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  1. #41
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    So yeah... is it just me, or does this game feel a little derivative? The plot is pretty much exactly the same as In The Mouth of Madness-- horror writer in a small town, book he hasn't written yet starts coming to life, lovecraftian horror and unspeakable evil etc. (it's also John Carpenter's best movie ever, I highly recommend it). And the whole burning the darkness off enemies before killing them was done already in the first Obscure. Don't get me wrong, I like the game a lot and I'm having fun with it, but it feels more like a summer blockbuster than anything.

  2. #42
    It's sooo veiny
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    Started this last night, the 6 episode prequel Bright Falls is terrific and a must watch before starting the game. So far really liking the game, story/atmosphere/controls are all good. It's like a mash up of Silent Hill, Max Payne, and The Darkness. For a game that has been in development since before the 360 launched it looks suprisingly good, minus some lip synching issues. I ended up getting the CE since it was the only version left, kinda glad I did now.

  3. #43
    Pandemonium
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    I wish this game was longer. I finished it on hard in about 8 hours and couldn't get motivated enough to replay it on Nightmare for the collectible stuff.

    Also I wish there were more classic boss fights. Fighting machinery and stuff gets old after awhile, and anything that could be defined as a "boss" was pretty much a bigger/faster version of something you've already seen. They could have used the whole light mechanic way more effectively - like having to use mirrors to bounce a light beam around while dodging attacks - than they did. While the idea of reanimated corpses and living Darkness isn't exactly normal, it seemed like they were unwilling to go too far outside the realm of believability.

  4. #44
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    just got to the part on the stage at the farm (not really spoilers), holy fuck that was awesome. Having waves of enemies go after you like that is great, although I kinda wish flares did more than just burn away the darkness.

  5. #45
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    Okkkk just finished the game, great game. I wasn't really expecting something so actiony, but the controls were really good and some of the fight sequences (especially vs. large numbers of Taken) felt really intense. I really hope that via DLC they add a siege/horde type mode where you have to survive as long as possible, maybe even a co-op mode where you have to fight off waves of Taken using weapons/lights... that'd be fucking sweet.

    The story was great but the ending kinda confused me. Still, with a story that Lovecraftian, I guess it was still somewhat satisfying. Game was also significantly longer than I expected it to be, so it felt like pretty good value (especially since I got it for 50 bucks and a 10 dollar amazon credit for a future purchase).

    I got a code with my game, that let me download a 500mb file for "future DLC"... does anyone know what that is? Has anyone played either of the 2 DLC episodes yet? Kinda don't want to drop 10 bucks on something unless I know it's going to be at least a few hours long.

    All in all I'm pretty impressed. Game's been a long time coming, and while it's not the best thing I've ever played, it's definitely exactly the kinda thing I was looking for.

  6. #46
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    The Signal DLC comes out today, 7/27 (actually it's supposedly on xbox live already).

    I *think* I used the DLC code already and apparently if you do that, you have to wait for Remedy to email you a new code. I really don't want to pay for it twice so I hope they email out the codes pretty fast lol.

    Supposedly 90 mins, and there's collectibles and shit too. Really looking forward to this.

  7. #47
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    "The Writer" DLC releases October 12th, here's a trailer
    http://www.gametrailers.com/video/ex...an-wake/705208

    Am I the only person who loves this game? This is easily one of my top 5 favorites for 2010. I'm really excited to see how they wrap up the story, since it's one of the best parts of the game. I guess the whole "episodic release" thing got changed to 2 DLCs, I hope that means they're starting work early on Alan Wake 2, but considering how long it took Alan Wake 1 to come out...

  8. #48
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    Quote Originally Posted by Atreides View Post
    Am I the only person who loves this game? This is easily one of my top 5 favorites for 2010. I'm really excited to see how they wrap up the story, since it's one of the best parts of the game. I guess the whole "episodic release" thing got changed to 2 DLCs, I hope that means they're starting work early on Alan Wake 2, but considering how long it took Alan Wake 1 to come out...
    I kinda figured it means there will be no sequels?

  9. #49
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    The game has sold around 720k copies worldwide, which isn't all that great but it's still more than a lot of other games that seem to get sequels for almost no reason. My thought was that they didn't want to sink more resources into crafting DLC for a game that not a lot of people own, when they could just make a sequel and get people to buy that.

    Still, given the long development time I wouldn't be surprised if that's all we'll see, seems likely Remedy would probably want to release another Max Payne game in the hopes that it performs better.

    It's a shame really, Alan Wake reminds me of the first Uncharted in a way-- a good game with an exceptionally strong narrative and a few graphic/gameplay flaws, that has the potential to be really great if those rough spots could just be ironed out for a sequel.

  10. #50
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    2nd DLC for this is out this week, "The Writer". It's about 2-3 hours long, about the same as The Signal. Mostly it's combat-focused, and some of the setpieces are really exhilirating. The story feels like kinda a throwaway, although without spoiling anything they pretty much say that a sequel is on the way.

    I just hope it doesn't take Remedy as long to release the 2nd game as it did the sequel. Still, this was a phenomenal game and I'm really excited to see what happens in #2.

    Anyone else play the DLC yet?

  11. #51
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    If Remedy reuses/upgrades the engine they spent a good 4 some years building for Alan Wake, I'm sure it'd be fair to expect a sequel within a year or two. Not played the game here (probably never will, THANKS MICROSOFT FOR AXING THE PC RELEASE), but that engine looked capable of some fucking crazy stuff that I doubt even made it into Alan Wake itself.

  12. #52
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    Yeah, the vistas/scenery are some of the game's strong points, but the character models need some work. The faces look downright scary in certain lighting conditions (which actually works pretty well sometimes considering the game's plot) and the hair is kinda wacky, but those are things that could be easily polished in a sequel. The combat is nearly perfect already, working smoothly enough to make some of the onslaught-type set pieces really work well and stand out.

    I guess what I mean is that the only thing I think the game needs is a greater degree of graphical polish, the kind you see in Uncharted or the high profile Ubisoft releases, and then they would definitely have a real winner on their hands.

    Of course it might be hard to repeat such an expertly paced and well crafted story, especially now that the deliberate ambiguity has been more or less cleared up by the DLC, but I have high hopes that the writers will be able to pull it off a second time.

  13. #53
    okay guy I guess
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    https://www.polygon.com/2017/5/12/15...store-steam-pc
    Adored by some, overlooked by others, Remedy Entertainment’s Alan Wake will vanish from Steam and the Xbox Games Store on May 16 due to a music licensing issue, an official with the developer tells Polygon.

    The licensing for the music, a compelling element of the game in the way it helped to wrap chapters of the title, expires on May 15, said Thomas Puha, head of communications for Remedy.

    Both Microsoft and Remedy are looking into renegotiating those licenses, but until that is locked down, the game can’t be sold.

    “Microsoft and Remedy are looking into renegotiating the music licenses, but there’s nothing more to comment on that for now,” Puha said. “Obviously having to remove the game from stores is rather unfortunate. So, we figured, let’s discount the game heavily and those who have not bought Alan Wake yet, here’s your chance to grab it on Steam.”

    To ease a bit of the pain, Remedy is offering Alan Wake, all DLC for the game and Alan Wake’s American Nightmare at 90 percent off in the Steam Store starting at 10 a.m. PT on May 13.

  14. #54
    Ridill
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    Oh wow, here's something I don't think I saw before

  15. #55
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    What happened with MvC3 was similar I think? Was taken off of XBL/PSN when the license with Marvel ran out.

  16. #56
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    Humble Store still has keys available, but they are $30
    https://www.humblebundle.com/store/alan-wake

  17. #57
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  18. #58
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  19. #59
    Falcom is better than SE. Change my mind.
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    Sucks the remaster will most likely be EGS exclusive. Game wasn't too bad for what it was.

  20. #60
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    Quote Originally Posted by Kaisha View Post
    Not played the game here (probably never will, THANKS MICROSOFT FOR AXING THE PC RELEASE)
    Boy that post of mine aged poorly. Granted it was a full two year wait on a PC port. But yeah, not quite sure what warrants a remaster here. You can improve the character models and some texture work, but the core gameplay loop still wears itself a little thin around the mid-point of the game (not that it's too long fortunately), at which point you're just in it to see what environment weirdness/storytelling remains. Usually don't see new content added in remastered releases so I'm not expecting much here, other than perhaps American Nightmare bundled in for added value.

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