Going on right now, i'll be waiting for someone for team games. Message me.
Going on right now, i'll be waiting for someone for team games. Message me.
I hate terran, simple as that
I'm up for games today, just reply to thread ill be checking it frequently.
I'm down for some big team games and I see a lot of ppl sitting in the chat channel.
I'll be up for games tonight when I get home from errands. Random games pissing me off too much tonight.
Am on right now, waiting for something to happen in the chat channel.
is there a bg chat channel ingame?
Blue Gartr
I'm around now.
is there any time that i should tech towards void rays instead of immortals/colossi?
colossi - Mass zelets and marries
immortals - raoches/stalkers/maruders/tanks/thors
Protoss air is generally poor. Particularly against Terran I'd never go air due to the efficiency of Marines, the splash of Thors, and the ease with which Vikings can be produced via reactors.
Against Zerg it can be effective early if there is a late Spire and no Hydralisks out, but generally after that you should transition out. Rays are good against Corruptors, and actually win against Muta's on cost in low numbers, but large numbers of Mutas will eventually win with splash. The Mutas are also more mobile and will likely be able to harass around your Rays. The other problem is Protoss rely heavily on splash to prevail. Rays will limit your Collosus and HT count, which are vital to winning a big engagement against a Zerg.
Your best bet is actually in PvP if the game hasn't devolved into 4gate. Since Robo Bay units can't attack air (and Collosi in particular are extremely vulnerable to rays), you only have to worry about your opponent also opening Stargate and his Stalker count. While Stalkers are effective against Void Rays, but Rays will win if they get charged in critical numbers. With effective use of cliffs and a distracting attack with ground forces, they can become a really scary base raze force.
If the Z is going mass muta 2stargate phoenix is pretty much a hard counter, but you need to catch them transitioning into roaches as soon as it happens and be ready to tech switch.
Voidrays can be good if a zerg goes broodlord. Voidray + Colossus mix mid game is actually really potent if you can properly transition without dying in a fire.
void rays work great in your deathball, killing lifted queens early game, defends 7rr, deny zerg's early 3rd when you ffe, catch someone off-guard with a tech switch to mass VR maybe?
Semi off topic, but Girl's Generation is going to be on David Letterman tonight.
Waifu in murika'.
http://www.magnetmagazine.com/2012/0...e-the-horrors/
The problem is that tech switch will never be effective against a Terran, they will always have the means to counter air extremely fast via Marines or Vikings.
It can work against a Zerg, but once Hydras come out you will need Collosi. At that point, every Ray will trade off with gas necessary for Collosus.
That's why, Protoss air/anti-air being the weakest actually makes air most effective in mirror.
so in otherwords pretty much stick to clossis/immortal and i'll be set XD. ever scene i switched from 4gating to 2-3 gate robo been winning a shit ton more lol immortals destroy that shit.
I see a lot of toss players getting a amulet in cast I watch.... Where the hell is that up grade
Removed a long time ago.
If I'm not mistaken it made High Templar warp in with enough energy for a storm and was removed due to imbalance.
I'm having an issue launching SC. It worked fine yesterday, will not launch today. I've tried re-installing and the repair option. Repair didn't find anything amiss and re-install had the same result. Any help would be appreciated =/.
Edit: No error messages or anything like that. Firewall isn't blocking access to anything SC2 related.