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  1. #1321
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    Quote Originally Posted by Byrthnoth View Post
    So, assuming SE continues their Job Trait progressions and doesn't add any new JAs:
    Dual Wield V = 90 (30%)
    Store TP V = 90 (30 STP)
    Martial Arts VII = 90/91 = 280 Delay

    What do you guys think will be the new top DD at 99?

    Personally, my money is on Monk. They've always been one patch from broken anyway, and the 1 skill = .11 damage relationship is going to destroy with 24 more levels of 6 skill per level. Then you throw in another -20 delay (putting them at 140 per fist without a weapon) and you're further into the range where TP/second increases. If the current trends continue, Monk should have a DPS over 20 without a weapon at level 99.
    Putting my money on level 99 being fake and only giving access to JA/spells. That being said nothing prevents you from augmenting hagun or destroyers with -delay or +store tp or both (magian moogle quests?).

  2. #1322
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    Quote Originally Posted by Kirschy View Post
    Drain & Aspir stuff
    I'm not sure if this is helpful, but the non-day cap I'm seeing on my Aspirs vs. Eo'Ghrahs seems to be at least 126 with Pluto's and +25 skill (Dark Torque needs to get on AH already sheesh). I've been trying to not write down Aspirs on Light/Dark day (and as far as I know I've been successful) but I have a 132 and 135 MP Aspir written down that I can't justify. I'll see if I can get more like them, and if I can't I'll assume I wasn't paying enough attention to day/stuff. Either way, maybe Aspir caps a little higher than 100? Also, maybe it isn't affected by -% MDT (Ghrahs have -12.5%) or MDB (Ghrahs have 20).

    My current range is 70-135, which indicates to me that either my accuracy is capped and my sample size is too low or Aspir doesn't resist quite like normal.

    Quote Originally Posted by FailureMidgard View Post
    Warrior Tier 1 merits
    Sorry, it was early in the day and I didn't read everything apparently. That's a really interesting and easy way to provide an upper bound for the value of swap gear. You're right that you should have used 95% Accuracy, and I think that doing that would fix any remaining non-specific fuzziness I feel about your math.

    I worked it through with your math and 95% Acc base and I still agree that we're right. 5/5 Berserk and 5/5 DA ftw.

  3. #1323
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    Quote Originally Posted by Byrthnoth View Post
    Sorry, it was early in the day and I didn't read everything apparently. That's a really interesting and easy way to provide an upper bound for the value of swap gear. You're right that you should have used 95% Accuracy, and I think that doing that would fix any remaining non-specific fuzziness I feel about your math.

    I worked it through with your math and 95% Acc base and I still agree that we're right. 5/5 Berserk and 5/5 DA ftw.
    Well, the thing is, if I used 95%, then someone will end up arguing that they may have been 1-3% under cap acc with standard gear, so they are actually getting some accuracy out of aggressor/etc, and I felt 90% was a safe place where nobody should really be under - at that point, you're probably making a wrong food decision, and not just suffering from lack of specific gear options. In either case, the lower accuracy I assume, the more I overestimate what Aggressor does, and if Aggressor is losing in a situation where I've given it every benefit (on both the gear-swap ceiling, and this), then it obviously loses in a situation where it is worth even less (the reality of gear-swaps, and likely being above 90% accuracy pre-aggressor). So that was my logic there.

    Anyway, ya, unless you only use a Ridill/Joy combo, DA/Berserk merits are the way to go, and Aggressor merits really are pretty awful.

  4. #1324
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by pchan View Post
    Putting my money on level 99 being fake

    http://i50.tinypic.com/709xy1.png

    The increase will take place in stages until the new maximum, level 99, has been reached.
    How do you figure?

  5. #1325
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    He means that you level up, but don't gain stats or skills (or the rate at which you gain stats and skills are severely nerfed). Admittedly, that was my first reaction to the news as well. It would be the only way to not entirely invalidate the current game structure. Just don't change the xp/mob, let people "level up" past 75, but only award them 1 skill per level and maybe 1 stat every 5 levels.

    However, that amounts to a reworked additional merit system, and they specifically said they'd be adding a new merit-like system.

    PS. I just Aspired a Ghrah for 134 MP on Lightningsday, so it looks like 135 wasn't a fluke. Cap around 120MP maybe then? I only have 294 Dark skill at the moment.

  6. #1326
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    Quote Originally Posted by Cairthenn View Post
    How do you figure?
    Grind system. If you get skill when leveling up, monks is getting 12 DMG and other jobs get jack shit. You get a merit3 system except level up gives you new gear access this time.

  7. #1327
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    All melee skills give attack and accuracy and it's not like a Lv.99 G.Axe wouldn't have a DMG increase over a Lv.75 one.

    Plus, if current trends continue, MNKs will get some new WS that hits anything above VT for tiddlywinks and 2H users will get Raging Dickslap.

  8. #1328
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    Quote Originally Posted by Priran View Post
    All melee skills give attack and accuracy and it's not like a Lv.99 G.Axe wouldn't have a DMG increase over a Lv.75 one.

    Plus, if current trends continue, MNKs will get some new WS that hits anything above VT for tiddlywinks and 2H users will get Raging Dickslap.
    They won't give you a better wpn than relics. so no lvl 99 wpn.

  9. #1329
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    Relics can be put through Magian.

  10. #1330
    Ridill
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    anyone have the playonline phone number? i lost it and the website is a bitch to navigate.

  11. #1331
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    Quote Originally Posted by Guitarman View Post
    anyone have the playonline phone number? i lost it and the website is a bitch to navigate.
    ( 858 ) 790-7529 (PLAY) should be the US number.

  12. #1332
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    thank you kindly

  13. #1333
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    For all the pups out there, (or anyone else who is informed about all the mathemetical shizz that goes into H2H) would /MNK be viable now as a subjob at 99? Assuming nothing gets tweaked, /MNK would give Martial Arts 4. Wrestler's Mantle also "Enhances Martial Arts Effect" while having MNK as subjob.

    Not sure if it would beat out /WAR's Double Attack, Att bonus, Berserk and Aggressor

  14. #1334
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    I hate to be the one who points this out, but PUP will have an A H2H skill now and doesn't even have Counter. Whether the chance that they'll take hate outweighs the damage increase from /WAR or not, I don't know. However, it might be time to introduce PUP to /NIN for stuff >VT.

  15. #1335
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    I'm not a PUP, so maybe someone can explain why a PUP cannot combine their new found DD potential with a nuking puppet? Is it that the pet does more DMG meleeing when melee is viable or is there some restriction when using nukes?

  16. #1336
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    Quote Originally Posted by Yugl View Post
    I'm not a PUP, so maybe someone can explain why a PUP cannot combine their new found DD potential with a nuking puppet? Is it that the pet does more DMG meleeing when melee is viable or is there some restriction when using nukes?
    I believe the Automaton's Damage is based off the PUP's INT and MND somehow. I could be wrong since I haven't really gotten to use the mage one yet, but people seem to use things like errant in purely BLM areas.

  17. #1337
    Chram
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    Quote Originally Posted by Overburn View Post
    I believe the Automaton's Damage is based off the PUP's INT and MND somehow. I could be wrong since I haven't really gotten to use the mage one yet, but people seem to use things like errant in purely BLM areas.
    I think it's more like less overloads if using INT gear when using a maneuver.

    Could be wrong.

  18. #1338
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    Quote Originally Posted by Yugl View Post
    I'm not a PUP, so maybe someone can explain why a PUP cannot combine their new found DD potential with a nuking puppet? Is it that the pet does more DMG meleeing when melee is viable or is there some restriction when using nukes?
    pups control the puppet via maneuvers. Each element of maneuver corresponds with a different stat. Eg fire maneuver= str. The more of the stat you have when you use said maneuver the less strain is put on the puppet and the harder it is to overload the puppet.

    Now take that info and consider how impossible it would be to carry around a DD set, pet DD/mage set, and the appropriate stat gear at once gear. It would be extremely difficult I would guess.

  19. #1339
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    Quote Originally Posted by Khajit View Post
    pups control the puppet via maneuvers. Each element of maneuver corresponds with a different stat. Eg fire maneuver= str. The more of the stat you have when you use said maneuver the less strain is put on the puppet and the harder it is to overload the puppet.

    Now take that info and consider how impossible it would be to carry around a DD set, pet DD/mage set, and the appropriate stat gear at once gear. It would be extremely difficult I would guess.
    That makes sense. If they increase inventory, it may be possible in the future though right?

  20. #1340
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    Quote Originally Posted by Yugl View Post
    That makes sense. If they increase inventory, it may be possible in the future though right?
    Yeah, but I generally don't overload with the mage puppet because AF gloves decrease overload, as does buffoon collar. I just macro those in when I use any maneuver. There are also a couple attachments to use for decreased overload potential. For the most part PUPs (at least me) use mage gear when they are /sch for landing sleep and drain/aspir. Though I guess I can bust out my Goli body now for the extra haste!

    Anyway back to my question I guess you guys are right about NIN sub. If they allow for Innin and whatever the other one is to be used /NIN would be even better o.o.

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