I was the one who requested "media." That is a very general term and different people have different ways of documenting their work. But I did first request a parse file.
Verification. Pchan, I venture that you did not manually tabulate 40000+ results of casting bind. How did you automate it? With what parse program, and what version number(s)? Doesn't that program save log files? Haven't you saved some log files or other binary/text evidence to prove how your character spent the time? There are many ways of faking media and log files, but most are not practical on a large scale. They quickly expose even a low human error rate and/or tire out the most enduring of us.
I'm looking for volume of evidence (.rar this stuff up), details, and the telltale consistency of output from a computer. Those say much more than 8 half-lines of data summarizing over 400 game hours.
Scientific method.
Why the high starting INT of +13 on PUP/RDM? You did say Vermillion Cloak, not Ixion ... With that PUP/RDM data we can't even glean the inflection dINT of +15. You seem to have sensed a lower cap of m.acc; where is that raw data?
Code:
Test4:skill=246,mac=0,int=73:482/4896=68.62%@[67.32,69.98]
Test6:skill=142,mac=8,int=73:3024/3829=11.13%@[10.41,11.86]
Test4 total mac - Test 6 total mac = 96
(68 - 50) + (50 - 11) * 2 = 96 ;; inflection point of m.acc vs. accuracy at 50% resist rate, figured *on top of* dINT penalty.
Worst use of INT: when landing rate below 50%, and dINT already >15, increasing the landing rate by 1% takes 4 INT