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  1. #461
    GRT
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    i meant why would he stick around when his opponent is just hiding buildings? just leave, they both know that he has won




    i've been trying to practice my protoss BO on cracked AI, but man these feel so friggin slow now that i've played on bnet

    and kinda sux that high templer with psi storm takes so long to tech

  2. #462
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    I think I found mediac weakness. Feedback.


    One feedback = 1 dead medivac if its nearly full energy...it's really easy to micro if you see it comming and will obliterate their army before it lands.

  3. #463
    LazyShell
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    Gotta prioritize feedback on ghosts first, but yeah feedback rapes medivacs. Also rapes banshees if they are doing that.

  4. #464
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    Quote Originally Posted by GRT View Post
    meh, matchmaking is broken right now, you gonna get overmatched and undermatched whatever your rank
    Well that explains why I keep winning one and losing the next.

  5. #465
    i'm awesome.
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    Put my first match up on youtube... only thing that came out wrong was the brightness, no idea why it looks so dark on youtube but overly light when I play it in VLC. Guess I'll up the brightness or something in Vegas next time.

    http://www.youtube.com/watch?v=Vc6GBvrhZ7o

  6. #466
    Relic Horn
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    Reminds me of Battle.net Attack! where professional SC players would use ridiculous unit comps to defeat their bad opponents.


  7. #467
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    rofl I love Planetery Fortresses XD And the ending with the surrounding it felt like some ufo invasion haha

  8. #468
    Relic Horn
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    Quote Originally Posted by Meian View Post
    rofl I love Planetery Fortresses XD And the ending with the surrounding it felt like some ufo invasion haha
    1 PF shot can blow up ~4-6 lings at a time. With the armor upgrade those things are tough as nails.

  9. #469
    GRT
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    rofl

  10. #470
    i'm awesome.
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    Colossi can suck my fucking dick. Nerfed infestors fucking blow too, the only real counter to the fucking colossi as a zerg is air?

  11. #471
    Relic Shield
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    Quote Originally Posted by Maguspk View Post
    Colossi can suck my fucking dick. Nerfed infestors fucking blow too, the only real counter to the fucking colossi as a zerg is air?
    Ultralisks, too, but yea Mutas and Corruptors are your best bet. Turn a few Corruptors into Brood Lords for super fun times!

  12. #472
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    I guess ultralisk as tank would help a bit here.


    I should have went air in that game thought. 4 banshee took care of the the 4 collosus relatively fast after. Muta would have died pretty damn fast under this marine/stalker army.

  13. #473
    Groinlonger
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    Fenrir

    My favorite thing to do in FFA matches is to Mothership rush. It's a horrible idea and you lose most of the time, but it's funny as fuck when it works just to see what people do as a Mothership comes along all randomly and kills them.

  14. #474
    Groinlonger
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    Fenrir

    lmao I want to upload this last replay to youtube. Anybody have some recommendations for video capture?

  15. #475
    BRP
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  16. #476
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    Quote Originally Posted by BRP View Post
    Unbalanced gameplay? Seriously? Just because you get destroyed by your opponent doesnt mean it's a balance issue.


    Actually, wtf at everything they say. Stop posting link that piss me off.

  17. #477
    LazyShell
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    While the CNN thing is pretty stupid on its own, thats not to say there aren't significant balance issues out there right now. For instance, ZvP is pretty skewed towards Zerg right now, particularly after all the changes that slowed down protoss production (gateway build time, warp gate research time) and the zealot shields nerf. Combined with the glitch where zerglings can jump through unit walls, there's a lot of problems with the matchup the way it is right now.

    I wouldn't be surprised to see some zerg nerfs or protoss buffs in the near future, along with their already planned changes/ideas to make ground mech a little more viable and attractive option for terrans. Among the top 8 of all the platinum divisions as of March 18, there were about 50~ish Zerg and Terran and only about 30 Protosses. Keep in mind, this is with a lot of the best amateur/professional SC1 players making switches to protoss for SC2 (incontrol, idra, etc.) and an overall trend of a ton of protoss players. It seems considerably worse on the Asia server with a vast majority now playing zerg (apparently, ZvZ is ridiculously common lol). In a more anecdotal answer, my brother, who is pretty good (platinum division) but not high APM top-end player good, hasn't really lost a ZvP in about 2 weeks (while he maintains around 50-60% wins against terrans / zergs).

    As for how the games being played at like copper, bronze, even silver and gold divisions, its harder to say. Some strategies are a lot easier to pull off than their counters which makes them particularly prevalent and even dominant in the lower leagues. While this doesn't mean the game is imbalanced, it still probably is not good either. The game needs to be decently balanced at all levels of skill for a variety of pretty obvious reasons. I don't have much experience with what strategies are being used in the copper/bronze league, but I'm sure Blizzard is keeping an eye on them just like they are with the Plat/gold leagues.

    I'm really getting curious about what their next patch will hold. There's so many things they have to consider before making every change, so its pretty interesting to me to which direction they are taking with their patches.

  18. #478
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    They said they never played SC1, and had to check build online for terran. We arent talking about the fine tuning, we are talking about "1 zealot take out 2 marines" kind of balance. At the level they were playing, it's definitively not a "balance issue".



    Imo, mutalisk is the biggest issue with zerg. Your only alternative, unless you control the map and can build a large army (which is hard to against zerg, is upgraded templar, but they take so long to tech it's often too late unless you knew right away what was comming. Muta alone wouldn't be bad, but they still have all the other shit they can create at any time to counter your army.

    I can't tech templar, and have collosus ready at the same time in case he come with hydra.

  19. #479
    GRT
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    the biggest balance issue i can think of as zerg in 1v1 is how retardedly easy and cheap it is to have total map control in early to mid games, what with keeping an eye on all choke/expansion/watchtower with overlords and zerglings

  20. #480
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    As a noob player I find my biggest issues are usually Terran players who rush Marines/Marauders with Stimpacks. Whenever I'm playing as Protoss I find myself always losing slightly and I know Colossi are supposed to destroy those armies quite easily but they seem to drop pretty fast regardless. If I play Zerg it's not usually a problem since Roaches/Hydras are quite strong and can hold their own against a Marine/Marauder assault.

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