First play reports for The Last Story coming out of the Nintendo
Conference last month suggested that the Mistwalker RPG would
have an MMORPGish feel to its combat system. That is, you just
concentrate on moving main character Elza around, and when you
get close to an enemy, he'll automatically take care of the actual
attacking.
It turns out that there's quite a bit more to combat than just this.
Famitsu has a closer look this week.
During combat, you have exclusive direct control over Elza, moving
him via the analogue stick. As reported from the Nintendo
Conference, when you approach an enemy, you can tilt the stick in
the enemy's direction to make Elza automatically begin attacking
using his standard attack. You'll have to guard and evade using
manual button presses.
If this auto attack thing isn't for you, you'll be pleased to hear that
the game also has a manual mode. Switch the game to manual mode,
and you'll be able to do attacks via button presses. The magazine did
not provide further specifics.
While I wrote "during combat" above, there actually isn't a real
"during combat" part of the game. As you move about the fields of
play, you automatically switch to combat when you approach an
enemy. There's no battle screen or transition to a battle system.
Famitsu also has a full report on the battle system as a whole,
covering many of the systems we've heard about in the past, along
with some of the new ones that were summed up from Jump last
week, and even adding a few unannounced bits and pieces.
As previously detailed, one of the big battle system components is
"Gathering." Elza has access to this special power, which you'll use
to draw enemy attention away from other party members.
Previously, it was announced that you'd use this skill to allow your
spell casters time to cast their spells. But Elza also has access to a
couple of special abilities while in a Gathering state.
Gathering Burst
When in Gathering mode, if Elza blocks an incoming enemy attack,
he'll undergo a "Burst Up." If you've built up enough power through
Burst Ups, Elza will unleash the Gathering Burst attack when he
comes out of Gathering mode. This damages enemies and may also
reduce their speed.
Cure
When in Gathering mode, if Elza can recover fallen allies by touching
them. The fallen party member will come back to life, with some
temporary ability boosts.
While The Last Story's combat system is largely real time, you can
actually freeze time and enter into "Command Mode." In this mode,
you can take some time to get a grasp of the battle situation, and
can also issue specific commands to allies, telling them what magic
to use and where to move.
Screenshots show Elza ordering heroine Kanan to cast one of Holy,
Return or Heal magics. Below the magic selection menu, the game
provides descriptions of what each spell does:
Holy
An attack magic that's based off light. When spread, increases
party member defense strength.
Heal
Recovery magic. When spread, recovers party member HP and
status abnormalities.
Return
Warp to a nearby "Heal Circle." (The magazine doesn't say what
exactly a "Heal Circle" is.)
The "spread" thing mentioned in the descriptions concerns the Magic
Circle system that was detailed earlier this week. When a party
member casts magic, the magic leaves a "Magic Circle" mark at the
point of impact. Elza can use wind magic on the Magic Circle to
spread its effects outward. The article earlier in the week
mentioned that you can spread the magic circle from an ice-based
magic to cause enemies to slip and fall over. Now we know of two
additional examples.
Once you've selected a spell for your party member to use, you can
also specify its precise position. When selecting a target, the
camera shifts above the action, allowing you to see enemy and ally
positions.
The Command Mode method of input can also be used on Elza himself.
Screenshots show Elza with these three options in his palette:
Power Hit
Temporarily raises Elza's attack strength.
Wind
This can be used to attack enemies, and is also the spell that Elza
uses to spread the Magic Circle effects.
Return
The same as Kanan's Return option -- it warps Elza to a nearby
"Heal Circle."
The magazine suggests bringing up Command Mode for Elza when
you find yourself surrounded by enemies or in any state where it's
difficult to control the action in real time.
You don't have unlimited use of Command Mode. Once you've used
Command Mode, you have to wait a bit before you can use it again.