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  1. #61
    Flowery Twats
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    Next time we get Faf, I guess I'll take some wings in pdt/no pdt gear and see the difference. Might take a while, faf is outside our timezone atm.

  2. #62
    Old Merits
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    Quote Originally Posted by stewie View Post
    INT+8 is going to reduce damage as well, no?
    From a comparison I have seen the 8INT will reduce the damage by as much (if not more) than the 5MDB.

    The only reason to idle in Dalmatica instead of Morrigans is the HP->MP, which is not applicable for Tarus.

  3. #63
    Chram
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    Xerlic Jilrak
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    Hyperion
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    Titan

    Quote Originally Posted by Argettio
    You may want to check your stoneskin build, it looks like it has 'too much' MND in it, you might be able to use Dusk shoes or just switch to Terra's Staff for extra protection.
    Quote Originally Posted by Windfoxster
    Phalanx: Probably switch out that Glamor Jupon and replace it with AF2 body for fast cast and add in enhancing earring to maintain your 301-build. I suppose you only switch the relevant pieces and left the remaining gear untouched from your last spell, seeing you have neptune/aqua rings on that do nothing for phalanx. Suggest that you do a whole equipment change with -PDT while you change the relevant pieces. Just a thought.
    Thanks. Those are good ideas. You're right, in the case of Phalanx I'm swapping out the relevant pieces only, mainly. Terra's during both of these is something that I've overlooked.

    I actually don't have any darksteel +1 or dusk shoes +1. I've been checking the AH every so often, but they rarely pop up on Seraph. I'm not much of a gambling person either, so would rather just pay straight up for the item then attempt to get it via crafting.

    Quote Originally Posted by Fottiti
    For para/slow you'd retain very similar levels of macc if you kept AF2 head on and used wand/shield combo instead.
    It's kinda embarassing to admit, but my merits on this char kinda suck. I was actually planning on switching to Wand/shield once I finished Ice Acc and Slow 2, but this is a good idea too esp since you only lose 2 MND once you HQ the Chapeau.

    Goliard Clogs - Don't have. I Salvage pretty often, so I rarely have tags for Nyzul.

    Dalmy vs. Morri Robe - I've always had a soft spot for Dalmatica since it took me about a year of camping Nidhogg in my original HNMLS to get it on original Xerlic back in 2006-2007. It's kinda sad, but that's my main reason for justifying it lol. The +50 MP and MDB is kinda cool, but I agree that the loss of HP is a bad idea, esp on Taru.

    Wise Gloves +1 vs. Devotee's Mitts +1 - The Wise were a gift from a friend, so that's my main reason for using them.

    Thanks for the comments and critiques.

  4. #64
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    Quote Originally Posted by Xerlic View Post
    Thanks. Those are good ideas. You're right, in the case of Phalanx I'm swapping out the relevant pieces only, mainly. Terra's during both of these is something that I've overlooked.

    I actually don't have any darksteel +1 or dusk shoes +1. I've been checking the AH every so often, but they rarely pop up on Seraph. I'm not much of a gambling person either, so would rather just pay straight up for the item then attempt to get it via crafting.


    It's kinda embarassing to admit, but my merits on this char kinda suck. I was actually planning on switching to Wand/shield once I finished Ice Acc and Slow 2, but this is a good idea too esp since you only lose 2 MND once you HQ the Chapeau.

    Goliard Clogs - Don't have. I Salvage pretty often, so I rarely have tags for Nyzul.

    Dalmy vs. Morri Robe - I've always had a soft spot for Dalmatica since it took me about a year of camping Nidhogg in my original HNMLS to get it on original Xerlic back in 2006-2007. It's kinda sad, but that's my main reason for justifying it lol. The +50 MP and MDB is kinda cool, but I agree that the loss of HP is a bad idea, esp on Taru.

    Wise Gloves +1 vs. Devotee's Mitts +1 - The Wise were a gift from a friend, so that's my main reason for using them.

    Thanks for the comments and critiques.
    That's how a 'rate my gear' post is supposed to go.

    * Well presented gear sets (which were pretty good)
    * A few people give some minor suggestions
    * The OP replies, answers any questions asked, comments on the advice given and take most of it on board.

    Although the 5 page rants about 2% haste fun, its nice to see there sensible people out there still.

  5. #65
    EternalBlowJob
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    Siren

    Quote Originally Posted by Dramafinderftw View Post
    WHAT SHOW WAS THAT?! ............ its killing me trying to remember
    Thundercats : P

  6. #66
    Bagel
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    Lakshmi

    Quote Originally Posted by noodles355 View Post
    Or you could not care about which offers the more Magic def because if you see it casting an aga at you you'll swap into your coral/+1 mail anyway.

    Which actually brings me onto something that has confused me for as long as I can remember. Hurricane Wing. Other wiki says magic damage, it's wind element, but in nyzul fanatics drink reduces all damage, and last time I was at Fafnir on brd, I alternated from a PDT set (Was either 38 or 43%) and a MDT set (14MDB and 8MDT + Shell II + /Whm MDB trait). I definitely took less damage from the PDT set. PDT would break stoneskin the second time it's used and do about 100ish damage, any other set would do about 200dmg on that second wing.
    But yeah, if most AoE tp moves you may encounter are phys anyway, then MDB vs HP vs Int doesn't really matter ebcause when you see it starting to cast Rapega IV you should hit your macro and swotch to your full MDT set. Right?

    Several moves used by bosses in Nyzul, which are magical-based in the "real" world, as considered physical in Nyzul.

    Real Fafnir Wing = Magical damage

  7. #67
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by ZhiGaruda View Post
    Several moves used by bosses in Nyzul, which are magical-based in the "real" world, as considered physical in Nyzul.

    Real Fafnir Wing = Magical damage
    The Nyzul thing may or may not be correct. I'm inclined to think that it's incorrect, and people just call them physical because Fanatic's drink blocks it.
    However, Fanatic's drink blocks all damaging WSs that's not breaths, which is why it also negates Discharge (which is magical).

  8. #68
    Ridill
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    Sath Fenrir
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    Quote Originally Posted by Massimo View Post
    The Nyzul thing may or may not be correct. I'm inclined to think that it's incorrect, and people just call them physical because Fanatic's drink blocks it.
    However, Fanatic's drink blocks all damaging WSs that's not breaths, which is why it also negates Discharge (which is magical).
    This is correct. I don't think it's the properties of the TP moves that are being altered but the wide-range of properties covered by fan. drink.

  9. #69
    Relic Weapons
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    Kujata

    If my memory serves me right, I'm pretty sure Discharge is physical, as I can recall seeing 0s when I used Shadow Mantle. Inertia Stream, on the other hand, is magical, as I recall seeing 0s when I used Shadow Ring (I used to use Shadow Ring only because I thought both were magical, until I saw Discharge hitting for 0 with a Fanatic's Drink, and tried Shadow Mantle afterwards). Maybe I'm wrong and I mixed them up, but I'm almost positive one is magical and one is physical.

  10. #70
    Ridill
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    Sath Fenrir
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    Quote Originally Posted by Seedz View Post
    If my memory serves me right, I'm pretty sure Discharge is physical, as I can recall seeing 0s when I used Shadow Mantle. Inertia Stream, on the other hand, is magical, as I recall seeing 0s when I used Shadow Ring (I used to use Shadow Ring only because I thought both were magical, until I saw Discharge hitting for 0 with a Fanatic's Drink, and tried Shadow Mantle afterwards). Maybe I'm wrong and I mixed them up, but I'm almost positive one is magical and one is physical.
    iirc fanatics also blocks inertia stream damage but shell V reduces the damage from both? It's weird, and like I said, I think it's due to the properties of the buff rather than the properties of the TP move.

    Been a while since I really paid attention to any damage I may have taken while shell had worn off / I have MT up half the time.

  11. #71
    Relic Weapons
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    Quote Originally Posted by SathFenrir View Post
    iirc fanatics also blocks inertia stream damage but shell V reduces the damage from both? It's weird, and like I said, I think it's due to the properties of the buff rather than the properties of the TP move.

    Been a while since I really paid attention to any damage I may have taken while shell had worn off / I have MT up half the time.
    I dunno, I'm really interested in testing this myself, whenever we start doing runs with my group. As I said, I can recall being shocked at a weird 0 at some point, and since then on I used both Mantle and Ring when I fought bosses (although at times I forgot to change my macros). Hopefully within a week I'll have tested this.

  12. #72
    Flowery Twats
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    I'm still confused why I took less damage from Wing in aery in PDT set instead of mdb set...

    Edit: And also, if most AoEs you're going to be hit with regularly as a mage tend to be magical, then why people don't advocate Hexarei Cape over Cheviot for example, or Coral Cuisses+1 over Goliard Trews

  13. #73
    Every day I'm wafflin'
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    Fenrir

    Quote Originally Posted by noodles355 View Post
    I'm still confused why I took less damage from Wing in aery in PDT set instead of mdb set...

    Edit: And also, if most AoEs you're going to be hit with regularly as a mage tend to be magical, then why people don't advocate Hexarei Cape over Cheviot for example, or Coral Cuisses+1 over Goliard Trews
    It's not really about getting hit with AoE TP moves, it's about pulling hate and being able to more easily survive a couple of melee rounds from hard-hitting mobs. It depends on what you're doing, though - if you're going to be in range of AoE magic damage then you should obviously idle in gear that will absorb that sort of damage (e.g. BCC).

  14. #74
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Fool's drinks are broken and do nothing.

  15. #75
    Flowery Twats
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    True, dwaffles. What I was trying to say (I think, not even sure myself <.>) is that the argument of Morri vs Dalmy for MDB reasons on Rdm is pretty moot because I would have thought for most times you take AoE magic damage, you'll know it's coming and have time to swap to Coral gear. This is of course doesn't cover things like Fafnir's Wing, which you don't have time to swap gear for, but as I mentioned, I'm not convinced that it counts as magical damage anyway. But then again I don't have more than anacdotal experiances to back this up. Next time we claim and I'm on brd with nothing but ballad/stoneskin to do, I'll parse a couple of wings in different sets.

  16. #76
    TSwiftie
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    Fenrir

    It's not stated well on the drinks but:

    Fanatic's Drink blocks all Physical + Magical damage, but not breath damage.
    Fool's Drink blocks all elemental damage. Thundaga III, Blizzard IV, etc... Best use of Fool's Drink is T3 Behemoth. Using Fool's Drink blocks damage from Meteor since it's a spell. It did not block damage for thunderbolt.

    Fool's Drink and Fan drink are mutualli exclusive. Using one when the other is active will overwrite it. Many times people try to use both and end up overwriting their Fan drink.

    Discharge is 100% magical damage. I've annul'd it using Shadow Ring when Salvage first came out. (It also proc'd on Inertia Stream. The added effects of Para/Bind still apply even if shadow ring procs.)

  17. #77
    New Merits
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    Is this correct?

    Red Mage:
    Spoiler: show

    Enfeebling acc:
    http://i61.photobucket.com/albums/h5...dgravsleep.png
    Communion earring and mahatma shoes for paralyze/slow. Also Devotee's +1 or Errant cuffs outside of conquest areas.

    Max MND:
    http://i61.photobucket.com/albums/h5...FXI/maxmnd.png
    I have a medium resist set as well which is just this + staff

    Nuke damage:
    http://i61.photobucket.com/albums/h5...XI/nukedmg.png

    Nuke resist:
    http://i61.photobucket.com/albums/h5...nukeresist.png
    Errant cuffs for non-conquest areas

    Resting:
    http://i61.photobucket.com/albums/h5.../FFXI/rest.png

    Stoneskin:
    http://i61.photobucket.com/albums/h5.../stoneskin.png
    I tried to keep swaps to a minimum whilst capping HP absorbed and keeping max fast cast so I don't drop a ton of MP buffing pre-fight. Also use communion earring/prism cape for /blm to make up for less base mnd.

    Enmity down:
    http://i61.photobucket.com/albums/h5...enmitydown.png
    Cure 4 and big stuff like that

    Idle:
    http://i61.photobucket.com/albums/h5.../FFXI/idle.png
    Refresh body where!?

    Dark magic:
    http://i61.photobucket.com/albums/h5.../FFXI/dark.png
    I use chasuble and wise cap for chainspell stuns, used to use them for drain/aspir but I'm not so sure about it vs. fast cast (and -2 inventory).

    Convert:
    http://i61.photobucket.com/albums/h5...XI/convert.png
    Missing Serket ring but I really think there's better things I can be spending 500-600k on. Gives 1101 MP as /whm, most other subs around 1k.

    Melee TP:
    http://i61.photobucket.com/albums/h5...FXI/rdmtp2.png
    I didn't want to get virtue stones out of pouches just for a screenshot. Is Love torque a good idea if dagger/sword? Usually I just single-wield as /pld or /blu anyway, only went /nin to try swordchucks for shits and giggles.

    WS:
    http://i61.photobucket.com/albums/h5...FFXI/rdmws.png
    Bleh. Really don't melee much on rdm outside of campaign so this is just rare/ex or stuff from DRG. I haven't made a set for Death Blossom, this is just stacked acc/att that I used for evisceration or vorpal blade.

    Ouch/pdt:
    http://i61.photobucket.com/albums/h5...XI/rdmouch.png
    I don't camp the AH much, so HQ darksteel (even some NQ darksteel) are not easy to come by. Obviously Terra's for anything dangerous.

    My mdt set is similarily basic, but I never get asked to tank anything nor do I solo a whole lot, so it's not worth investing too much in these.


    Trying to augment a MND bow, but I've ran out of tabs and have to keep farming FoV so it's slow progress.

    Going to get Genie gages next for resting/nuke resists methinks. After that, improvements are getting very expensive and I don't know what to get.


    Town job:
    Spoiler: show


    TP non-evasive, or pizza on:
    http://i61.photobucket.com/albums/h5...FFXI/drgtp.png
    For my 'Basic' TP set (I lost the screenshot of it now) I use homam hands, blood ring in place of blitz and an augmented +1 DEX/+6acc Beak Mantle. It's only a 15 acc difference between sets though, so should I swap body > Nuevo (lose 6hit for 13/14 acc) or legs > AF+1 (lose 3 haste for 6 acc)?

    Although this is a "True" 6-hit in that it takes 6 hits from 0 to 100 TP, I still need at least 3(?) hits on WS + 5 normal TP hits, so if I'm using Wheeling Thrust I won't be back at 100 after 5 hits unless one of them is a Jump.

    Wheeling Thrust:
    http://i61.photobucket.com/albums/h5...lingthrust.png

    Penta Thrust:
    http://i61.photobucket.com/albums/h5...XI/penta-1.jpg

    Drakesbane:
    http://i61.photobucket.com/albums/h5...FXI/drakes.jpg
    I went for stacking STR since I don't think I can put together a good DEX build sans n.head/ares legs/zahak's mail/etc.

    Jump:
    http://i61.photobucket.com/albums/h5...FXI/jump-1.png

    Healing Breath trigger:
    http://i61.photobucket.com/albums/h5.../HBtrigger.jpg
    Needs HP belt, trigger is around 780~900 depending on sub/campaign. Granted if I trigger it at 900 half of my potency gear is wasted since it can only cure me by about 300, unless I'm using a HP drink or food.

    Healing Breath cast:
    http://i61.photobucket.com/albums/h5...FXI/HBcast.jpg
    Edit: supposed to be Wyrm Armet in there, I just didn't take the set out of storage for screenshot

    Zerg:
    http://i61.photobucket.com/albums/h5...8-42-49-30.jpg

    Oh, and I've since got a Forager's to replace Amemet +1 because I've capped my ranged skills and no longer need it!


    Stuff I could finish with (a lot of) luck: need 35 for ares legs and morri feet, and Temenos RDM material to +1 body.

    SO, what am I doing wrong, and any ideas for what should I throw money at next?

    Also I'm not sure what I should make of my Shantotto legs when I get around to doing them: either something for drg (just for the set to look pretty), or cure potency/-enmity, haste/acc, or PDT legs for RDM?

  18. #78
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    Nothing is jumping out at me while flicking through the RDM sets.

    There are some minor upgrades like White Tathlum, Witch sash, sea capes, Umbra Cape etc.

    Personally I wouldn't wear Dusk in your PDT set as the movement speed is a pain in the ass.

    Also what are you meleeing? Just campaign? If so you can gear more aggressively as you don't need the accuracy, TP in bull necklace for example.

  19. #79
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    I don't actually swap dusk in for PDT, that's just a hybrid 'ouch' set when meleeing.

    Outside of campaign, I usually only melee stuff ~EM/T, and even then I'm usually on DRG if I need to melee stuff solo. Also a side note on bull necklace and other similar campaign latents: does it give the normal bonus on top of the latent (ie 4+25 STR in campaign) or just +25 total?

    I didn't think of White tathlum, would be good until I can get aurum body

  20. #80
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Your Stoneskin set has too much MP that you could be swapping out for Haste/PDT/SIR-. You have nearly 100~ that you could drop, between the hands/belt slot alone you could fit 7% haste and still not lose any MP from your idle set.

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