How much are the warhounds? Seems like if they're too cheap/fast enough they'd make mutas useless ZvT. :/
I read their damage atm is actually really pathetic.
Pretty sure stuff like damage/hp/whatever will be changed a lot before they get released. Only thing that should stick are the new units and mayhaps their costs/supply![]()
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via http://www.reddit.com/r/starcraft/co..._korean_press/
Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures
Oracle can see research or production of enemy structures
Replicant can transform into non massive units
Mass recall now available on Nexus
Recalled units are unable to move for a few seconds
Warhound is good at killing siege tanks, but has a short range
You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA
Thor attack and health increased
Instead of air attack, Thor gets a massive bombardment skill
Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory
Battle Hellion has higher health and shorter range
Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time
Ghost cloak is no longer an on/off skill
Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed
Reaper loses d8 charge attack
Reaper gains a HP recovery skill
Viper inserts parasite into friendly units to make them detectors
Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources
Banelings can move burrowed
Hydralisks gain a speed upgrade
No more overseers
The AoE of the Tempest in the trailer makes me happy.. Also, I didn't imagine the Viper's draw in would be single target, scratch the Archon Toilet idea.
Will be great against seige though.
So reapers are only for worker harass now..?
Scumbag blizzard claims to want to buff reapers. Nerfs then even more.
The notover gimmick EG has been putting all over Facebook is a partnership -- SlayerS and EG are joining for training purposes ala Liquid`oGs. IdrA, HuK, PuMa, and DeMuslim will be staying at SlayerS training house while in Korea for GSL, and SlayerS will stay in the EG house before NA events.
Yea, I see the point, but for the longterm goal of detecting junk, you wouldn't want a zergling or a roach be your detector as they just go plop in the midst of battle. Queens and of course overlords would still be the main source of this ability. Queens would be restricted due to being limited on creep, and overlords can still be picked off like usual like an overseer.
I'm all for change in mmo or PvE game, but for something like Starcraft...I would lie if I said it doesnt make me scared.
I wonder how the professional scenes will react. Probably with tears, but we will see.
It's just like when Brood War came out, there will be a steep learning curve and period of rapid balance adjustment.
Yeah, I also get worried whenever there are changes to a game that's so heavy about competition between players, but Blizzard has been good about making adjustments, correcting for imbalances, etc, so I have faith in them to not allow things to be too broken or fix it if that is the case.
Gonna be excited to see how this changes the pro scene. Would be great to see who are the awesome ones who can adapt and those who can't just whither away.
No, why would they give zerg units for the zerg expansion?
(I like how terran gets 3 units, protoss gets 3 units, and zerg gets... 2. At least zerg isn't losing any units, I guess?)
Zerg should get a massive version of the hydraroach
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