
Originally Posted by
Byrthnoth
I don't know, but I might have something the rules out dINT by and large. I can Bind and nuke the crap out of Eo'Ghrahs in my awesome no-Enfeebling Torque set without it breaking, but I think they have a lot of INT.
So, wiki has the Ghrah family getting Magic Damage Taken -12.5%, but I think it's either higher than that or they have ridiculous INT.
... and testing this I realized I have to restart my farming test as I was combining Fire and Wind Ghrahs. For whatever reason, EM Fire and Wind Ghrahs have different INT and I'd been combining them.
So:
Thunder 4 -> 805 Damage
Blizzard 4 -> 784 Damage
Thunder 3 -> 525 Damage
I'm pretty sure this makes ffwiki wrong about Ghrahs only having -12.5% magic damage taken. With -25%, the numbers work out to about 87 INT and match up for all three nukes I think. Could someone check my math on that?
110 INT and HQ staff for Thunder.
120 INT and HQ staff for Ice.
10 merit MAB, 32 from job trait, 19 from gear for a total of 61 MAB.