(with misc support jobs and rdm attempting as well)

    anecdotal evidence etc

  14. #1074
    Relic Weapons
    Join Date
    Dec 2004
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    395
    BG Level
    4
    FFXIV Character
    Vann Zirk
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Quote Originally Posted by Narse View Post
    I have to disagree with this, concerning casting. On things like sleep where you are not going for any level of potentcy, I would prefer 7 M. Acc over 5 Enfeebling skill. On stuff such as Absorb-TP it's a bit more arguable as people don't really know how it works vs. skill.

    And yes, 100% TP Aftermath is 20 seconds.

    ..although, speaking of aftermath, this raises a question for me...

    On most aftermaths this question isn't relevant, but in trying to set up a gear set for Kaiten it seems extremely relevant in my decision: I know that the aftermath will trigger regardless of whether or not the WS fires successfully ('too far away' and loss of TP will still result in aftermath effect), but does the aftermath kick in before or after the WS? On Kaiten, this means I can WS in less Store TP than I would need otherwise. Unfortunately my GK is still stage 4 so I can't test this myself at the moment. Anyone know/willing to check?
    I can confirm that the Store TP bonus counts for the Kaiten that was used, my Kaitens always have 16 TP return and gekkos/kashas always have 15 TP return (not counting double attacks).

    For jump I use this
    http://i35.photobucket.com/albums/d1...37/SAMJump.jpg
    I try to time my jumps right after a Kaiten so I don't lose 6 hit, if you don't have Amano you won't have a problem with that.

    High Jump
    http://i35.photobucket.com/albums/d1...AMHighJump.jpg
    The real power of high jump is anytime you have meditate active you can go weapon skill > meditate tick > jump > high jump > 1 melee hit > meditate tick > weapon skill and self skillchain, so stacking on extra accuracy to make sure high jump lands 95% of the time is what you should gear for. Askar body is in there because of extra double attack chance.

  15. #1075
    Chram
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    Aug 2005
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    7
    FFXIV Character
    Adrianne Lehmen
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    Balmung
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    Lakshmi

    hnnnngh how the fuck are you supposed to beat THF Maat when you aren't at 75 :<

    each time i've gotten him down to like 33% before i wiped. I've tried doing SA->DE->DE-> flee to entrance and back and melee him down, and I've even stacked SADE and I am still getting mollywopped.

    I'm lv68 btw.

  16. #1076
    Sea Torques
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    Oct 2006
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    506
    BG Level
    5

    Took me 3 tries, but capped evasion, an actual WS set (I was gimp) and sushi made a big difference. I didn't see Maat's PD go off after first WS, so I wasted the second one. Even so, one SA, two WS's and enough melee hits to get 100tp was enough to take him down. Let alone if the second WS actually skillchains. Admittedly I got lucky with a triple attack proc at the very end.

  17. #1077
    New Odin
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    Jul 2006
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    8,659
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    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
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    Lakshmi

    Quote Originally Posted by Xera View Post
    Been spamming Dyna-Tav twice a week and for some reason or another people get hit by Mortal Ray. WHM swears skill improves removal rate and lolwiki says it might. Any evidence either way?

    tl;dr: Does healing skill have any effect on Cursna removing doom?
    Seems like smoke and mirrors since /whm has removed doom over main whms on many an occassion. Id say its random but eyeballing etc.

  18. #1078
    Chram
    Join Date
    Aug 2005
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    2,887
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    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    Quote Originally Posted by Amok View Post
    Took me 3 tries, but capped evasion, an actual WS set (I was gimp) and sushi made a big difference. I didn't see Maat's PD go off after first WS, so I wasted the second one. Even so, one SA, two WS's and enough melee hits to get 100tp was enough to take him down. Let alone if the second WS actually skillchains. Admittedly I got lucky with a triple attack proc at the very end.
    I used sushi and still wiffed on him way too much for my liking @ 232 skill.

    I might try again at 70, idk.

  19. #1079
    Relic Weapons
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    Jun 2008
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    308
    BG Level
    4
    FFXI Server
    Bahamut

    Steal from him each time just in case!

  20. #1080
    New Spam Forum
    Join Date
    Oct 2006
    Posts
    185
    BG Level
    3

    I had a quick PUP question for sky gods.
    I remember a time seeing posts and pics of blm frame nuking gods for fairly decent Dmg.
    Like 600+ or something like that. And this was pree pet gear.
    Last year some time I was playing around on pup in sky on gods a d would put up 3 manuvers and cast blizz 4. Yet each time I did it would do no more than like 200 dmg if that. I think I fought every god except for Suzy that day. So my question is what was the attachment settings ppl used to get consistant high nukes on gods. Or did I just simply have an unlucky day? That was the first and last time I ever took pup to sky god fights.

    And lastly I was told that melée frAme will outparse a smn on Kirin and the blm frame will do decent nukes? And truth to this?

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