
Originally Posted by
Lucavi
I agree with Pathfinder (can I still call you Path, Path?) that MMO developers need to find a way to seamlessly thread the game's lore with the progression of the actual game. FFXI frustrated me in that no matter how many great things you did for the planet; no matter HOW many Gods and Goddesses and Deities you killed, the only way you could actually gain "reputation" with people amounted to how many consumables you traded in.
I don't understand how saving the world 3-4 times over can't get me a discount in shops, yet trading in a bunch of tiger fangs can. It's a RMT's paradise of a system.
I think WoW had a strike against it because they were working with a previously-established franchise, and had to work that into a MMO context. FFXI, however, gets no pass from me, because the only things they seem to carry from game to game are jobs, chocobos, airships, moogles, cid, and crystals.
SE has a chance with each MMO they make and are going to make, to craft the world from the ground up, and to devise a way to integrate the story into the gameplay experience without ending up with the plotholes that WoW comes out with. I'm not giving WoW a free pass here, but I can at least say that the phasing system, with a few years and a more powerful engine, will absolutely forge some sort of new leap in the way MMOs can tell their stories and engage us.
I'm waiting for the day when we return to the ways of Asheron's Call 2, and bosses give us a true reason to want to fight them, other than because they have a pretty palace and drop shiny loot.
I wanted to kill the Ark Angels because the story was great (for that era) and they killed my homeboy, Raogrimm. I wanted to kill Arthas because he's done all of this, and must be made to pay. However, I want MORE of a reason. I want new reason once a week, or at least once a month. I want Arthas or one of his leaders to sack a town, or blow up a ship at sea, or screw with the auction house. I wanted the zilart assholes to do more than say "follow your nose!" and scamper up in the clouds waiting for you to move to the next cutscene and chase after them.
Somebody needs to remind us adventurers that instead of us camping HNMs or fighting in battlegrounds or throwing up lots of shit on the AH or gardening in our houses that we NEED to save the damned planet, or bad things will continue to happen.
I hope a developer gets that, and I hope a developer one day has the means and the vision to make it happen.