Its probably the best rts campaign out there right now. So hella fun.
Its probably the best rts campaign out there right now. So hella fun.
Any good guides to learn to play SC2 from A to Z? (most i find you need to pay) I just grabbed it with the black friday offer from blizzard at 20$. I only played before missions offline and against pc using sc2allin program.
oh I'm aware, I'm still just trying to figure out wtf is going on, and normal isn't teaching me shit, while hard is just being annoying and not teaching me anything other than how to clear that scenario
Here's some advice from someone who's beat brutal:
Macro, macro, macro. If you don't have units in production you're not producing enough units. Are your minerals over 400? Not macroing enough, throw down some more barracks and push out mass marines.
Don't queue. Queuing is a waste of resources that could be better used elsewhere. If your minerals start floating too high throw down an expansion if possible or more production.
Expand whenever you can. While you can technically one base every mission, you should never give up the opportunity to expand.
Marines and medics can literally beat every mission in the game. A healthy mix of tanks never hurts.
Upgrades matter. You should be pushing max attack and armor upgrades as soon as you possibly can.
Don't slack on scv production. 3 scv per mineral patch, 3 per gas. If you plan on expanding don't stop there, keep building em and transfer some to your new expansion to get it up and running faster.
Yeah, I get rts basics, I just don't know anything about what counters what, or much at all about the game in general really lol.
Marines counter everything. Not even joking, lol.
yeah so far I've figured out like... marines vs whatever, flamethrowers vs lots of zerg, and goliaths vs flying shit
Flame bats and goliaths are never really worth it though. Flame bats take up barracks time which could be spent on marines and the only factory unit really worth using is siege tanks. Maybe Thor under some cases. A stimmed pack of marines will down flyers faster than goliaths.
The campaign tries to introduce you to Terran units one by one and what they are good for. You should actually have a decent feel for Terran if you complete the campaign, but it is very vZ and vT focused and not much vP.
But really, Marines good for everything.
Campaign wise, get the armory upgrades for your medivacs and marines asap. All barracks units are useful, if you put the armory upgrades into them. Firebats are useful if you expect a lot of zerglings, otherwise maurader/marine/medivac will be your bread and butter, especially when you get the ability to spawn any barracks unit straight to any point on the map.
Its not hard to just straight beat the campaign. Its when you're trying to get all the achievements that it gets a bit challenging. And like others have said, the campaign doesn't prepare you for multiplayer, so just ignore that idea and play for fun. What's your name and player code? We can practice some matches if you want sometime.
umm Laila#1296 is my battletag, does that work?
I'm actually leaning towards just not taking this one very seriously, though. I don't think I'm up for getting good at a deep rts anymore heh. Plus wal-mart's black friday games deals were hot shit lol.
http://audiobuilds.com/
a nice guide to some builds, it can help early game
mmm yeah thanks, that reminds me of my favorite age of empires site back in the day
I need to find like some really, really beginner shit, though. I tried watching day9 guy's beginner vids and they basically start out discussing high silver/low gold lol.
I don't even know what energy does, lol. I'm still basically playing like it's age of empires with space mobs.
this should help a little good information for basic stuff.
http://day9.tv/d/Day9/day9-daily-252...ouse-movement/
Within the next week, I am due for some SC2. Who is ready to kick my ass? lol