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  1. #4101
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    Quote Originally Posted by Salodin View Post
    Ok yeah wth...viper can make any unit a detection unit. Fuck that noise...good bye dark templars, we hardly knew ye...

    And that Viper pull-in ability, it works on massive units. Fuck this race I don't even now wtf any more...
    Have you not played SC1? Zerg were detectorrific in that game since overlords gained detection right off the bat, but dt plays were still viable depending on circumstances.

  2. #4102
    Gave 5$ to bg and all I could think of was this lousy title.
    -____-

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  3. #4103
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    How much are the warhounds? Seems like if they're too cheap/fast enough they'd make mutas useless ZvT. :/

  4. #4104

    Sweaty Dick Punching Enthusiast

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    I read their damage atm is actually really pathetic.

    Pretty sure stuff like damage/hp/whatever will be changed a lot before they get released. Only thing that should stick are the new units and mayhaps their costs/supply

  5. #4105
    Nidhogg
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    via http://www.teamliquid.net/forum/view...urrentpage=140
    via http://www.reddit.com/r/starcraft/co..._korean_press/
    Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures
    Oracle can see research or production of enemy structures
    Replicant can transform into non massive units
    Mass recall now available on Nexus
    Recalled units are unable to move for a few seconds
    Warhound is good at killing siege tanks, but has a short range
    You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA
    Thor attack and health increased
    Instead of air attack, Thor gets a massive bombardment skill
    Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory
    Battle Hellion has higher health and shorter range
    Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time
    Ghost cloak is no longer an on/off skill
    Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed
    Reaper loses d8 charge attack
    Reaper gains a HP recovery skill
    Viper inserts parasite into friendly units to make them detectors
    Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources
    Banelings can move burrowed
    Hydralisks gain a speed upgrade
    No more overseers

  6. #4106
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    The AoE of the Tempest in the trailer makes me happy.. Also, I didn't imagine the Viper's draw in would be single target, scratch the Archon Toilet idea.

    Will be great against seige though.

  7. #4107
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    So reapers are only for worker harass now..?

  8. #4108
    Nikkei's Hoe
    Worse than her at uno

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    Scumbag blizzard claims to want to buff reapers. Nerfs then even more.

  9. #4109
    Kevin Chang
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    Thor turned into Odin and is the new Mothership basically?

    Quote Originally Posted by Rehn View Post
    Have you not played SC1? Zerg were detectorrific in that game since overlords gained detection right off the bat, but dt plays were still viable depending on circumstances.
    Usually you used Corsairs to herd all the Overlords in and then used DTs to snipe exposed areas. The fact that ANY unit can be a detector makes it a bit different.

  10. #4110
    Kevin Chang
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    The notover gimmick EG has been putting all over Facebook is a partnership -- SlayerS and EG are joining for training purposes ala Liquid`oGs. IdrA, HuK, PuMa, and DeMuslim will be staying at SlayerS training house while in Korea for GSL, and SlayerS will stay in the EG house before NA events.

  11. #4111
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    Quote Originally Posted by Gredival View Post
    Thor turned into Odin and is the new Mothership basically?



    Usually you used Corsairs to herd all the Overlords in and then used DTs to snipe exposed areas. The fact that ANY unit can be a detector makes it a bit different.
    Yea, I see the point, but for the longterm goal of detecting junk, you wouldn't want a zergling or a roach be your detector as they just go plop in the midst of battle. Queens and of course overlords would still be the main source of this ability. Queens would be restricted due to being limited on creep, and overlords can still be picked off like usual like an overseer.

  12. #4112
    Banned.

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    I'm all for change in mmo or PvE game, but for something like Starcraft...I would lie if I said it doesnt make me scared.


    I wonder how the professional scenes will react. Probably with tears, but we will see.

  13. #4113
    Kevin Chang
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    It's just like when Brood War came out, there will be a steep learning curve and period of rapid balance adjustment.

  14. #4114
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    Yeah, I also get worried whenever there are changes to a game that's so heavy about competition between players, but Blizzard has been good about making adjustments, correcting for imbalances, etc, so I have faith in them to not allow things to be too broken or fix it if that is the case.

  15. #4115
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    Gonna be excited to see how this changes the pro scene. Would be great to see who are the awesome ones who can adapt and those who can't just whither away.

  16. #4116
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    Quote Originally Posted by Gredival View Post
    Thor turned into Odin and is the new Mothership basically?
    Is zerg getting a unit like that. Something you can only have 1 of?

  17. #4117
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    No, why would they give zerg units for the zerg expansion?

    (I like how terran gets 3 units, protoss gets 3 units, and zerg gets... 2. At least zerg isn't losing any units, I guess?)

  18. #4118
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    Zerg should get a massive version of the hydraroach


  19. #4119
    Kevin Chang
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    Quote Originally Posted by Julian View Post
    No, why would they give zerg units for the zerg expansion?

    (I like how terran gets 3 units, protoss gets 3 units, and zerg gets... 2. At least zerg isn't losing any units, I guess?)
    Terran is like the Sharingan in Naruto.

  20. #4120
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    Quote Originally Posted by Julian View Post
    No, why would they give zerg units for the zerg expansion?

    (I like how terran gets 3 units, protoss gets 3 units, and zerg gets... 2. At least zerg isn't losing any units, I guess?)
    Banelings can fucking move while burrowed, does zerg really need anything else?

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