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  1. #161
    E. Body
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    Leviathan

    Quote Originally Posted by Severance View Post
    Did you use Faith's or Destroyers?
    faith baghs what Vegetto used according to his ancient thread on KI about it.

  2. #162
    Banned.

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    Quote Originally Posted by Kumbai View Post
    MNK/DNC works better for it apparently. I spoke to Vegetto about it back when I needed and I gave it a bash~ Really easy. Just same thing as if you were SAMing it.

    I highly doubt RDM could solo, unless you have epic DD gears.
    The fomors are not that hard. A rdm can tank them and kill, but it's slow. Salvage is 120 minutes, you have time. You need /whm, so you need spell interruption gear for the NM itself. The advantage of RDM is that it can slow II and paralyze II the NM (bio II too, which would be preferable to dia).

  3. #163
    Old Merits
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    Quote Originally Posted by pchan View Post
    The fomors are not that hard. A rdm can tank them and kill, but it's slow. Salvage is 120 minutes, you have time. You need /whm, so you need spell interruption gear for the NM itself. The advantage of RDM is that it can slow II and paralyze II the NM (bio II too, which would be preferable to dia).
    Am I missing something?

  4. #164
    The Tower
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    Stromgarde Siren
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    Gilgamesh
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    Quote Originally Posted by Eole View Post
    I am doing a small PHP Application but having trouble for one thing that makes my numbers slightly wrong :

    Attack +20% (Cap: 150@750 Base Attack)

    How do you precisely calculate this ?

    >> http://evileden.com/ffxistats/

    I'd apreciate some feedback.
    If you're looking for the formulas, they're all on the wiki, however if you want it in code it should be something like this:

    FinalSTR=BaseSTR+GearSTR+FoodSTR;
    BaseAttack=(8+Skill+AttackFromJobTraits+AttackFrom Gear+floor(FinalSTR*1Hor2HMod))*BerserkMod;

    if(BaseAttack*FoodAtkBonusPercent<AtkFoodCap)
    {
    FinalAttack=BaseAttack+floor(FoodAtkBonusPercent*B aseAttack);
    }
    else
    {
    FinalAttack=BaseAttack+FoodAtkCap;
    }

    Additionally, since you only specify attack bonus from main job there's no way to indicate whether it will be AB I, II, or IV.

    Granted, it doesn't include Minuets, but that's presently outside the scope of your application.

  5. #165
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    Quote Originally Posted by Eole View Post
    I am doing a small PHP Application but having trouble for one thing that makes my numbers slightly wrong :

    Attack +20% (Cap: 150@750 Base Attack)

    How do you precisely calculate this ?

    >> http://evileden.com/ffxistats/

    I'd apreciate some feedback.
    Needs a box for Diabolic Eye.

  6. #166
    E. Body
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    Leviathan

    Quote Originally Posted by Argettio View Post
    Am I missing something?
    SE gave pchan and his BFF some extra time in Salvage out of empathy.

    Y'know, since they don't have bards.

  7. #167
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    Quote Originally Posted by Shinryuu View Post
    SE gave pchan and his BFF some extra time in Salvage out of empathy.

    Y'know, since they don't have bards.
    FFXI French edition?

    now with a 100% more white flags?

  8. #168
    Relic Shield
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    Shiva

    is there a good EU ISO for FFXI I can download from anywhere? ._.

  9. #169
    Black Belt
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    Quote Originally Posted by spooky View Post
    is there a good EU ISO for FFXI I can download from anywhere? ._.
    You don't need an EU ISO, NA works just as well. Just need to edit the registry to add a NA flag to it.

    This is assuming you already own FFXI legally and only lost your CD's of course ;p

  10. #170
    Hydra
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    Ragnarok
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    Quote Originally Posted by Stromgarde View Post
    If you're looking for the formulas, they're all on the wiki, however if you want it in code it should be something like this:

    FinalSTR=BaseSTR+GearSTR+FoodSTR;
    BaseAttack=(8+Skill+AttackFromJobTraits+AttackFrom Gear+floor(FinalSTR*1Hor2HMod))*BerserkMod;

    if(BaseAttack*FoodAtkBonusPercent<AtkFoodCap)
    {
    FinalAttack=BaseAttack+floor(FoodAtkBonusPercent*B aseAttack);
    }
    else
    {
    FinalAttack=BaseAttack+FoodAtkCap;
    }

    Additionally, since you only specify attack bonus from main job there's no way to indicate whether it will be AB I, II, or IV.

    Granted, it doesn't include Minuets, but that's presently outside the scope of your application.
    Done

    Ok, then I was calculating the right way hmmm... Here's Pizza Sample :

    Code:
    if ($accuracy >= 400) {
      $accuracy += 40;
      if ($attack >= 250)
        $attack += 50;
      else
        $attack *= 1.20;
    } else {
      $accuracy *= 1.10;
      if ($attack >= 250)
        $attack += 50;
      else
        $attack *= 1.20;
    }
    Quote Originally Posted by Argettio View Post
    Needs a box for Diabolic Eye.
    Done

  11. #171
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Quote Originally Posted by Severance View Post
    Did you use Faith's or Destroyers?

    Implication was going MNK/WAR or MNK/DNC with a RDM/WHM dualbox for Phalanx2 and cures. Wasn't planning to RDM solo it.

    Iirc, Mojopojo solo'd it on RDM/BLU?
    mnk/dnc faiths is what i used. Clears the zone much faster than soboro sam as well

  12. #172
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    Quote Originally Posted by pchan View Post
    The fomors are not that hard. A rdm can tank them and kill, but it's slow. Salvage is 120 minutes, you have time. You need /whm, so you need spell interruption gear for the NM itself. The advantage of RDM is that it can slow II and paralyze II the NM (bio II too, which would be preferable to dia).
    Tbh, you could do without /WHM. /DNC would work just fine I'd imagine for removing DEF down. Would also give you alternate panic button heals.

    As long as you recast Phalanx before it wears, keep Aquaveil up etc. I don't think it should be much of a problem killing them with any sub, although DNC and WHM would probably be best. Just get your fast cast up as much as you can.

  13. #173
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    Quote Originally Posted by Uzor View Post
    You don't need an EU ISO, NA works just as well. Just need to edit the registry to add a NA flag to it.

    This is assuming you already own FFXI legally and only lost your CD's of course ;p
    What's the path of the reg key that needs changing? I was just about to uninstall NA FFXI because it won't accept my password, guy from POL said it was because I had the wrong version installed.
    Changing a flag would be a fuckton easier than reinstalling a bazillion very scratched CDs.

  14. #174
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    Quetzalcoatl

    I'm at work, so I can't look it up. Perhaps someone else knows?

    If I remember right, its in the PlayOnline map in the registry, and you need to copy it and change it from NA to EU. Lemme see if I can google it.

    edit: sorry, I can't find it right now :3 If no one's answered you by the time I get home I'll go through my reg keys and see if I can writeu p an explanation of it. There's certainly some guides out there already, so you should be able to follow them.

  15. #175
    Relic Shield
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    Shiva

    Quote Originally Posted by Uzor View Post
    I'm at work, so I can't look it up. Perhaps someone else knows?

    If I remember right, its in the PlayOnline map in the registry, and you need to copy it and change it from NA to EU. Lemme see if I can google it.

    edit: sorry, I can't find it right now :3 If no one's answered you by the time I get home I'll go through my reg keys and see if I can writeu p an explanation of it. There's certainly some guides out there already, so you should be able to follow them.
    thanks for the help thus far! i did find this http://www.torrentreactor.net/torren...D-Backup-Discs

    but now i dont want to uninstall what I've got just in case I can do a simple reg tweak.
    No luck finding those guides yes mentioned... ; ;

  16. #176
    The Tower
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    Quote Originally Posted by Eole View Post
    Code
    So what's not working correctly then? I can see that it works to add 50 at the cap, but you're not flooring the attack values when there's the possibility that they would become fractional.

  17. #177
    D. Ring
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    Quote Originally Posted by spooky View Post
    thanks for the help thus far! i did find this http://www.torrentreactor.net/torren...D-Backup-Discs

    but now i dont want to uninstall what I've got just in case I can do a simple reg tweak.
    No luck finding those guides yes mentioned... ; ;
    seach bg for the thread about wotg/tau when it came out. I remember one of those expansions originally had an eu torrent so they posted an faq about how to change the registry.

  18. #178
    Puppetmaster
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    Bismarck

    Just trying to rearrange my moghouse for proper guild item moghancement.

    I'm a cook, and I've set everything up to make wind my highest aura, and none of my furniture is above 9 (the amount of strength from the 150k item). However, I have all the nation flags out, and the Windurst one is wind elemental and also has 9 strength. If I put in the Cordon Bleu Set (9), What moghancement do I get? Cooking Skill +1 from the 9 CB or Conquest from the 9 Windy Flag?

  19. #179
    Relic Weapons
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    Kujata

    Quote Originally Posted by Eole View Post
    Ok, then I was calculating the right way hmmm... Here's Pizza Sample :

    Code:
    if ($accuracy >= 400) {
      $accuracy += 40;
      if ($attack >= 250)
        $attack += 50;
      else
        $attack *= 1.20;
    } else {
      $accuracy *= 1.10;
      if ($attack >= 250)
        $attack += 50;
      else
        $attack *= 1.20;
    }
    Could it be a fixed point issue? Also why do you have 2 pairs of nested conditionals when it's only needs 2 independent ones? Try:

    Code:
    if ($accuracy >= 400)
      $accuracy += 40;
    else
      $accuracy = ($accuracy *1126) >> 10;
    
    if ($attack >= 250)
      $attack += 50;
    else
      $attack = ($attack * 1228) >> 10;
    Note:

    For accuracy, I'm assuming 10% = 102/1024. Therefore, 1.10 = (102+1024)/1024 = 1126/1024.

    For attack, I'm assuming 20% = 204/1024. Therefore, 1.20 = (204+1024)/1024 = 1228/1024.

  20. #180
    Hydra
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    Quote Originally Posted by Stromgarde View Post
    So what's not working correctly then? I can see that it works to add 50 at the cap, but you're not flooring the attack values when there's the possibility that they would become fractional.
    It seems to be working, I forgot I had STR and DEX from Sole Sushi when filling my form while testing lol @_@.
    I'll look Pizza in an hour or so to make sure it's working fine. <<<<---- Pizza is also working.

    I floored the results on Accuracy and Attack. Thank you.

    Quote Originally Posted by Hakamaru View Post
    Also why do you have 2 pairs of nested conditionals when it's only needs 2 independent ones?
    Because I'm not a bright guy ?
    Fixed this, Thank you.

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