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  1. #2001
    GRT
    GRT is offline
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    marine/viking next time

  2. #2002
    Formerly Raitoken
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    Lightning's Blade

    You know I did go marine/viking then I got someone who went BC/Tank/Viking/Marine and rolled over me.

    Everytime I kill like someone then try to expand and whatnot the other person just takes the map and builds more then me.

  3. #2003
    GRT
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    i just play as toss for FFA, not to go rays but normal macro build and take 3 bases and mass stalkers collosi, at 200/200 that comp rolls over everything

  4. #2004
    LazyShell
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    Trick to winning in FFAs is to expand extremely early, possibly multiple times, and just leave if anyone tries to attack you early. Or if you want to have fun, proxy someone else who is doing this so they lose and then just leave the game. Those are my favorite (only) 2 strategies, depending on how annoyed I am with how stupid FFAs are at the time.

  5. #2005
    Formerly Raitoken
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    Lightning's Blade

    I find that thor rush with SCV's to repair can usually kill someone easily. I have killed a ton of people doing that, the problem is someone attacks me with void rays/carriers/BC and im done.

    Although someone one game did hit me with 200 supply mass muta and well, 6 thors win.

  6. #2006
    LazyShell
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    Yeah thats the basic strategy to FFAs. Be the last one to attack or be attacked, otherwise chance alone will get you screwed.

  7. #2007
    Banned.

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    Quote Originally Posted by geno View Post
    Trick to winning in FFAs is to expand extremely early, possibly multiple times, and just leave if anyone tries to attack you early. Or if you want to have fun, proxy someone else who is doing this so they lose and then just leave the game. Those are my favorite (only) 2 strategies, depending on how annoyed I am with how stupid FFAs are at the time.
    Fuck leaving, just play dead and start from your expand. As long you are not threatening, people usually leave you alone. I came back from losing my main early every time it happened.


    The worst thing you can do in ffa is attacking someone. Having a grudge against you is not worthwhile, and wasting precious units doesnt help either.

  8. #2008
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Kaylia View Post
    The worst thing you can do in ffa is attacking someone. Having a grudge against you is not worthwhile, and wasting precious units doesnt help either.
    Could walk away from crippling everyone's economy early on with reapers, mass battlecruisers and just rape face everyone at the same time the very first time I tried FFA. I was going against incredibad oponents though, I'm the only one that ever built an expansion.

    Thing is, not everyone always holds a grudge even if it's sometimes the smart thing to do in SC2.

  9. #2009
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    Quote Originally Posted by Mytiwar View Post
    Could walk away from crippling everyone's economy early on with reapers, mass battlecruisers and just rape face everyone at the same time the very first time I tried FFA. I was going against incredibad oponents though, I'm the only one that ever built an expansion.

    Thing is, not everyone always holds a grudge even if it's sometimes the smart thing to do in SC2.
    It's obviously not impossible to get away with it, but in my experience, people will want you dead, and only you, if you cripple their economy without finishing them off. It doesnt take many units to hurt a players in FFA, and the last thing I need is 4 reapers or banshee harassing me while I'm microing against a 3rd player.


    Smart players won't hold grudge, they know better than to waste precious unit when someone else could do the works for you. However, most players have pride, and can't simply let something like this unpunished. Hell, unless the situation is completely against me, I'm always making sure to pay them back tenfold. Need to show them who is the boss around. >_>

  10. #2010
    Salvage Bans
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    I thought maintenance was supposed to be over by now...

    I updated normally and all but says I can't play online?

  11. #2011
    Sea Torques
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    Quetzalcoatl

    a lot more fixes and changes that i thought there would be
    General

    The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
    A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
    A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
    A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
    Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
    (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
    Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D




    Balance Changes


    PROTOSS
    Zealot
    Build time increased from 33 to 38.
    Warp Gate cooldown increased from 23 to 28.


    TERRAN
    Battlecruiser
    Ground damage decreased from 10 to 8.
    Bunker
    Build time increased from 30 to 35.
    Reaper
    Build time increased from 40 to 45.
    Siege Tank
    Siege mode damage changed from 50 to 35 (+15 armored).
    Upgrade damage changed from +5 to +3 (+2 armored).


    ZERG
    Ultralisk
    Ram ability removed. Ultralisk will now use normal attack against buildings.
    Damage decreased from 15 (+25 armored) to 15 (+20 armored).


    Maps
    Desert Oasis
    Destructible Rocks have been added to make natural expansions easier to protect.
    Center Xel'Naga Tower area has been narrowed.




    StarCraft II Editor Improvements


    Added new requirement types: Odd, Divide, Mod, Multiply.
    Added a chance field to effect data.
    Added support for the Slider dialog control type.
    Added a trigger to deal damage from a unit.
    Added a trigger event response to provide the amount a player or unit property changes.
    Added a trigger event when an effect executes.
    New Trigger Editor functions:
    Save Data Conversation State Value (Action).
    Load Data Conversation State Value (Action).
    Players On Team (returns Player Group associated with teams in game lobby).
    Unit Owner Changes (Event).
    Old Unit Owner (returns player ID in response to Unit Owner Changes).
    New Unit Owner (returns player ID in response to Unit Owner Changes).
    XP, Level, and Bounty unit properties can now be modified by triggers.
    Banks now save/restore XP, learned abilities, and items.
    Message Window now includes a time stamp for each message.
    An actor event is now dispatched when a missile cannot hit its target.
    When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
    Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
    The Custom game variant is no longer automatically included when other non-default variants are defined.
    Increased the maximum recharge vital rate for heal effects.




    Bug Fixes


    Battle.net
    Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
    Fixed an issue where players would still receive toasts when their status was set to busy.


    Custom Games
    Default race in a game lobby is now properly set to Random.
    Players can now configure the lobby for 1v5 matches.
    The search functionality for map searches has been improved.
    Lobby hosts will now receive a toast when an invited player declines an invitation.
    Custom game lobbies will now remember the game mode chosen under a category.
    Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
    Fixed an issue where custom maps could not be reported from the map preview screen.


    Gameplay
    General
    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
    Structures damaged during construction will no longer count towards structures lost.
    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
    Fixed an issue with inventory drop range checks.
    Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
    Interface
    Queue tooltips now display information about what is in progress.
    Fixed an issue where the back button would not always return players to the score screen properly.
    Terran
    Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
    SCVs will now load into the closest Command Center if multiple are within range.
    Zerg
    Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.


    StarCraft II Editor
    The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
    Loading screen progress bar option now works when using Melee loading screen type.
    Test Document now works properly on maps with Battle.net-only dependencies.
    Publishing a new file using Major revision will now properly set the document version to 1.0.
    Publish dialog now properly remembers the Show Real Name setting from previous publish.
    File preview panel now displays author's real name if that option was set during publishing.
    The Import module will now allow importing an override Assets.txt file.
    Undoing a terrain object modification will now also undo associated terrain changes.
    Editor will display document text from another locale if no text for the active locale exists.
    Copying points with custom models will display the model properly on the pasted point.
    It is no longer possible to have multiple default variants in the Game Variants dialog.
    Removed icon support for attribute and variant definitions, as Battle.net does not display these.
    Fixed issues with invalid map bounds when creating 32x32 maps.
    Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
    Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
    Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
    Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
    Fixed an issue with the Unit Manipulates Item trigger.
    Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
    Fixed preview panel display in Terrain Editor palettes.
    Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
    Fixed initial display of variables in the Trigger Debugging Window.
    Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
    Fixed action list when modifying a Custom Script action without sub-views enabled.
    Fixed loading map dependency data.
    Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.


    Technical Issues
    Fixed an issue where unplugging headphones could cause the game to freeze.
    Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game

    Hopefully they fixed the placement bug too, some of my 2v2s and 3v3s says i'm still 5 games from being placed. even though i'm like rank 10 or 15 or something. so strange

  12. #2012
    SCV Rush
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    I played SC1, but I sucked ass at it, so I always just played Custom maps. I'm giving SC2 a shot this time around but I just don't seem to have the mind for it. I'm silver in all my leagues which isn't very good. I have a winning record in 1v1, 2v2 and 3v3, but I'm still silver, and watching my replays, my APM is still only about 50 or 60. I played a 3v3 map with a very good guy and his APM was like 150 or some shit.

    Any tips for a noob who's trying hard to not suck? Hot keys? Etc?

  13. #2013
    Sea Torques
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    Quetzalcoatl

    Just keep practicing, It helps to watch Husky and HDStarcraft, Day[9], whoever else that does casting, It really does help you play. I've learned a lot, espically as zerg. Also, hit up any of us on BG who play, quite a few of us regularly 1v1, sometime we discuss what we do after the game, to help us both improve.

  14. #2014
    SCV Rush
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    Yeah, I guess practice makes perfect. I'm just usually GOOD at video games. RTS is just a totally different beast.

    Also, my IRL friend sent me a pic of his SC1 record (at least one of his accounts). It's too bad he doesn't play SC2, otherwise he could teach me.

    http://i21.photobucket.com/albums/b2...g?t=1285098340

  15. #2015
    Sea Torques
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    Quetzalcoatl

    idk being good at SC1 helps, but not nearly as good as you think. SC1 is a different beast then SC2. Although, SC1 has helped my Micro a ton. and when i played SC1 after the beta, I was a very good macro player, and my micro was pretty good too.
    I had about 8000 total games in SC1 when i played over the years, so pretty decent i suppose. Played Mostly BGH!

  16. #2016
    D. Ring
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    So even when BNet is down I can't play offline? Wtf?

  17. #2017
    Sea Torques
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    ya man, shit sucks

  18. #2018
    Banned.

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    Rejoice, Starcraft 2 is back!

  19. #2019
    D. Ring
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    StarCraft 2 is black?

    Yay can get some games in before I go work out

  20. #2020
    Banned.

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    Holy crap, you can see people race after the game started! This is amazing news for people with attention trouble like myself who can't remember the race from the loading screen.


    Also, hot shot feat of strength is fixed (5 win in placement match). Too bad meta achievement are still broken.

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