Page 201 of 276 FirstFirst ... 151 191 199 200 201 202 203 211 251 ... LastLast
Results 4001 to 4020 of 5513
  1. #4001
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,811
    BG Level
    10

    hold control, then push a number 0-9. It'll save that group you had highlighted, and all you have to do is push the number to recall them.

  2. #4002
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    ctrl replaces the group, shift adds to it.

  3. #4003
    Users Awaiting Email Confirmation
    Join Date
    Jul 2005
    Posts
    5,667
    BG Level
    8

    If you double click one of your scv's (or marines) it will select all of that unit on the screen. So if you want to move all your marines out of the way just double click to select them all and move out of the way.

  4. #4004
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Deejay View Post
    How do you save groups? I was doing one of the early campaign missions where you have to move your SCV's out of the lava before it rises, but I kept some marines close by as protection once I moved camps, but everytime I wanted to send my SCV's back to mining, I'd highlight the whole group and then manually pick out the marines from the jumble so I could station them back at the choke points.

    I kept thinking that there HAS to be an easier way to do target units.
    Your question was answered, but select your group of units and hit ctrl+# to bind it to a particular number.

    Because splitting your force in more than two group is a terrible idea usually, you probably won't need more than ctrl+1, ctrl+2, and ctrl+3 (two for your main force and another for specialist unit). Because of that, it leave you a lot of room to bind building, and this will be incredibly handy later.

    Binding building to ctrl+# let you use them without moving the camera back forth and back between the action and your base. If your command center/hatchery/nexus in on ctrl+4, all you have to do to build additional worker is to hit "4" button" followed by the unit key (s+d for zerg, E for protoss). It takes a while to get used, but once you do, you can create a bunch of unit without any efforts.

    It's the same for everything. hit "5" to target all your barrack, then press "a" a bajillions times to creates a huge army of marines.

  5. #4005
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,942
    BG Level
    9

    Thanks, you guys are awesome. I downloaded the game off of battlenet so I don't have any reference for dumb questions like these.

  6. #4006
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    I always have my bases set to a number (usually 0), my detection units to 9 (or also 8 if really needed) and my armies to 1-3. 1 is usually my land force, 2 for air or banelings, and 3 is infestors. I recommend having the same control numbers do the same thing to you from game to game so you can quickly move your armies somewhere or quickly make units in the middle of doing something else.

  7. #4007
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,811
    BG Level
    10

    Any one up for some games today?

  8. #4008
    Relic Weapons
    Join Date
    Sep 2008
    Posts
    367
    BG Level
    4
    FFXI Server
    Phoenix

    Quote Originally Posted by Salodin View Post
    Any one up for some games today?
    ill play you right meow

  9. #4009
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Not Kuno View Post
    I always have my bases set to a number (usually 0), my detection units to 9 (or also 8 if really needed) and my armies to 1-3. 1 is usually my land force, 2 for air or banelings, and 3 is infestors. I recommend having the same control numbers do the same thing to you from game to game so you can quickly move your armies somewhere or quickly make units in the middle of doing something else.
    I used to bind my base on 0 as well, but after watching pro, I realized they use the keys that are within reach of your fingesr all the time (4-5-6). That fraction of a second I save aint gonna change a thing at my level, but I decided to switch anyway.

    On zerg, I try to bind every hatchery on one key (#4), and bind every expansion on subsequent key (#5, #6). #0 is saved for the upgrade building.

  10. #4010
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,735
    BG Level
    8
    FFXI Server
    Carbuncle

    I personally use 1 for all my hatches.
    2 temporary for my newest hatch, usually only do this for first one or two
    3 is temporary for earlygame tech (metabolic boost mainly, overwritten with units later. Warp gate if I'm playing protoss)
    4 is my first scouting overlord
    5 is all my queens
    2-3-4 are my army hotkeys, which vary depending on matchup/unit composition.
    3/4 for lings/banelings, 3/4 for ling/roach, 2 army 3 infestor 4 muta, etc

    Don't really use 6+ as they're too far away to reach with one hand. Although I might start putting all my tech on 6 or something.

    0 is nydus worms :D

    Most pros use 4 for hatch/nexus/etc, and 1-3 for units, but I've seen a few use the setup I use. Not many, though. I like it, but that's cause I'm used to it. >_>

  11. #4011
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,811
    BG Level
    10

    As a toss, 5 is for all my nexus que up probes, using F2-F4 to move between my three newest bases (if it goes longer then a 4th base, the newest one takes F2 which is for my main). 1 is for my entire army, with 2-3 being for units within that army, whether it be stalkers for blinks, HTs for storms, etc. 4 is for the late game production buildings, so a robo if colossus, stargate for air.

    I never go 6-0 just because it leaves too much room for error when hitting the key with out looking.

  12. #4012
    Ranger
    9900klub

    Join Date
    Apr 2005
    Posts
    9,976
    BG Level
    8
    FFXIV Character
    Sonomaa Kihten
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut
    WoW Realm
    Durotan
    Blog Entries
    12

    1 for primary army, 2 for secondary army, 3 for command centers (all hotkeyed to one so I can mass drop mules), 4 for secondary build structures (starports for medivacs usually), 5 for primary build structures (barracks usually)`

  13. #4013
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,811
    BG Level
    10

    Any body else up for some sc2?

  14. #4014
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    1 lings/ultras, 2 banes or infestors(if both banes and lings on one and manually move banes through army), 3 mutas, 4 hatcheries, 5 queens, F1 broodlords, F2 overlords for dropping with army, 0 overlords dropping banes in mineral lines is what I use.

  15. #4015
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    You can bind unit to F1 and F2? Fuck...

  16. #4016
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,811
    BG Level
    10

    You can bind locations to them, if you set it.

    CRUNCY!!! Don't leave games early like that, we ended up coming back and winning.

  17. #4017
    Relic Weapons
    Join Date
    Sep 2008
    Posts
    367
    BG Level
    4
    FFXI Server
    Phoenix

    as zerg:
    1 entire ground army(minus infestor)
    3 air
    4 hatcheries
    567 queens

    when going for an attack i usually click 1, a move to base, and while all the units are moving ill position them accordingly and micro during the fight. i think this is the easiest way to do it really. its also makes it really easy to get a good spread, after you spread, just a move past their base. it looks tyte too

  18. #4018
    BG Content
    Join Date
    Oct 2006
    Posts
    15,605
    BG Level
    9
    Blog Entries
    101

    1: Nexus
    2: Gateways
    3: Robo
    4: Stargate(if I have it, most times it's a space between the buildings and army)
    5: Army
    6-8: Random units in the army (Stalker groups, broken up by different units, etc)

    Did not know about F1 and F2.. gonna have to try to add those in now..

  19. #4019
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    333
    BG Level
    4
    FFXI Server
    Ragnarok

    I think F1 is defaulted to select idle worker, but F2-F5 can be set as saved screen positions.

  20. #4020
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,811
    BG Level
    10

    Correct. F2-F5 I use to cycle between bases, f1 is for idle worker. Although, you can change that too I assume, which I probably should considering it'd be easier to have F1-F4 for bases, with F5 for workers.

Page 201 of 276 FirstFirst ... 151 191 199 200 201 202 203 211 251 ... LastLast

Similar Threads

  1. Starcraft II Expasion Estimate Release
    By KoD in forum Gaming Discussion
    Replies: 2
    Last Post: 2010-10-10, 16:18
  2. Starcraft II Wings of Liberty (July 27th)
    By Shenrien in forum Gaming Discussion
    Replies: 2
    Last Post: 2010-05-03, 23:14
  3. Starcraft II to be released... as a trilogy...
    By TaruMortis in forum Gaming Discussion
    Replies: 3
    Last Post: 2008-10-11, 20:46