anybody got a good late game combo for terran yet? fuckin mothership/carrier and hydra/broodlord op
hmmm marauder/viking/thor? sounds alrite? gonna try
anybody got a good late game combo for terran yet? fuckin mothership/carrier and hydra/broodlord op
hmmm marauder/viking/thor? sounds alrite? gonna try
I haven't played against Carriers/Mothership yet.
Hydra is still something I am tangling with as they are a lot stronger than previously. I am doubtful in Thor's usefulness against this type of threat but I wonder how Hellions and Sieges combo will do (double build Hellions).
it's not just the power, it's the mobility
mothership mass recall means protoss can attack and defend at the same time with their entire army, same for nydus worm
terran moves way too slowly for that
Hellion rape hydra (and I assume broodling), and viking probably do fine against broodlord. Both units are cheap, so it's probably the best options. If the other guys is good at microing...I'm not sure how you cna stop that.
If someone use mass carrier, you should be able to get mass battle cruiser, no? Yamato twice on every carrier, and you should get ride of a few. I dont think any other units can last against them.
With every harassing possibilities, it's probably better to not let the other reach endgame on terran. Nukes, and banshee work well for harassment.
I found my Terran game improved a lot when I spent the whole game harassing with Reapers / Helions or Banshees and punishing expos with nukes (they only cost 100/100)! Never letting them sustain a solid economy means they never hit the late game problem.
Hey! When are we going to finish our preliminary 2v2 matches, huh!?![]()
The only other alternative was Lost Temple, which I admit, is a great map, but I'm pleased at the idea of playing real starcraft game on b.net. The original b.net was terrible if you weren't with friends.
Took me a while to get used to Zerg in the original, but once I got the hang of it, the other two just feel so slow. The real simple solution to the Larva mechanics is just more hatcheries. Zerg was never a power race, it was nearly always centered around the swarm of relatively cheap units. Even lings end up being a force to be reckoned with when the zerg player can pump out unbelievable amounts of them. With a stable economy, having multiple hatcheries (I don't usually roll with less than 4. If the game goes longer I'll be producing my army from 6~8) lets you pump out reinforcements before the first set is dealt with, so if your opponent isn't paying attention to the proper counters to your units, they'll be overrun very quickly. The new Queen also helps tremendously. I also think I was able to directly hotkey my larva (and the group would refresh as they respawned), but I need to check again when I get home because I easily could have been mistaken.
That said, they made a lot of changes to the zerg mid and late game that I'm still just getting used to. Very upset about not having my guardians anymore, but I haven't gotten around to playing with Brood Lords yet so we'll see.
I toyed with Terran a bit and had some success with Vikings. They're surprisingly powerful against air units, and their ability to fly in, switch to a ground harasser, and then revert and fly away has a lot of potential. I won my first match with this strategy, though admittedly my opponent's ground defense was useless. I could see pairing Vikings with Banshees as a very powerful combo. Reapers are also excellent harassers with their ability to jump ledges and quickly enter and exit the battlefield. Thor's really powerful too, but just like any big end-game unit, it either needs backup or you need a massive group of them.
FA§§TE§T PO§§IBLE MAP
best map ever made, most creative too.
Once you experience brood lord. you won't want to go back to guardian. It's a shame they cost so much, but god, they rape.That said, they made a lot of changes to the zerg mid and late game that I'm still just getting used to. Very upset about not having my guardians anymore, but I haven't gotten around to playing with Brood Lords yet so we'll see.
Yeah lol@ shame they took out guardian. Brood Lord literally has the damage of about 4 guardians, has nearly 2x the hp with high armor, spawns a wall of units that make literally ALL ground units or defenses useless against them, and on top of everything else it is morphed from a very high dps AtA attacker giving you an easy support army (by only morphing a percentage of them to BroodLords). Its hard/impossible to tech straight to them without losing, but as long as you remember to do it when you're main strategy has allowed you to get into the lategame against a ground army, its basically your auto-win button.
edit: Oh another important point: The broodlings that it spawns benefit from ground upgrades, not air. So your Brood Lords benefit from a ground upgraded army when you switch to them late game making the transition even easier and stronger.
What's their range compared to upgrade terran turret?
They are range 9. Upgraded turret is 8, lol.
Any ground unit has 9 range lol? I thought turret had the longest range.
Upgraded colossus have range 9, but thats not really important because they're ground to ground. Thors have range 10 air attacks, but I think it takes 7 slow volleys to kill a Brood Lord.
I guess 250mm canon would take out a few, but yeah...
What's the strats with zerg against the cheating computer that doesnt involve screwing his AI by killing his first expand. Protoss and terran outnumber me everytime.