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  1. #41
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    The only issues Lost Odyssey and Blue Dragon had really were the combat systems being practically bare minimum for an RPG. This looks like a whole different story, should be great.

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    Quote Originally Posted by Kiarax View Post
    The only issues Lost Odyssey and Blue Dragon had really were the combat systems being practically bare minimum for an RPG. This looks like a whole different story, should be great.
    You act like that isn't a huge issue.
    Also, that's not all that was wrong with Blue Dragon... LO, maybe but I know next to nothing about it having not ever even played even 1 second of it.

  3. #43
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    Am I the only one that didn't like it? from what I've seen so far anyway :D

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    It looks decent enough to me, not amazingly awesome looking like some here have said but it certainly looks like it's worth trying out!

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    Quote Originally Posted by Domon Kasshu View Post
    You act like that isn't a huge issue.
    Also, that's not all that was wrong with Blue Dragon... LO, maybe but I know next to nothing about it having not ever even played even 1 second of it.
    I'm not acting like anything. This looks like it has a decent battle system. If it keeps the strengths of something like Lost Odyssey but replaces the one notably bad thing about it with a good battle system, I'm sure we're in for a treat.

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    I like treats.

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    Quote Originally Posted by Kiarax View Post
    I'm not acting like anything. This looks like it has a decent battle system. If it keeps the strengths of something like Lost Odyssey but replaces the one notably bad thing about it with a good battle system, I'm sure we're in for a treat.
    "Lost Odyssey...strengths"

    Abuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh?

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    I hear the dreams are pretty good... or something.

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    Quote Originally Posted by SathFenrir View Post
    "Lost Odyssey...strengths"

    Abuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh?
    Music, story and characters were the strong points I can see about Lost Odyssey. Story and characters depend though, but the music was generally good. Game play was far to archaic for my tastes (active battles > turn based), but luckily the ring system kept battles from being completely boring.

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    Story was a bit hit and miss, but overall it was pretty decent. But yeah, visuals, music and characters (despite the hurr durr amnesia) were all great.

  11. #51
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    Quote Originally Posted by Domon Kasshu View Post
    It looks decent enough to me, not amazingly awesome looking like some here have said but it certainly looks like it's worth trying out!
    Oh, I'll definitely try it out when I have some time, just saying that it didn't look that amazing to me. :/

  12. #52
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    Via Mistwalker's official Twitter in regards to whether or not it is getting a release outside of Japan:

    “You will found it out by the end of this month.”

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    Judging by their grasp of English, gonna go with no.

  14. #54
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    http://www.andriasang.com/e/blog/201...ast_game_post/

    "The energy poured into this project by the development team and I are 120%. I’m hoping you can understand that, however on the other hand, I feel worried and nervous like sending my child on a trip alone. Emotionally it feels like this is my last work, while pouring everything I have gotten into this project. Never regret, but now "I’m enjoying"; furthermore, aiming towards completion. The sense of “This is it” relaxes my shoulders, its pleasant feeling to conduct an orchestra by the sense of my intuition."
    While the English translation is a bit confusing at some points, the part about The Last Story being his last game does seem to be clearly figurative. That is to say, Sakaguchi is not really thinking about calling it quits after The Last Story, but he is putting his all strength into the game as if it were his last game.

  15. #55
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    Hurry up and get that child of yours translated and finished Sakaguchi and send it on over here to the states!

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    Wasn't Final Fantasy supposed to be his final...fantasy? We all know how that turned out. Prepare yourselves for sequels galore.

  17. #57
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    As well as spin offs with metrosexuals in black leather.

  18. #58
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    Can't wait for The Last Story VII.

  19. #59
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    http://www.andriasang.com/e/blog/201..._focus_system/

    Awhole lot of information on characters and combat system, quoting some things about the system.

    The Last Story's combat system mixes real time and command elements. You move around in real time, but you can freeze time to input commands.

    Famitsu says that the battle system will allow for a good amount of player choice. You can attack enemies not just head on, but through various other means as well.

    Central to the battle system is a move whose Japanese name translates to "Focus." This is basically like locking your sights on things. In The Last Story, you can place your focus on objects and enemies. When an object or enemy is in focus, you can make use of Elza's bow gun for distant attacks, and also issue commands to your allies.
    Your basic attack method in The Last Story is Elza's sword. However, you can place your focus on a distant enemy to have Elza use his bowgun to take the enemy out from afar. Enemies that are placed in focus will reveal their special abilities and weak points.

    Famitsu suggests using this system to snipe out the healers from groups of enemies. After identifying which enemies are healers, you can sneak up to the enemy by sticking closely to walls or boulders. When you get close enough, turn your focus on the enemy. The game will switch to a behind-the-should view, allowing you to take out the enemy.

    The behind-the-shoulder view displays a targeting reticle, but Famitsu doesn't say if you'll be able to directly point using the Wiimote (this was suggested in the trailer, though -- see below).
    The focus system can reveal its real destructive power when you put your sights on objects. In one particular case introduced in the magazine, you can see a group of enemy archers on a bridge in the distance. The archers could end up delivering long range attacks. Turn your focus to the bridge, and you'll have a couple of options. You can make Elza use his bowgun to attack the archers. Or you can tell Yuris to cast powerful magic at the bridge. Go with the magic and the bridge collapses, killing the enemies.

    Another example involves making a boulder fall atop a large group of enemies. You'll want to look around at your surroundings to see if you can use things.

  20. #60
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    Sounds promising, and interesting on a RPG. Here are a couple new scans:


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