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Thread: Magic Accuracy and INT     submit to reddit submit to twitter

  1. #181
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    I don't know, but I might have something the rules out dINT by and large. I can Bind and nuke the crap out of Eo'Ghrahs in my awesome no-Enfeebling Torque set without it breaking, but I think they have a lot of INT.

    So, wiki has the Ghrah family getting Magic Damage Taken -12.5%, but I think it's either higher than that or they have ridiculous INT.

    ... and testing this I realized I have to restart my farming test as I was combining Fire and Wind Ghrahs. For whatever reason, EM Fire and Wind Ghrahs have different INT and I'd been combining them.

    So:
    Thunder 4 -> 805 Damage
    Blizzard 4 -> 784 Damage
    Thunder 3 -> 525 Damage

    I'm pretty sure this makes ffwiki wrong about Ghrahs only having -12.5% magic damage taken. With -25%, the numbers work out to about 87 INT and match up for all three nukes I think. Could someone check my math on that?
    110 INT and HQ staff for Thunder.
    120 INT and HQ staff for Ice.
    10 merit MAB, 32 from job trait, 19 from gear for a total of 61 MAB.

  2. #182
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    Bind certainly is quirky. It's been forever since I've soloed on my BLM but I have definitely had some discrepancies with Bind. There's got to be a solid method for testing it for some affirmation.

  3. #183
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    Quote Originally Posted by Byrthnoth View Post
    I don't know, but I might have something the rules out dINT by and large. I can Bind and nuke the crap out of Eo'Ghrahs in my awesome no-Enfeebling Torque set without it breaking, but I think they have a lot of INT.

    So, wiki has the Ghrah family getting Magic Damage Taken -12.5%, but I think it's either higher than that or they have ridiculous INT.

    ... and testing this I realized I have to restart my farming test as I was combining Fire and Wind Ghrahs. For whatever reason, EM Fire and Wind Ghrahs have different INT and I'd been combining them.

    So:
    Thunder 4 -> 805 Damage
    Blizzard 4 -> 784 Damage
    Thunder 3 -> 525 Damage

    I'm pretty sure this makes ffwiki wrong about Ghrahs only having -12.5% magic damage taken. With -25%, the numbers work out to about 87 INT and match up for all three nukes I think. Could someone check my math on that?
    110 INT and HQ staff for Thunder.
    120 INT and HQ staff for Ice.
    10 merit MAB, 32 from job trait, 19 from gear for a total of 61 MAB.

    Eo'ghrahs definitely had -12.5% mdt at the time that the entry was made in the wiki (3 years ago). I know this because nivlakian tested it and he is a meticulous record-keeper:

    Quote Originally Posted by nivlakian
    Lumoria Mob Testing

    Grand Palace of Hu'Xzoi BLM75/RDM37

    First mob (wind Eo'ghrah) using INT variation
    79Base INT, MAB+36 (+10 for Thunder/Blizzard) i.e. MAB total = 1.78
    +32INT Thunder IV w/ Jupiter's Staff = 1075
    +30INT Thunder IV w/ Jupiter's Staff = 1068
    +28INT Thunder IV w/ Jupiter's Staff = 1060
    +27INT Thunder IV w/ Jupiter's Staff = 1075

    Second mob (wind Eo'ghrah) using MAB variation (INT was always 79+32)
    1.78MAB Thunder IV w/ Jupiter's Staff = 1075
    1.68MAB Thunder IV w/ Jupiter's Staff = 1015
    1.73MAB Thunder IV w/ Jupiter's Staff = 1045
    1.71MAB Thunder IV w/ Jupiter's Staff = 1033

    Third mob (fire Eo'ghrah) just to see how different another element may be
    79Base INT, MAB+36 (+10 for Thunder/Blizzard)
    +32INT Thunder IV w/ Jupiter's Staff = 1075
    Same number as wind Eo'ghrah.

    From this data, it appears ghrah in this zone have 12.5% magic damage reduction (Target Magic Adjustment = .875) and have around 81INT. Using Thunder IV in both forms of the mob showed no difference in damage.


    Eo'zdei using INT variation
    79Base INT, MAB+36 (+10 for Thunder/Blizzard) i.e. MAB total = 1.78
    +25INT Thunder IV w/ Jupiter's Staff = 1311
    +26INT Thunder IV w/ Jupiter's Staff = 1315
    +27INT Thunder IV w/ Jupiter's Staff = 1318
    +28INT Thunder IV w/ Jupiter's Staff = 1324

    Eo'zdei appear to have very low INT around 54. More testing may be needed.
    It's possible that the stats/traits for the mobs have changed since then.**

    **I had a big thing written up here but then realized I'd made a stupid mistake. Now my post isn't even relevant anymore but since I can't just delete the whole thing I'm just removing the incorrect portion.

    Edit 2: Something isn't working out with your values above that I can see. They do work out roughly to be what you have but they aren't working out exactly which is troubling because they should, and even being off by a few points suggests that there's something that needs to be looked into. Either way it's interesting that they would secretly change something like that so substantially (I've seen mobs change by 1~2 INT after an update but nothing so big as this, if it's right). Definitely worth looking into more.

  4. #184
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    Maybe their stats changes depending on their form (ball or bird for exemple). Masamune said that euvhi's stats would change between open and closed form.

  5. #185
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    I will check tonight and do some simpler tests. I am failyr sure their stats do not change between forms, but I know Fire and Wind ghrahs have INT different by 1 for whatever reason. Perhaps one of my nuke values (obviously not Blizzard) is from them.

  6. #186
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    Okay, it was actually

    Level 77 Wind Ghrah:
    Thunder 4 -> 805
    Thunder 3 -> 522
    Blizzard 4 -> 784

    Level 76 Wind Ghrah:
    Thunder 4 -> 807
    Thunder 3 -> 523
    Blizzard 4 -> 787
    Freeze II -> 1063

    Level 75 Wind Ghrah:
    Thunder 4 -> 811
    Thunder 3 -> 525
    Blizzard 4 -> 789
    Freeze II -> 1065

    Ice is 77+43 INT
    Thunder is 77+33 INT
    Both builds have 61 MAB total including potency merits and job traits and HQ staves.

  7. #187
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    This is still weird but it should be enough to figure it out. I needed to be asleep 2 hours ago so I have to stop looking at this and I'll look at it more tomorrow if nobody has figured it out, but in the meantime can you post the exact gear you used?

  8. #188
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    Kay, but 'chall can't laugh too hard~! I've rebought in the order that was the most discounted (from people quitting in Rolanmart) not necessarily the most logical xD

    Ice: 77+43 INT
    Aquilo's/Bugard Strap +1/____/Phantom Tathlum
    Demon Helm +1/Prudence Torque/Moldy/Diamond Earring (MAB+1, INT+1,MP+3)
    Oracle's Robe/Zenith Mitts/Diamond Ring/Balrahns Ring
    Prism Cape/Penitent's Rope/Errant Slops/Yigit Crackows

    Thunder: 77+33 INT
    Jupiter's/Bugard Strap +1/____/Phantom Tathlum
    Demon Helm +1/Elemental Torque/Moldy/Diamond Earring (MAB+1, INT+1,MP+3)
    Oracle's Robe/Zenith Mitts/Diamond Ring/Balrahns Ring
    Prism Cape/Penitent's Rope/Errant Slops/Yigit Crackows


    32 MAB from job traits, 10 MAB from merits to both elements, 77 INT base as a 75 BLM/NIN.


    I don't know if my spreadsheet is correct because I've never verified the order of operations so I can be 1-2 off, but it looks like -25% magic damage taken with 88-90 INT about fits the Ghrahs? Actually, I'm not sure. Something is still strange.

    ... and it looks like I was wrong about Fire Ghrahs having different INTs. That seemed too weird to be true anyway . . .

  9. #189
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    Mystery solved. I (on BLU/BLM) went with Nivlakian (BLM/WHM) and a COR in our LS, Hitokiribatousi (COR/NIN) and ran a few tests on a wind-based Eo'ghrah.

    1000 Needles did 875 damage confirming that the TMDA is still 224/256 (87.5%).

    Thunder Shot with no MAB, D42 gun, D70 bullets (224 base damage) did 186, indicating that additionally they have 20 MDB.

    From there, Thunder 4 with HQ staff, 116 INT and 68 MAB did 859 damage, while Bliz4 with HQ staff, 121 INT and 68 MAB did 824 damage. This, together with the above, confirmed the INT of that particular ghrah was 81 INT.

    Using this information, and rerunning the numbers you gave above, it all works out perfectly with Lv75, 76, and 77 Eo'ghrahs having 80, 81, and 82 INT, respectively. So INT and TMDA stayed the same, but at some point in the last 3 years they ninja'd them to have 20 MDB. Kind of odd, but whatever lol

  10. #190
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    Honestly, makes me feel a little better about my current character. Byrth was regularly over 1k on these guys.

    When I was trying to figure it out, I kept trying up to 10-16 MDB, but I didn't figure they'd go ahead and give them some MDB5 trait <,<

  11. #191
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    Quote Originally Posted by pchan View Post
    Maybe their stats changes depending on their form (ball or bird for exemple). Masamune said that euvhi's stats would change between open and closed form.
    I said they change jobs, but couldnot do the actual accu/attack checks while fighting; so i don't know 100% sure that their stats change depending on form or not.

    For Ghrahs, i don't even know anything hinting at a job change.

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