Banelings > Early wall-ins, especially if there is a supply depot or pylon in use.
http://www.youtube.com/watch?v=EcD5jn2Qqng upped a video of myself doing this and despite a micro fail on the first push it turned out pretty well as a strat.
Banelings > Early wall-ins, especially if there is a supply depot or pylon in use.
http://www.youtube.com/watch?v=EcD5jn2Qqng upped a video of myself doing this and despite a micro fail on the first push it turned out pretty well as a strat.
Joined a 2v2 lost temple
My partner leave 1 minute into the game and I stay. Zerglings > Mutas. I kill their combined attack on me. They wipe out my base with a followup just as I'm amassing my mutalisk army. I get mutas before they get air attacks and proceed to wipe the floor with them. I manage to take one out entirely, his partner leaves he doesn't. He is now here with no buildings controlling his opponents SCVs to kill my remaining structures. My partners CC is lifted off and in the corner of the map unreachable by ground units. Stalemate. So I lifted off my partners CC and brought it to the island. This guy says 'as long as I'm wasting your time I'm happy', he seriously won't admit to losing.
Update: He built a starport and found the CC, killed it and won. What a lame game, at least I know I can beat 2 people alone and make them mad enough to either rage quit or stay trying their best to beat me.
Wow sounds like a sick game. I hate games that end like that when they happen to me, I always watch my replays and see some little thing I can do to have won the game. Like the time I base traded with a Zerg who had about 8 brood lords while I had like 4 Templars, a couple archons, and a lot of zealots. I also warped in like 6 Templars for defense. Could have built a single Phoenix and won. Instead broodlords just raped all my ground army.
anyone have any youtube channels of people who do commentary on games? all i've found so far is youtube.com/huskystarcraft which are all pretty awesome, but i've seen all of them
i can't for the life of me find any others, lots of replays but not that many with commentary for sc2 =(
edit: apparently the word i was looking for was "shoutcast", i knew it had shout in the name, i could still use some good people to subscribe to though!
BlizShouter
perfect. thank you so much
Man I'm loving the power of a good hidden Pylon. I played a Metropolis map and I managed to sneak my Pylon inside the little gas vent thingie and I set up two cannons to hold off my opponents initial units and then I just started rushing in units asap. It's kind of tough to pull off if your opponent catches on to you but I like the creativity you can put behind your Pylon placements.
I got a lot better with Zerg but I just can't stand how much minerals you start to pump in mid game. I start getting stressed out when I see I have 2000 minerals and I'm trying to tell myself quick spend more money on buildings/units while having to go back to my Queens/Hatcheries to build more larvas also. Zerg feels like it has the most to manage. But I've been abusing the creep tumor and I actually got a match where I had the entire field pretty much covered in creep, rofl.
Edit: To the guys who upload their replays what program are you using for your videos?
Battle cruiser are pretty nice against zerg. I just won last 2 games building 5-6, and they were pretty much unstopable (they werent great players, but still) once upgraded to 3/3 . Muta were falling down pretty damn fast.
haha, yeah, i used like 5 BCs upgraded to 3/2 and wiped out a full control group of hydras that had fairly good position to focus fire, think had two left at the end, one 20~30 hp left
the other guy just started to spam rage comments in wild disbelief, it was very satisfying
pew pew pew. I love how fast they shoot now.
Good range, good def, high hp, yamato for defensive structure or strong unit..just need to drag the game long enough to upgrade them and create a few, but on map with "island, it works quite well
WOW I WAS JUST ABOUT TO PWN THEIR FACE WITH MY 20 HELLIONS
edit: oh new patch
StarCraft II Beta – Patch 6 (version 0.8.0.14593)
The latest patch notes can always be found at
http://forums.battle.net/thread.html...49316&sid=5000
General
* You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
* You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
* Updated unit and ability tooltips to be accurate in all regions.
* Improved the visibility of units on zerg creep.
* Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
* Improved the system that handles promotion and relegation between Leagues.
* Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
* Improved 2v2 arranged team matchmaking so games are found more quickly.
* Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
* Korea: Improved the logic for the age gate functionality.
Balance Changes
* GENERAL
o Pathing has been improved so units can now properly block ramps and choke points.
o Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.
* TERRAN
o Viking
+ Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.
o Ghost
+ Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
+ EMP Round radius decreased from 3 to 2.
o Factory
+ Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
o Tech Lab
+ Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
o Reactor
+ Build time increased from 25 seconds to 50 seconds.
o SCV
+ Life decreased from 60 to 45.
o Bunker
+ Build time decreased from 40 seconds to 30 seconds.
o Marine
+ Build time increased from 20 seconds to 25 seconds.
* PROTOSS
o Colossus
+ Thermal Lances damage decreased from 23 to 20.
o Observer
+ Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
+ Build time increased from 33 seconds to 40 seconds.
o Stalker
+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
+ Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
o Dark Templar
+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.
o High Templar
+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.
o Dark Shrine
+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
* ZERG
o Baneling
+ Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
o Roach
+ Burrowed regeneration rate decreased from 10 to 5.
+ Upgraded burrowed regeneration bonus decreased from +20 to +10.
Bug Fixes
* Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
* Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
* Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
* Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
* Fixed an intermittent UI crash on game shutdown.
* Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.
My client bugged and I was reading up on Client 3 before realizing it was severely outdated lol
Yes! they fixed the unit pathing bug I submitted a report for a couple weeks ago, now I'm not nearly as scared to fast expand :D
WTB new wave of invites![]()
SCV with 45 hp? Gonna make harassment even easier now lol.
I don't understand most change, some of them dont feel right.
i like the stalker damage increase, they felt so useless unless they were in a large group hopefully this'l help a bit, and i like the emp decrease in range as well.
seems like terran mostly got a buff though and toss got a nerf, zerg seem relatively unaffected though for the most part
Roaches nerf was also nice, but I hate the idea of slowing down units production. It makes some counter a bit harder to do.
dude, reactor and marine nerf fuckin sux
might switch to zerg now
They just reseted all our stats and name...fuck blizzard. All my hard work is gone!
Kaylin.Kaylin is my name if you want to add me, again.