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Thread: MAG (PS3)     submit to reddit submit to twitter

  1. #561
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    Then you should really just keep avoiding the game. Whatever you didn't like about it from the beta is probably still in the full game.

    I mean, if you needed 100 rounds from an LMG (often considered the most OP gun in the game) at close range you really shouldn't even bother with this game.

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    Im usually very accurate at shooting in other games, and I may just have a shitty connection, but I was sure the hit confirmation thing was popping up.

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    If you are running, have no accessories, no accuracy/stability perks, and are just holding down the trigger the whole time, you aren't going to hit anything. That is what I enjoy about MAG, it's more realistic.

    If you are using a grip and a sight, shooting in short, controlled bursts, kneeling or prone, your accuracy will be much better.

  4. #564
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    Quote Originally Posted by TheKoolAidMan View Post
    Im usually very accurate at shooting in other games, and I may just have a shitty connection, but I was sure the hit confirmation thing was popping up.

    not to be a dick, but im not going to answer any of your posts anymore unless you ask something that means something.

    the old "does is suck less" adds nothing. So if you want to ask about how lmg's or snipers or anything def based I will answer back. Outside that I myself plan to keep it out of a "its good" "it sucks" topic >.>

  5. #565
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    I usually only found LMGs effective in defending a position. Grip helps with mobility a little bit, but to get the most out of any machine gun, bipod or kneel/prone+grip burst fire with reflex does a lot when holding down a choke point. It's not like an RPD or the AUG in MW2 where you can ADS a hallway and hail bullets down.

    SMG does a bit better at close quarters vs the LMG due to recoil but at that point shottie does better.

    I was in the LMG boat for a while since my style was more defense support oriented. Borderline direct action with heavy armor med kit LMG on the attack. Light/reinforced with mines med LMG bipod on defense. Now just trying something new with an AR.

  6. #566
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    I really need to get back into MAG. That interview is really some great info though, glad to see that they have the potential to do so much with the game since they already have the foundation up. I dont like all this small scale talk people are doing though. If everyone wants to play team deathmatch over and over and over they can all just go play COD. I'm tired of playing shooters where its 6 on 6 and 1 guy can make or break the entire match.

  7. #567
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    Quote Originally Posted by Mellema View Post
    If you are running, have no accessories, no accuracy/stability perks, and are just holding down the trigger the whole time, you aren't going to hit anything. That is what I enjoy about MAG, it's more realistic.

    If you are using a grip and a sight, shooting in short, controlled bursts, kneeling or prone, your accuracy will be much better.
    This is fucking laughable. Realistic my ass, after playing the game with my buddies, I can pretty much conclude that this game is nowhere near close to realistic in any way shape or form.

    The only weapon that doesn't follow it's sight is the LMG, and it will randomly throw bullets off in an oddball direction, even while prone which btw, if a sight is battle zeroed, the only error would come from the operator, which is near impossible as holographic sights are parallax free, and its a fucking video game. What button do I press to randomly throw bullets at a 30 degree angle out of the barrel? That's right, none.

    SMG is more accurate than the AR at long range, and the shotgun is complete garbage. The game has terrible hit detection, and never ever makes a sound decision on when you can and can't be rezzed. Hell, shooting in short bursts doesn't even apply in this game after about level 8, as you have a grip + reflex sight on your weapon and there's no point to it.

    I drop a dude with a SR after a head shot, he gets back up, and then proceeds to shoot me with an SMG, and I get no chance to rez, on a fresh round without having being rezed myself. I mean, considering these guys are eating 10-12 rounds of 7.62mm while dead to put them to the no rez zone, and it takes 20 rounds to drop someone with a LMG on average because of the bullshit DLC armor and terrible hitboxing.

    Half the surfaces can't choose for themselves if they can be shot through, or you can shoot through one side and not the other, and the grenades can't decide if they were covered in 3M adhesive or not. Don't even get me started on the fact that you can't see through the poison gas.

    Sorry, but your statement is fucking retarded, in fact, MW2 is more realistic than mag when it comes to shooting mechanics, even if the kill cams don't show it. BC2, which is a laggy piece of shit with the same terrible weapon balance, is even better than mag and MW2, esp on hardcore mode, cause it actually makes sense what's going on at least mechanics wise.

    This game's ONLY saving grace is the high amount of players allowed in matches, and that if you've got a full squad going you can ignore all of the bullshit mechanics because you're not going to lose.

  8. #568
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    I don't agree with any of that except the rez'ing and the LMG.

    Can't tell you how many times I've headshot a guy only for someone to come along and rez him instantly and he takes me down with no headshots and I get no chance at rez.

    LMG's got nerfed a while back because they were crazy OP even at long ranges. You could pretty much outsnipe snipers.

    I've never had a problem with hitboxes, especially with sniping. Also, no way is the SMG more accurate than AR at long range. SMG is complete shit outside of close range or so I have found. Shotgun is insane at close ranges, but complete shit at medium/long ranges.

  9. #569
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    I sniped a guy with a shotgun once. Got a ragemail after the match lol.

  10. #570
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    Quote Originally Posted by Insanecyclone View Post
    I sniped a guy with a shotgun once. Got a ragemail after the match lol.
    After shotgun range got nerfed, I couldn't hit a guy 15ft in front of me, lol. Shot like 5-6 times down the sights and 1-2 shots hit him but didn't kill.

    I used to destroy people with LMG pre-nerf. I switched a while before the patch came out and haven't tried it out since, but I'm sure it isn't that bad.

  11. #571
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    Quote Originally Posted by Shojin View Post
    I don't agree with any of that except the rez'ing and the LMG.

    Can't tell you how many times I've headshot a guy only for someone to come along and rez him instantly and he takes me down with no headshots and I get no chance at rez.

    LMG's got nerfed a while back because they were crazy OP even at long ranges. You could pretty much outsnipe snipers.

    I've never had a problem with hitboxes, especially with sniping. Also, no way is the SMG more accurate than AR at long range. SMG is complete shit outside of close range or so I have found. Shotgun is insane at close ranges, but complete shit at medium/long ranges.
    LMG's have the same range as a SR, and often come with similar accuracies. In fact, I was hoping to bring this up, because, quite frankly, no one appreciates LMG's, nor do they ever represent them accurately.

    Know why we have .50 BMG snipers? This guy: http://en.wikipedia.org/wiki/Carlos_Hathcock . He used the crew serviced Browning M2 .50 MG in sniper operations because of it's superior ballistics and range. The LMG shouldn't stop snipers excuse is bullshit, esp since you don't get optics for it other than the shitty EOTech 553 (Which amazingly enough, is done wrong, and only done right in MW2/ARMA).

    If you're prone, and single tapping the LMG, you damn well deserve to kill snipers, but that stupid cone firing effect makes it nearly impossible to do it without getting dropped immediately. I've watched a SMG outplay an AR with two guys playing side to side, which arguably have the same skills. The MP5 for valor is flat out disgusting along with the P90 for raven, but since you started as SVER (like all the other preorder kiddies) you got shit SR's and SMG's and godteir LMG's and decent AR's. I mean, they even have the intervention in the game, and they can't get the balance between guns for each faction down.

    Sorry, but the bullshit LMG > Sniper excuse is just a cop-out.

  12. #572
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    The fuck are you ranting on about? I just said I agreed with you about the LMG's. They originally were insanely good, but people kept whining, and obviously whined enough for them to "balance" it out. In the end of the day, it's a video game, not a real life simulation. Do I agree with the nerf? No, I thought they were fine tbh. I think a lot of snipers were QQing because they felt pretty much useless (which, tbh, they are in this game).

    Also, I was Raven before SVER. And yes I used the SMG and it was okay. This was before the nerf though, the SVER SMG was fine before the nerf. SMG was fine pre-nerf, but the range on it went down significantly with the patch. I'm level 60 SVER though and thinking of vetting, what with SVER seeming to be doing horribly lately. I think too many Valor vetted over to us.

  13. #573
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    Quote Originally Posted by Korietsu View Post
    Don't even get me started on the fact that you can't see through the poison gas.
    o.O whats wrong with not being able to see through a gas grenade who's purpose is to cause panic?

  14. #574
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    Quote Originally Posted by Hiryo View Post
    o.O whats wrong with not being able to see through a gas grenade who's purpose is to cause panic?
    Poison Gas does not work like that. Nothing other than a pure smoke grenade should obscure vision for that long.

  15. #575
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    Quote Originally Posted by Shojin View Post
    The fuck are you ranting on about? I just said I agreed with you about the LMG's. They originally were insanely good, but people kept whining, and obviously whined enough for them to "balance" it out. In the end of the day, it's a video game, not a real life simulation. Do I agree with the nerf? No, I thought they were fine tbh. I think a lot of snipers were QQing because they felt pretty much useless (which, tbh, they are in this game).

    Also, I was Raven before SVER. And yes I used the SMG and it was okay. This was before the nerf though, the SVER SMG was fine before the nerf. SMG was fine pre-nerf, but the range on it went down significantly with the patch. I'm level 60 SVER though and thinking of vetting, what with SVER seeming to be doing horribly lately. I think too many Valor vetted over to us.
    I was a sniper never QQed lol. I owned people so badly with the sniper, you saw me whe I played. I even made a post imn this thread with me sniping for 80+ and under 10 deaths. Nothing for snipers to 11 about. Snipers are done just fine in this game.

  16. #576
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    Quote Originally Posted by Korietsu View Post
    Poison Gas does not work like that. Nothing other than a pure smoke grenade should obscure vision for that long.
    Dont forget in this game items have a cost to them. You can pay 200 points(or whatever) to get a smoke grenade with no physical impact or additional effect of panic.

    Or

    You can pay 400 points(or however much it is) to get the superior version of the smoke grenade that actually causes physical harm as well as loss of visibility.

    But if you spend more points on that you will lose out on other things, such as wearing medium armor vs light armor or using reflex sight instead of the scopes.

  17. #577
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    Quote Originally Posted by dejet View Post
    I was a sniper never QQed lol. I owned people so badly with the sniper, you saw me whe I played. I even made a post imn this thread with me sniping for 80+ and under 10 deaths. Nothing for snipers to 11 about. Snipers are done just fine in this game.
    Not all snipers are bad, as long as they help with objectives it's fine. But the majority of them sit way in the back in some obscure point, trying to kill enemies no where near the objective. And usually they're pretty bad at it.

  18. #578
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    Quote Originally Posted by Shojin View Post
    Not all snipers are bad, as long as they help with objectives it's fine. But the majority of them sit way in the back in some obscure point, trying to kill enemies no where near the objective. And usually they're pretty bad at it.
    lol i know what you mean. idk if i am anymore, but i was nasty at takeing people out even at close range. shits nuts one shot kills even with heavy gear on. ill be on in a few hours i want to get back into mag ~-~

  19. #579
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    I played all the way to 60 on SVER using sniper rifles and I can't think of anything to complain about. I used to anti-material rifle and also ran around alot playing the medic though, so Idk.

  20. #580
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    I haven't really played this game since it's dlc came out, but at that point, a lot of the complaints from people here were more or less dealt with, however doing so just brought up other problems.

    SMGs can not out do ARs in any sort of distance fire fight. At this point they're only good cause they're silenceable and cheap to carry. ARs have far superior accuracy at range and a lot more stopping power. At this point SMGs are considered the worst weapons because if you're close enough to use one effectively, chances are a shotgun would work much better.

    LMGs have been nerfed a few times, to the point where firing from the hip now causes a lot of bullet spread and even proned, scoped in shooting will cause the bullets to wander greatly when fired continuously. But even with those issues it's still the most bitched about weapon in the game.

    The shotgun is an absolute beast of a weapon, though the farther away a target gets the less effective it becomes, and rightfully so. The way the buck shot works means it's entirely possible for most of the pellets to miss a moving target or someone at a distance. But at the same time, it's also entirely possible to get that kill on someone who's a ways off but already weakened. But when you get close up and can maximize the weapons effectiveness, there is no better gun to have. While the LMG may be considered the most OP weapon in game, the Shotty is easily the most hated due to how easily it can flatten people in one hit.

    The ARs still need some work, but they're slightly better then they were. Funnily enough, the biggest things needed to balance the ARs have less to do with their actual performance in combat, and more to do with just about everything else about them. Reworking the AR skill tree, adding more reserve ammo and lowering the costs of the T2 and T3 ARs would make them far more useful and used in combat. The reason why the LMG is so popular is because it's so cheap to equip and upgrade, especially when compared to the AR line of guns. Some simple fixes to it's non-combat stats will give ARs a much needed boost.

    And seriously, complaining that Poison Gas messes up your vision? Really? That's a bitch complaint if I ever heard one. I don't think there has ever been any time where noxious gas was used that didn't make it hard to see. And seeing how the gas used in this game seems more like a really strong tear gas then anything else, blurring and obstructing vision while weakening enemy hostiles is more or less the entire point of using it. Having said that, the effects of regular smoke grenades are actually much thicker and harder to see through while having a larger range and lasting much longer, giving it a noted advantage for it's given purpose.

    I really should try playing this game some more, the last time I played I respecced into a mainly AR build just to see how effective they were. I still need a lot of practice with these guns, but it's a much different game when you use completely different loadouts. I don't see myself staying this way for too long, but I would at least like to get half way decent at using these guns.

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