Didn't really have an answer, but the fact that you won't get exp message once you have hit the cap. It makes you wonder what you gonna do if you capped all your jobs/exp, and want to gain IS/CP. Deliberately die and home point? So i gonna go with yes, you can still gain IS.
unmerit your 5th str merit and merit it immediately lol.
Well, if you look at the way he did his analysis, he mathematically disregards the possibility that you could use Aggressor to swap in other gear, though he talks about it. These days, that seems to be the major way people are using Aggressor.
Despite not addressing potential gear swaps, he gives the person he's talking about 90% Accuracy and then says Aggressor with merits is going to work out to being 3 Acc better than Aggressor without merits. >___> I don't know how the heck that worked out considering only the last 15 Acc of Aggressor don't mean anything if you're sitting at 90% Acc and not gear swapping.
Also, he also doesn't factor the Attack -> pDIF conversion (level correction, non-1 slope, etc) into the Berserk calculations, though I get the feeling the main thrust of the article was maybe more Aggressor vs. DA.
I would disregard Aggressor merits because if you calculate the equilibrium point between having 2% Haste and 15 Attack an extra 12% of the time vs. a ~4.3% damage gain (5/117 was right here), it's likely above the Haste cap. It would be more competitive in some situations if it wasn't only active 12% of the time more.
Double Attack increases your damage in every situation.
Berserk increases your damage in almost every situation where you aren't Atk capped.
Aggressor lets you macro-swap 2% Haste and 15 Attack an extra 12% of the time with 5/5 merits on mobs where you weren't already wearing it, yet have capped Acc before it.
I don't know. Pizza and Sushi killed Aggressor merits. Aggressor merits being useless killed 5Z/5A and 3Z/3A/4DA builds. The argument for 3/3/4 was that Aggressor would increase your Hit rate to such an extent that Berserk was worth significantly more during that time, so it made sense to syncronize them, yet DA was still more awesome than both so you meritted it as much as you could while lowering your Berserk/Aggressor merits as much as possible and not wasting any T1 merit slots.
Wasn't this changed fairly recently? like the last few months. I remember getting 0 xp on every kill in merit parties due to being capped but recently when it happened I still carried on getting the normal XP message even though I had no way to hold it. I assume it was ninja fixed due to the problems expressed about IS etcDidn't really have an answer, but the fact that you won't get exp message once you have hit the cap. It makes you wonder what you gonna do if you capped all your jobs/exp, and want to gain IS/CP. Deliberately die and home point? So i gonna go with yes, you can still gain IS.
"He" is me.
First off, you didn't follow the logic at all. Second off, I'm using 90% as an average point, meaning your accuracy should be hovering around there (actually, should have probably done it at ~92%+.
The logic on disregarding swaps:
Assume Bomblet vs Bomb Core, currently at 92% accuracy. The gain from 6 accuracy is leaps and bounds ahead of the gain from 6 attack. Thus, the upper limit of what aggressor does for you is bound by what the accuracy gives. IF the attack (or haste) gives more damage in an uncapped accuracy situation, the gear IS NOT AGGRESSOR GEAR. By this simple fact, you can safely say that no matter what aggressor swaps you do, it will not do more than if the accuracy was 100% useful. Now then, as for the 90% accuracy deal. Aggressor does not boost your accuracy from 80 to 95. If it does that all the time, Aggressor merits are -much- better. If it does that, you are using the wrong food, have the wrong buffs, or are fighting something insanely hard to hit where melee probably doesn't shine. It is much better to break Aggressor down while near accuracy cap. You make a 6 accuracy tradeoff here, to gain 6 attack (and sit at accuracy cap), then you trade 5 accuracy here for whatever else, etc. You should not be doing a calculation at 80% accuracy, at all.
Perhaps I undervalued berserk merits slightly, as I ignored level correction[edit: overvalued berserk on raging rush also...], but that doesn't really change anything, and most people accepted berserk>aggressor (all you use aggressor for usually is gaining attack anyway...), so yes, my main drive was the fact that DA merits are underrated, and the 4/3/3 build was dumb.
In any case, sorry, but you are wrong as far as the base accuracy used (I should have used higher than 90% actually, which would have put aggressor lower) and the upper cap of aggressor being the base value of the accuracy in an uncapped situation - if a piece beats that damage increase, it is not aggressor gear (Blitz Ring in high haste situations when accuracy is 92-93%+).
Is it worth trying to put together a decent Death Blossom WS set? I could probably put together a decent WS set for it from the gear I have from DRG/BLU/SAM/COR. I'm not really sure which stat I should stack more of MND or STR.
I'll list what I have so far:
Head: Gnadbhod's Helm
Neck: Snow Gorget
Ear1: Brutal Earring
Ear2: Suppanomimi
Body: Morrigan's Robe
Hands: Not sure
Ring1: Rajas
Ring2: Communion
Back: Cuch mantle
Waist: Not sure. Maybe Virtuso Belt or Witch Sash?
Legs: Not sure
Feet: Mahatma
Not really sure of what to go with for Death Blossom WS set, but that's what I have so far. I can change w/e needs to be changed if I have it. And yes, I use Pizza/+1
RDM/NIN tanking food (earth staff style). Dorado sushi, carbonara, or something else?
From my experience, I'd say MND, as it's easier to get MND gear on RDM than STR gear, but what STR gear you can stack on go ahead and do it.
What you currently have looks good, for hands I'd say just throw on Devotee's +1, waist, definitely go with Virtuso belt, as you'll probably miss a hit often. Legs I'd throw on Morrigan's if you have them, Jet Seraweels if you don't. Don't use Mahatma, the -STR would cancel out the benefits of the MND.
I'll admit I have limited experience with Death Blossom but if I had all the gear you listed, it's what I would use.
Feel free to correct me if I'm wrong, but that seems like the best set I can think of.
Also, I liked using Death Blossom on Sky gods, and even Sarameya at the beginning of the fight to land things they would otherwise be highly resistant to. If I had the time to get 100+ tp before the fight anyways. *shrugs* Kinda lol but it was fun. xD
Kind of forgot I had Dvt Mitts +1 for some reason, so I guess I'll use those for hands unless there's something better. As for legs, I think I'm shit outta luck :/ Morri legs will take awhile to get since everyone wants them, so I decided to go with feet next. Guess I'll have to look around for some ws legs o:
disregard, wrong thread.
Low man (no more than 6) setup and strategy for Jailer Of Hope?
SAM/NIN SAM/NIN BRD COR/NIN WHM RDM
Strategy: Keep shadows up, use a MDT/PDT build when required, fight like a normal mob.
voila.
Yeah Hope is pretty much the most normal mob with triple HP ever. Only other NM I can think of with nothing threatening whatsoever is Diabolos in CoP missions.
What would parse better at mamook staging point, fully merited nin vs. Fully merited (for dding) Dnc? Assume best gear, good macros, which ever food either chooses. ?