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  1. #1041
    We built this city
    We built this city on cock and stooooooone

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    Quote Originally Posted by Rivero View Post
    I hate the Queen check also. It gets quite tedious with 3-4 bases. Wish there was a way of binding them all to one group and double tapping tab to shift or something.
    Can't you control them all by hot-keying one then using shift+# to add subsequent queens to the group?

  2. #1042
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    Quote Originally Posted by Deftscythe View Post
    Can't you control them all by hot-keying one then using shift+# to add subsequent queens to the group?
    He means checking them for energy. If you have them all in one group you can't do that unless you're going to click the first portrait, the hit 5 again, click the second portrait, hit 5 again, click the third and so on, which is even more tedious than having them all on separate keys.

  3. #1043
    i'm awesome.
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    Quote Originally Posted by Gryffes View Post
    It's fucking easy to beat that 3x 7pool strategy.

    Just relies on 9rax/10pool/9-10gateway and pump units - you fend off the first wave and you win because you have a better economy.

    It's just that the 3v3 player pool is not organised and mostly random teams or arranged teams with no real tactics. That shit only works because it's beta.

    In 1v1 the way to beating a 7pool if you can't walloff/produce enough units in time is... just turn your workers around and use them to kill it. 6 lings is a joke and even if it causes problems the opponent is 9/10 supply and has to overlord to make supply and it creates a big delay between the waves ( the gimmick is you 7pool > drone to 9 > double gas trick to let you get 6 lings out without making an overlord ).
    I don't think you understand, the point is that it's an AT which is acting as a single person with the strength of 3 behind him. In a normal 3v3 the other team isn't usually dedicating one guy to controlling all the units, so defending 3 zerg players rushing lings is not possible. No matter how fast you get your lings/rines/zealots they aren't defending 18 zerglings, it requires static defense and strong placement as others have noted. However, like I also said, one weak link means it becomes a 3v2 and any harassment on the mineral line that is successful will make the build worth it. Of course yeah, when people expect it they will be able to react and perhaps not lose to it, that is not to say the strength of the build (having 3 players units controlled as one) is totally crushed however.

    It is funny to see people reacting to this though, 'omg thats so lame'. I wish I knew what was lame and what wasn't. I thought it was a very clever use of the shared unit control and a great way to make a 3v3 more interesting.

    Also lol@the suggestion of reapers countering this build. That is rich.

    Quote Originally Posted by Ferien View Post
    Believe we all went 8pool instead of 6/7, but my opponents beat it back two nights ago. All three went full on defense and we couldn't push any of them. Maybe 7 is the key, but now that there's a youtube vid of it I doubt it'll ever work again.
    Yeah the rush is just a really quick way to end the game but the strength of using 3 players units as one person is still there. I imagine most strong 3v3 4v4 strats will involve using the 'shared unit control'.

    An interesting meta-result of people expecting this build when they see 3 zerg players is you are now afforded the unique opportunity to tech very hard. They will be getting static defenses in fear of the imminent rush, while you work on a big economy and expanding very early and perhaps lightly harassing to keep them investing in the static defenses. While they waste econ on defense, you are teching hard and setting up for a mid game which you will not lose since you have planned for it since the start. GG. I am digging the triple zerg.

  4. #1044
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    Quote Originally Posted by Maguspk View Post
    It is funny to see people reacting to this though, 'omg thats so lame'. I wish I knew what was lame and what wasn't. I thought it was a very clever use of the shared unit control and a great way to make a 3v3 more interesting.

    Also lol@the suggestion of reapers countering this build. That is rich.
    Reapers work well against zergling x12, just place it inside a bunker near mineral. Not sure if it would works against x18, but with some help from your buddy, you can probably work it out. Personally, I'm not too worried, unless they happen to all get zerg randomly (in which case, you're fucked). If you see zergs x3 on the loading screen...you know what to expect. I'm not saying you would win the fist time you encounter this, but with some tweaking to your build, it can probably be countered.

    Shared unit control isn't particularly news. I'm pretty sure most people do it in 2v2 games as it help both micro and macro greatly. I dont know how many games we won because of it, but it often happen

    About this being lame, being able to rush with zergling doesnt allow me to improve as a players. All I want is to become better, and strategy like this get old fast.

  5. #1045
    Sea Torques
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    anyone playing right now? I need someone(s) to play with! 2v2 3v3 4v4 yes plz

  6. #1046
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    Quote Originally Posted by euph View Post
    anyone playing right now? I need someone(s) to play with! 2v2 3v3 4v4 yes plz
    I'm going to log on in 10 minutes, going to PM you my e-mail if you want to play in a bit.

  7. #1047
    Sea Torques
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    okay ill be on

  8. #1048
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    Can you give me your e-mail or adds me, Im online on bnet, and cant add you ;s

  9. #1049
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    Sent you my e-mail also Kay if you're up for some 2's

    Also sent you my e-mail euph. Be sweet if we could get some arranged 3's going.

  10. #1050
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Why am I so fucking bad at this, sigh

  11. #1051
    Caesar Salad
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    Just got home if any one has room for an extra =D

  12. #1052
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    Quote Originally Posted by Maguspk View Post
    An interesting meta-result of people expecting this build when they see 3 zerg players is you are now afforded the unique opportunity to tech very hard. They will be getting static defenses in fear of the imminent rush, while you work on a big economy and expanding very early and perhaps lightly harassing to keep them investing in the static defenses. While they waste econ on defense, you are teching hard and setting up for a mid game which you will not lose since you have planned for it since the start. GG. I am digging the triple zerg.
    100% agreed on this. If 3v3 7pool becomes commonplace enough it just gives us the opportunity to tech Muta/Hydra and possibly BL while they're still sitting on their defense, which is just a retardedly easy win.

  13. #1053
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    Im improving a lot, but most of my best builds involve a quick pool then go for the expo during a harass, while most people say a FE build is the best for zerg. Can anyone recommend some ways to maintain some D while going for a FE? What seems to be my biggest issue with a zerg FE build is that I always feel so vulnerable until I get my second hatch up and running and then I start working on a substantial army, which leaves me pretty much fucked if anyone tries a harass.

  14. #1054
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    Quote Originally Posted by Flarega View Post
    Im improving a lot, but most of my best builds involve a quick pool then go for the expo during a harass, while most people say a FE build is the best for zerg. Can anyone recommend some ways to maintain some D while going for a FE? What seems to be my biggest issue with a zerg FE build is that I always feel so vulnerable until I get my second hatch up and running and then I start working on a substantial army, which leaves me pretty much fucked if anyone tries a harass.
    Gotta scout. You need to be very skilled to handle a FE if they move to harass you, if you scout that they are teching, grab it, if you scout unit production, then obviously don't FE unless you think you can get it up and running without delaying sufficient unit production to hold off a push. FE is a huge gamble if you aren't sure what your opponent is doing because as zerg we have to slow our unit production in order to saturate a base with drones.

  15. #1055
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    I usually send a drone @9 supply, is that too early?

  16. #1056
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    Quote Originally Posted by Flarega View Post
    I usually send a drone @9 supply, is that too early?
    Dem overlords, gotta continually be scoutan so you know when you need to stop setting up your expansion and make units.

  17. #1057
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    Quote Originally Posted by Ferien View Post
    100% agreed on this. If 3v3 7pool becomes commonplace enough it just gives us the opportunity to tech Muta/Hydra and possibly BL while they're still sitting on their defense, which is just a retardedly easy win.
    Or they could send a single drone to scout for everyone. If you see the 6 pool, you know what is otw.

  18. #1058
    GRT
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    I don't like FE with zerg... it's not that much of a economic advantage imo. I usually get early gas and go for speedling research asap, then depending on my scout info I expand during the research or forgo FE, build a bangling nest, and go for the kill. Most people expect zergs to FE and sometimes get totally surprised by the banglings.

    [email protected] again if anyone wanna add me for some games

  19. #1059
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    Quote Originally Posted by Flarega View Post
    I usually send a drone @9 supply, is that too early?
    I usually send mine at 13-14. It depends on your preference really. Some people like the extra minerals and you can pretty much assume he's going normal builds (Racks into Factory or Gateway/Cyber) crap like that. I remember reading there's a sweet spot for scouting but I'm not sure exactly when. As for me I tend to do it right around the time my main unit production building is about to complete (S. Pool/Racks/Gateway) etc.

    Quote Originally Posted by Norellicus View Post
    Why am I so fucking bad at this, sigh
    The learning curve for this game is really brutal. You start out more or less okay when you and your opponent are both fresh to the game. You make a giant army of whatever you decide to make and duke it out. You start having to deal with things like Proxy and Harass and then pretty much it just gets incredibly stressful when you need to spend your money more carefully, micro units better, get a better army composition. Sometimes stupid strategies like MMM Ball (Marine/Medic/Marauder) just own anything you throw at them and I hate how difficult it is without Fungal Growth or Colossi, both of which are pretty late tech and very easy to deal with if you split your army right.

  20. #1060
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    The key really is to harass before they get that MMM ball, and if you cant win through that alone then you've at leasted delayed the game long enoughthat your hiigher tech units are out to deal with combos like that.

    Every game that ive lost this week has been due to not harassing enough, mainly againt zerg opponents. Cant stress enough how important harassing is.

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