
Originally Posted by
willriker
I am reading about protoss and zerg quite a bit here. I was more of a Terrain kind of guy. The only referances, i saw in this thread, to terrain was one of two things. MMM + Tanks is just as brutal as ever. But terrain was much more than just MMM + Seiges. I would argue they had more tricks up thier sleaves than either protoss or zerg. And to be honest, they needed it.
In SC1, zerg was known for a fast onslaught with many units. Overwhelming the opponant with numerous, cheep, units was really thier hallmark. They really didnt have many micro moves. Burrow was the big one, when used correctly. They had very few units which had abilities. Only two units come to mind that had abilities, and they couldnt be used to attack with. They were only around for thier abilities. But, terrain had various tools to harrass and otherwise destroy the zerg. Terrains even had tools that were specialized towards them. Irradiate, Goliaths, Siege Mode come to mind.
Protoss was known for very strong, expencive units. Heck one Zealot could take out 3 marines if it found the base early in the game. (and the terrain couldnt micro) The Reaver, although slow, was known for making crowds of marines go splat. All of the Protoss units were expensive which caused the absolute need to expand more than other players or face a sure loss. The Protoss did not have very many units with abilities, High Templar was one of the very few. But even then, terrain had specialized abilities for dealing with the Protoss. EMP shockwave, Yamato gun, Vulture Mines (sneaky trick to keep them from quickly expanding), and so on.
But to make use of the appropriate terrain strategies and tactics you needed to have great recon abilities. Terrains had various units to help with that. Most notable was the comstat station, yeah it makes protoss and zerg jealous. But, the Terrain also had the science vessel, wraiths (the fastest cloaked unit in the game), and vultures (fastest land unit in the game). Heck, if you wanted to get technical, you could even lift off a building to see what was over a ridge line.
Did they preserve this aspect of SC in its sequal? I am reading about many new abilities for the zerg and protoss. But, I was wondering about how terrain fairs. Seeing as the game's story focuses on terrain, until the expansions are released, I figure there should be some experience with this race floating around. Whats new with them, whats changed to make them even more effective?