We do. If you resist a lot, your magic accuracy is not high enough, that IS how it works. Otherwise, why would SE even let you land threanodies at all ? You don't seem to understand the concept. Your hit rate is necessarily between 5% and 95% (except immunities / change of "cap" values which seem to happen with resist - traits). 5% means you have -90 magic accuracy than the mob or less, 95% means you have 45 more magic accuracy than their magic evasion, or more. Simple. Let's say the max magic accuracy a RDM can get is 400. It's easy for SE to gimp your ability to slow the mob while not making it immune : give him 500 magic evasion. It's easy for players to resist monsters spells : up your own magic evasion with (-> fire resists for instance). You are not happy that Tiamat systematically hurts you with firaga III ? All you need is 90 more fire resist than its magic accuracy. Game mechanics apply to HnMs and we do understand it.
In the same trend : clearly it's easy for SE to make puddings very resistant to silence, flayers very resistant to poison. This is not "special" mechanics.
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