
Originally Posted by
Kaylia
I'm not sure if you played WoW or not, but achievement UI is really well done. It's a great way to keep track of the content you experienced, and to bundle certain insignificant thing together and reward you for them. Imagine that every time you open the menu in FFXI, would see a grayed "garisson" or "fey weapon fight - Xarcabard", it would most likely server as extra motivation to at least try the content once.
Killing a single ZNM isn't worth a reward or title, but maybe killing all 30 would be worth a title, or a furniture, or something. Sure, you could do it without the achievement concept, but I believe it's a pretty good method for this. It doesnt have to be game breaking reward, but WoW reward you with mount, pets, tabard and title..these kind of gift are always welcomed.
Also, it's a good way to give more challenge to the players who are looking for it. Certain fight in WoW are very easy, but when you're going for the achievement, they turn into something that require perfect coordination...it's interesting from a gameplay perspective.
Some of the most challenging achievement reward you with the fastest mount in game.
That's part of what I don't understand. Why were Zilart fight so damn hard when we had access to overpowered Zilart gear, and now, they are easy? It's not the gears that changed, it's everything else. Are people going to argue that kirin was easy 7 years ago, or that CoP wyrm were getting destroyed when they were added to the game? If we were undergeared at some point compared to monster, it was back then.
The new dood (sushi, that were added during cop era might I add), the merits, damage formula, better strategies (ex: brd rotation)....that's what make the biggest difference between back then and now. To this, you can add the gears upgrade you have in 75% of the slot that eventually count for something.