Again, you probably didn't even check what I was replying to, because your reply make little sense in the context on my original reply.Originally Posted by Plow
It was the comment I was replying to. Zilart obviously has some of the "best gear" for certain slot, but do you really think it breaks the game "balance"? Do you think that current content isn't taking into account the fact that everyone and their mother is equiping elemental staves? Good gears obviously allow you to bring one less person occasionnaly, but it's not destroying the game balance, especially not on new content (and it didn't make old content much easier before).Originally Posted by "hyan
About Einherjar, considering you don't really need more than 2BLM and that RDM can land debuff just fine, you sure can beat them without HQ staves. There is plenty of haste that can be found outside "overpowered" zilart item, so you could do fine without them. Beside, with SV song ans haste spell, you don't even need to reach the cap for zerg, which is even easier.
Look at paladin/nin now, and tell me what overpowered zilart gear they are using. The support team (healer/brd) doesn't really need overpowered zilart gear either to do fine, and dps only purpose is to speed up the fight. You can usually add more if you need more dmg.
Also, keep in mind that merit, new spells, job changed helped a lot as well. A lot of content got easier, but it's not exclusively because of your "overpowered zilart gear".
Nothing that can't be done with Sam, drg, rng or warrior. Most recent hnm are immune souleater anyway.You're right, there's not much different between what you can get done with a kraken drk and any other character in the game.
And souleater zerg is what is broken here, not krakken. Krakken doesn't help of course, but SE could have nerfed it years ago if they wanted (like they did with 93% haste 2h weapon).
Compared to anything else in game, I agree they are overpowered (nothing else offer such a large upgrade for 1 slot), and the lack of other alternative is troubling (weaker relic, seriously?), but are mage really overpowered compared to other job? If staves were so overpowered, why the end result isn't overpowered?If you think lv 51 cheap crafted staves are *not* overpowered because *EVERYONE* with access *MUST* use them through the entire endgame for fucking ever, then I believe we're approaching this with different logic.
My reply to Hyan involved gamebreaking overpowered, but your definition of overpowered doesnt mean gamebreaking at all.
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