Nuke is the best way to break stalemate in TvT if you have the ressource imo. You can do a lot of damage with them, but they are also very good at making your opponent panic.
Nuke is the best way to break stalemate in TvT if you have the ressource imo. You can do a lot of damage with them, but they are also very good at making your opponent panic.
Uh what? I haven't played a TvT that wasn't against Tank Viking in so long. You also should realize that Tank Viking isn't JUST those two units, you also dump minerals by making marauders which absolutely demolish Thors. Even after the tank nerf bio still is terrible against Tanks and going Marine Marauder is suicide, and Thors are nice but without tanks to shoot the marauders thors are just so easy to snipe.
Marines tear through marauders even faster than tanks do. Watch some of the recent TvT's from top Terran players like Select, Fenix, and TLO and you'll see how effective Bio can be in TvT. There's a game from the IEM between Fenix and QXC (can't remember which game it was in the finals because I'm at work) where Fenix totally exploits QXC's Tank Viking build with a Bio army support. You still see a few Tank Viking battles, but that's mostly when it's cross positions on LT.
Tank/viking's still around. The GSL matches where TLO got eliminated were pretty much tank viking. But I've watched a lot of cool bio-centered armies. TLO does a pretty epic job with tankless mech +some bio support, too.
Yeah, the idea is you never need to engage into a mass tank line. You can use various drops and other things to force the opponents army to split up. Tanks by themselves are extremely vulnerable to Thors. Two dropships worth of marines in the back of an opponents base will force him to pretty much bring back all his marauders or move his tanks. Either way you can hit the front at the same time and you really don't have have to worry about the marines because you can reproduce them so fast. Because the opponent has tanks and vikings he won't have as many bio units and it makes it difficult to defend in multiple places at once.
Ah.. you're right. Well then I haven't seen tank/viking in the pros since. They might pepper them in, but it's never like it used to be.
The NaDa/TLO game on blistering sands was pretty neat. NaDa gets a few tanks with bio and TLO demolishes them with a single thor, like 2scvs, and a handful of marines. It's really crazy how strong thors and marines are.
Patch 1.1.2 Now Live
Woo!Originally Posted by Blizzard Entertainment
Holy crap, void ray were nerfed so badly lol. I can't imagine using them in any situation now.
I don't think reaper nerf was needed with increased building hp, roach range..etc It's too much ressource midgame and late game to go reaper.
In overall, while I do understand the point of certain change, it will force people to use a single build even more. I liked having to get ready for reaper, void ray, and countering other potential cheese people will throw at me.
Void rays will actually be somewhat more useful in the early game without being ridiculous like they were previously when charged up. I think this actually increases the effectiveness of an early Voidray stalker push, but hurts proxy voidrays.
I can't believe they got this stuff out there so fast. Also good to see them fixing the Phoenix bugs and making it so PDD can been hit by Feedback again.
Interesting zerg changes. Roaches are going to be boss now. Maybe.
The thought of not being able to feedback thors (inb4 lolemp) might cause some hell. But it will make it reasonable to get the cannon upgrade finally. Same kinda goes to corrupters.
Sounds like they overtuned reapers now. I think it should be an either/or nerf, not both build time and the nitro pack tech up to t2. If they want to make reapers 1.5, make nitros build off the engineering bay, kinda like how stim and shells was off the academy in SC1.
I don't like the supply depot before rax change. If someone wants to take a massive risk with getting an early rax, well it's kinda of an all in or else im behind a bit strat.
Liking zerg changes, but going wtf at reaper changes. Reaper seriously aren't a huge threat at plat or below leagues at all in 1v1 settings. Maybe it was targeted more due to their usage in multiplayers?...
Supply depot before barracks can be made is eh though. Just had a great read on bnet forums when some dumb terran just made a thread stating "well maybe zergs should be required to have overlord before they can make a spawning pool then." Just had to bust out laughing at that; can tell the guy is either trolling (which didn't look like it) or he doesn't play zerg.
People are just dumb when a new patch comes out. There was a post on team liquid with someone bitching that Corrupters got nerfed while Thor's got buffed and Thors would be unstoppable in TvZ now. Cause you know Corrupters and Thors didn't get the exact same change (a slight buff against P so they weren't useless) and Zerg's were totally Feedbacking Thors left and right in TvZ.
As much as I dislike the barracks thing and don't really think the medivac changes where neccesary, the Thor change is awesome. The upgrade was pretty much worthless (I beleive TL found out it doesn't even increase the thors damage while using it) and the only units that are big enough to use it on + stunnable are colossus.
Thors cannon 1 shots immortals, even when immortals are 3-3-3. I tested this a while back