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Official Site: www.mag.com
The Shadow War:
The game begins in 2025. As time passes in our modern world, maintaining a full scale military becomes a burden. In a fully globalized world, the only security threat is from small scale rogue organizations against whom large forces are useless, and the fuel needed to supply increasingly mechanized armies becomes more costly. As a result, most nations armies decrease to the size necessary to defend against a "national emergency". Furthermore, under the "Millennium Accord", no nation's military is permitted to leave its own borders, officially creating world peace. In their place rise PMCs (Private Military Corporations). They have two advantages: first, they compete, lowering their cost, and second, they are allowed to work for anyone, anywhere. In an unregulated global economy, the companies soon compete by less than honest means. After enough mergers, bargains and buy-outs, however, the remaining PMCs decided to put their weapons to full use. The original attacks followed a simple plan: shoot a competitor's soldiers, lowering supply to cause them to charge more and, ultimately, go out of business. The shadow war, as it was called, grew in secret until the conflict moved into full swing, with the PMCs securing their own interests and violently fighting for contracts.
The Factions:
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Seryi Volk Executive Response/S.V.E.R.: (pronounced "Sever"), a ragtag military force with personnel drawn from war-torn countries in the Middle East and Russia
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Raven Industries: A faction with high-tech weapons and armor, comprising of West European soldiers.
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Valor Company: Soldiers are equipped with more standard-styled gear. They comprise of seasoned veterans from the United States, Canada, United Kingdom and Mexico.
Leadership/Chain of Command:
Once a player reaches level 15 they gain the ability to lead their teammates in battle. After opting in for leadership, your skill in guiding your teammates is tracked by “leadership points” which are accumulated by calling in successful strikes, winning battles and players following your orders. Once you’ve gathered enough “leadership points” you’ll be able to opt in for Platoon Leader, and Officer in Charge positions.
Each leadership level carries unique strikes and Leadership Auras. Some of these strikes include Gas Bombardments, Strafing Runs, UAVs and Cluster Bombs to help turn the tide of battle. But it doesn’t just stop there; you also get powerful abilities that affect your whole squad: “Leadership Auras”. When your teammates are within a certain radius of you they get further enhancements to their combat readiness. Faster reloads, movement, increased stealth, regenerating health, are some of the very-powerful perks at your disposal.
Overview:
- 64, 128, and 256 player team based FPS battles.
- Persistent battles where contracts are awarded to the best performing PMCs granting them additional perks and buffs.
- Character leveling and progression trees.
- Leadership roles for eligible players, granting perks to your teammates as well as special abilities.
- 15 maps available at launch ranging from 256 square meters to 1 square kilometer in size.
- 5 game modes available: Training, Suppression, Domination, Sabotage and Acquisition.
- Each PMC has their own unique customizable look, weaponry, vehicles, environments, user interface and music.
- Clan support along with party system available for you and your friends.
- Comprehensive stat tracking.
- Voice chat and in game messaging.
- Online only, requires PSN ID and broadband internet service.
- Trophy support, in-game medals and ribbons.
Helpful Sites:
http://www.maggametools.com/skills - A good website to help you plan your skill tree path.
http://www.maggametools.com/weapons - Same site, but has comparative stats of weapons for each faction.
In-game Screens:
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Pulled together some info from various websites as there is no proper thread for this yet.
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