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  1. #1401
    BG Content
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    FFXI Server
    Lakshmi
    Blog Entries
    1

    SAM/RNG is fine, RNG is fine if you can carry them past Mammets. Stop using Multi-hits and stand so that conal attacks only hit one person, then you'll win.

    I helped someone with the fight recently as BRD with WHM, RDM, 2 NIN, SAM and it was a win with all of us wearing sync gear and (maybe?) one Polymer.


    PS. Byrth's WAR had a solid -25% magic damage taken that I used exclusively for Astral Flows in Limbus! wot wot

  2. #1402
    Nidhogg
    Join Date
    Sep 2007
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    3,933
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    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by TheMysteriousX View Post
    It only uses the move at low health.
    it kept doing that move where it jumps and smashes the ground.
    Isn't that Hyper Pulse? Granted it has been months since I did the fight, but it uses that from 100%.

  3. #1403
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
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    3,709
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    Fenrir

    Hyper Pulse is only used by Omega. I don't remember if that's the animation for Antimatter or not, but that's the move he's talking about.

  4. #1404
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
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    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Fenux View Post
    No, it's pretty uncommon.
    "...sadly not uncommon..." for people to not have MDT sets.

  5. #1405
    Banned.

    Join Date
    Oct 2009
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    1,376
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    Quote Originally Posted by TheMysteriousX View Post
    It only uses the move at low health.
    Nah I was talking about something like hyper pulse or whatever.

    Anyways CCB's are only 30k a piece. However each person in our group carried 1, I can't make the others use theirs, their fault they sucked in that aspect, lol.

  6. #1406
    Banned.

    Join Date
    Jul 2008
    Posts
    915
    BG Level
    5

    Spellcast question inc

    I have cancel, and my spellcast is set to cancel my ichi but it just doesn't do it.

    heres the part of my ichi xml
    Code:
    <if spell="Utsusemi: Ichi">
    <equip when="precast" set="Shield" />
    <midcastDelay delay="2.0" />
    <command when="midcast">cancel 66</command>
    <equip when="aftercast" set="Idle" />
    I have the cancel plugin off windower site, and yes its loaded.

  7. #1407
    MOOSE VOUCHER
    Join Date
    Dec 2009
    Posts
    1,271
    BG Level
    6
    FFXI Server
    Fenrir
    WoW Realm
    Tichondrius

    Selenian Cap augment for BLM who is too lazy to join forums:

    MAB+2 and MACC+2/INT+4

    or

    MACC+2/INT+4 and INT+2/FC+2%

    or

    Option C here

  8. #1408
    Sea Torques
    Join Date
    Feb 2005
    Posts
    699
    BG Level
    5
    FFXI Server
    Asura

    So basically any decently geared sam (hauby+1, usu feet) in a proper meripo at nyzul, buffed einherjar, or mamools (brd + cor or lolbrd2x) should be using a Tomoe instead of a Hagun, assuming 8 pole merits? Or else they are a gimp. If so that's nuts, because I know a lot of decently geared sams (well, who doesn't), and you never see anyone using Tomoe outside of birds -.-

  9. #1409
    The Fucking Voice of Actually
    Join Date
    Nov 2007
    Posts
    11,001
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    FFXIV Character
    Cantih Hacos
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    Gilgamesh
    FFXI Server
    Bahamut
    Blog Entries
    6

    Correct me if I'm wrong, but

    SCH - Arts 10%
    /RDM - Fastcast II 15%
    Celerity/Alacrity - 50%
    AF2 Feet + Weather - 10%

    = 95%

    Add in the 5% from ACP body, or (Loquacious Earring, Warlock Mantle, and Moblin Cest) [or all 4, and use AF1 Feet]
    Has anybody tried this, and does SCH actually get strategem "Instant Cast"?

  10. #1410
    D. Ring
    Join Date
    Feb 2007
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    Quetzalcoatl

    There's a cap on cure cast time so no.

  11. #1411
    Banned.

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    Mar 2009
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    to settle a debate, i'm no mathologist but what would the best king's justice gear for einherjar assuming ideal buffs and capped GA merits

  12. #1412
    The Fucking Voice of Actually
    Join Date
    Nov 2007
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    Gilgamesh
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    Quote Originally Posted by Khajit View Post
    There's a cap on cure cast time so no.
    What about non-cure?
    tbh, the only thing I can think of for this is instant sleep/ga, or for a Tabula Rasa Thun/Bliz 3/4 zerg spamming. Never said it was useful, just wondering if possible

  13. #1413
    Sea Torques
    Join Date
    Jun 2007
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    689
    BG Level
    5
    FFXI Server
    Bahamut

    for all you manks out there: when to use counterstance and when not to, specifically does it help you more than hurt in campaign battle /dnc? i have a hard time keeping up with curing on most campaign mobs unless i'm using faith h2h. the other mob i'm thinking of is soloing ghrahs /nin. i feel like i'll be able to keep up shadows pretty well except when it decides to use hexidiscs (25% haste) except if i have cs up and hexi hits my last shadow or between casts i'm liable to take a fuckton of damage

  14. #1414
    Cerberus
    Join Date
    May 2009
    Posts
    423
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by Dramafinderftw View Post
    Spellcast question inc

    I have cancel, and my spellcast is set to cancel my ichi but it just doesn't do it.

    heres the part of my ichi xml
    Code:
    <if spell="Utsusemi: Ichi">
    <equip when="precast" set="Shield" />
    <midcastDelay delay="2.0" />
    <command when="midcast">cancel 66</command>
    <equip when="aftercast" set="Idle" />
    I have the cancel plugin off windower site, and yes its loaded.
    I have similar issues with Cancel. I also have made sure it is loaded and I can't understand why it doesn't work. code looks similar.

    Another Spellcast question which also ties into understanding macros/xml for healing breath. I'm trying to build a Xml for my 59 Drg so bear with me on how it looks and gear stuff. I started by copy/paste someones file. My concern is getting back to TP gear after I use a magic spell to trigger healing breath. Please help me out.

    Spoiler: show
    <spellcast>
    <config/>

    <sets>

    <group name="shared" default="yes">

    <set name="idle">
    <ammo/>
    <head>Voyager Sallet</head>
    <neck>Peacock Charm</neck>
    <rear/>
    <body>Drachen Mail</body>
    <hands>Combat Mittens</hands>
    <lring>Kusha's Ring</lring>
    <back/>
    <waist>Virtuoso Belt</waist>
    <legs>Crow Hose</legs>
    <feet>Bounding Boots</feet>
    <lear/>
    <rring>Lava's Ring</rring>
    </set>

    <set name="tp" baseset="Idle">
    <ammo/>
    <head>Voyager Sallet</head>
    <neck>Peacock Charm</neck>
    <rear/>
    <body>Scorpion Harness</body>
    <hands>Combat Mittens</hands>
    <lring>Kusha's Ring</lring>
    <back/>
    <waist>Virtuoso Belt</waist>
    <legs>Crow Hose</legs>
    <feet>Bounding Boots</feet>
    <lear/>
    <rring>Lava's Ring</rring>
    </set>

    <set name="penta" baseset="tp">
    <ammo/>
    <head>Voyager Sallet</head>
    <neck>Peacock Charm</neck>
    <rear/>
    <body>Jaridah Peti</body>
    <hands>Combat Mittens</hands>
    <lring>Kusha's Ring</lring>
    <back/>
    <waist>Virtuoso Belt</waist>
    <legs>Bastokan Subligar</legs>
    <feet>Bounding Boots</feet>
    <lear/>
    <rring>Lava's Ring</rring>
    </set>

    <set name="impulse" baseset="tp">
    <ammo/>
    <head>Voyager Sallet</head>
    <neck>Peacock Charm</neck>
    <rear>Assault Earring</rear>
    <body>Jaridah Peti</body>
    <hands>Combat Mitts</hands>
    <lring>Kusha's Ring</lring>
    <back/>
    <waist>Swift Belt</waist>
    <legs>Crow Hose</legs>
    <feet>Bounding Boots</feet>
    <lear>Brutal Earring</lear>
    <rring>Lava's Ring</rring>
    </set>

    <set name="jump" baseset="tp">
    <ammo/>
    <head>Voyager Sallet</head>
    <neck>Peacock Charm</neck>
    <rear/>
    <body>Jaridah Peti</body>
    <hands>Combat Mitts</hands>
    <lring>Kusha's Ring</lring>
    <back/>
    <waist>Virtuoso Belt</waist>
    <legs>Bastokan Subligar</legs>
    <feet>Drachen Greaves</feet>
    <lear/>
    <rring>Lava's Ring</rring>
    </set>

    <set name="prehealingbreath">
    <head/>
    <hands>Drachen fng. gnt.</hands>
    <lring>Bomb Queen Ring</lring>
    <legs>Drachen Brais</legs>
    <feet>Drachen Greaves</feet>
    </set>

    <set name="midhealingbreath">
    <head/>
    </set>

    <set name="high jump" baseset="tp">
    <ammo/>
    <head>Voyager Sallet</head>
    <neck>Peacock Charm</neck>
    <rear/>
    <body>Jaridah Peti</body>
    <hands>Combat Mitts</hands>
    <lring>Kusha's Ring</lring>
    <back/>
    <waist>Virtuoso Belt</waist>
    <legs>Bastokan Subligar</legs>
    <feet>Drachen Greaves</feet>
    <lear/>
    <rring>Lava's Ring</rring>
    </set>
    </group>

    <group name="normal" inherit="shared">

    <set name="tp">
    <main/>
    <sub/>
    <ammo/>
    <head/>
    <lear/>
    <rear/>
    <neck/>
    <body/>
    <back/>
    <hands/>
    <lring/>
    <rring/>
    <waist/>
    <legs/>
    <feet/>
    </set>
    </group>

    <group name="solo" inherit="shared">

    <set name="tp">
    <ammo/>
    <head>Voyager Sallet</head>
    <neck>Peacock Charm</neck>
    <rear>Assault Earring</rear>
    <body>Jaridah Peti</body>
    <hands>Combat Mittens</hands>
    <lring>Kusha's Ring</lring>
    <back/>
    <waist>Swift Belt</waist>
    <legs>Crow Hose</legs>
    <feet>Bounding Boots</feet>
    <lear>Brutal Earring</lear>
    <rring>Lava's Ring</rring>
    </set>

    <set name="prehealingbreath">
    <head/>
    <hands>Drachen fng. gnt.</hands>
    <lring>Bomb Queen Ring</lring>
    <legs>Drachen Brais</legs>
    <feet>Drachen Greaves</feet>
    </set>

    <set name="midhealingbreath">
    <head/>
    </set>
    </group>
    </sets>

    <rules>

    <rule mainjob="drg">

    <rule spell="Penta Thrust">
    <action type="castdelay" delay="0.3"/>
    <action type="equip" when="prews" set="penta"/>
    <action type="equip" when="afterws" set="tp"/>
    </rule>

    <rule spell="Wheeling Thrust">
    <action type="castdelay" delay="0.3"/>
    <action type="equip" when="prews" set="wheeling"/>
    <action type="equip" when="afterws" set="tp"/>
    </rule>

    <rule spell="Impulse Drive">
    <action type="castdelay" delay="0.3"/>
    <action type="equip" when="prews" set="impulse"/>
    <action type="equip" when="afterws" set="tp"/>
    </rule>

    <rule spell="Jump" notspell="High Jump|Super Jump">
    <action type="equip" when="precast" set="jump"/>
    <action type="equip" when="aftercast" set="tp"/>
    </rule>

    <rule spell="High Jump" notspell="Jump|Super Jump">
    <action type="equip" when="precast" set="high jump"/>
    <action type="equip" when="aftercast" set="tp"/>
    </rule>

    <rule spell="Foot Kick|Power Attack|Pollen|Cocoon|Wild Oats|Sprout Smack|Dia|Poisona|Head Butt">
    <action type="equip" when="precast" set="prehealingbreath"/>
    <action type="equip" when="aftercast" set="midhealingbreath"/>
    </rule>

    <rule CommandPrefix="/ma|/magic">
    <action type="equip" when="PreCast" set="PreHealingBreath"/>
    <action type="equip" when="AfterCast" set="MidHealingBreath"/>
    </rule>

    <rule Skill="HealingMagic">
    <action type="DefaultTarget" Target="<me>">
    </action>
    </rule>

    <if spell="autoset">

    <if status="idle">
    <action type="equip" when="idle" set="idle"/>
    </if>

    <elseif status="engaged">
    <action type="equip" when="engaged" set="tp"/>
    </elseif>
    </if>
    </rule>
    </rules>
    </spellcast>

  15. #1415
    E. Body
    Join Date
    Jun 2007
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    2,050
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    Shiva

    Quote Originally Posted by Buckethead View Post
    to settle a debate, i'm no mathologist but what would the best king's justice gear for einherjar assuming ideal buffs and capped GA merits

    Gaxe/Pole/-/Bomblet
    Heca+1/Soil Gorget/Brutal/Triumph
    Adaberk/Alky/Rajas/Flame
    Cerb+1/Warrior's Stone/Hachi Haidate/Heca+1

  16. #1416
    The Fucking Voice of Actually
    Join Date
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    Cantih Hacos
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    Gilgamesh
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    Bahamut
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    Quote Originally Posted by Derock View Post
    50% cap on fast cast for everything
    Celerity/Alacrity breaks through the "fast cast" cap
    like how SCH AF2 feet break the 50% recast cap

  17. #1417
    Old Merits
    Join Date
    Apr 2009
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    FFXI Server
    Valefor

    Quote Originally Posted by Snick View Post
    Selenian Cap augment for BLM who is too lazy to join forums:

    MAB+2 and MACC+2/INT+4

    or

    MACC+2/INT+4 and INT+2/FC+2%

    or

    Option C here
    Option A for damage.

    Quote Originally Posted by Shamaya View Post
    So basically any decently geared sam (hauby+1, usu feet) in a proper meripo at nyzul, buffed einherjar, or mamools (brd + cor or lolbrd2x) should be using a Tomoe instead of a Hagun, assuming 8 pole merits? Or else they are a gimp. If so that's nuts, because I know a lot of decently geared sams (well, who doesn't), and you never see anyone using Tomoe outside of birds -.-
    I wouldn't go as far as to say they are gimp, but certainly not using the ideal weapon.

    But obviously the biggest benefit is on birds/other piecing weak mobs.

  18. #1418
    E. Body
    Join Date
    Dec 2004
    Posts
    2,053
    BG Level
    7
    FFXI Server
    Leviathan

    By the way I don't think Puks are piercing-weak. Just weak.

  19. #1419
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,627
    BG Level
    6

    Quote Originally Posted by Shamaya View Post
    So basically any decently geared sam (hauby+1, usu feet) in a proper meripo at nyzul, buffed einherjar, or mamools (brd + cor or lolbrd2x) should be using a Tomoe instead of a Hagun, assuming 8 pole merits? Or else they are a gimp. If so that's nuts, because I know a lot of decently geared sams (well, who doesn't), and you never see anyone using Tomoe outside of birds -.-
    back when I still did einherjar and with 2 bard+ cor rotations, polearm was indeed is amazing, but needs to have a lots of buffs though. GK is only really good for HNM or highish defense stuff; whenever you get huge attack buffs and pizza caps your acc ( guessing you'd need hunters or sushi for polearm sam too in ein., or expensive shit like snip+1s cuchus etc, depending on mobs..) polearm will certainly wins, also there is quite a lot of piercing weak mobs in ein. But it's important to have a *true* 5-hit build, meaning a set up that returns 20 TP per melee hit (54 store tp). there are many way to do it now, even w/o any usukane ( hach gloves, rose strap, ecphoria ring etc).

    That said, a Gaxe WAR or ridill war or mnk/war will also destroy any GK sam in this situation too, so if you don't have a good polearm build switch to those.

  20. #1420
    Anti-crusade crusader
    Join Date
    Oct 2008
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    Asura

    When redoing the add-on expansions for a different reward, do you need to re-obtain the key item to enter the fight? I.E. Do I need to go over the moogle gauntlet challenge to get my oxblood key?

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