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  1. #1841
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    Quote Originally Posted by altwight View Post
    if you don't know when to GG then... yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
    nough said.

  2. #1842
    GRT
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    not everybody has maphack and know exactly how bad of a situation they are in after losing their army ok?

  3. #1843
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    Quote Originally Posted by GRT View Post
    not everybody has maphack and know exactly how bad of a situation they are in after losing their army ok?
    if you don't know what your opponent is doing then you really need to learn to scout. totally not being a dick, passing along very very helpful information. sac an overlord lift off one of those buildings you aren't using and get the scout off with it.

    if you don't check expansions then you should. if you see 5 saturated expansions to your one with main mined out and you just lost your entire force, GG and save the guy who just roflstomped your ass the trouble of being in a prolonged game.

  4. #1844
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    Quote Originally Posted by Kaylia View Post
    Nerf the fucking magic box. What the fuck can you do against mass muta...I just cant beat a good zerg late game.
    Whenever I see them massing mutas as toss, I just ignore the fuckers and make immortals, then go and rape the shit outta their base. I've been in a bunch of muta games where I had 1 pylon left when I destroyed their last building.

  5. #1845
    GRT
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    Quote Originally Posted by altwight View Post
    if you don't know what your opponent is doing then you really need to learn to scout. totally not being a dick, passing along very very helpful information. sac an overlord lift off one of those buildings you aren't using and get the scout off with it.

    if you don't check expansions then you should. if you see 5 saturated expansions to your one with main mined out and you just lost your entire force, GG and save the guy who just roflstomped your ass the trouble of being in a prolonged game.
    wait, so if you are that good at scouting his bases, how are you getting "roflstomped" in the first place?

  6. #1846
    GRT
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    so lemme get this straight: you are constantly scouting, is always aware that your opponent is expanding more than you, is building more unit producing structure than you, and yet your army still gets roflstomped by him, and that's how you know when to GG?

    man, looks like you also know how to get outplayed like no other every time you lose; were all the games you lost played against Idra? cuz if so, you might as well GG right off the bat to save the guy the trouble of being in a prolonged game

    or GG after saying GLHF, since you are so courteous

  7. #1847
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    Well, it's not uncommon to have an observer, phoenix or viking scout late game and see your doom.

  8. #1848
    GRT
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    wow, and you didn't use those to scout earlier than late game? what a nub

  9. #1849
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    You don't always have them, and you don't always want to leave your base if they are keeping the pressure.

  10. #1850
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    man, altwight is gonna roflstomped you cuz he understands it's important to scout! lawlz

  11. #1851
    GRT
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    or he'll gg when your army moves out, either one

  12. #1852
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    i have lost track of what GRT is talking about honestly.

  13. #1853
    GRT
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    i'm talking about your great manners

    need more people like you on bnet, i love free wins

  14. #1854
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    Speaking of strategy I have no idea as zerg how to stop turtling terran and protoss.

    I did a 1v1 on scrap station and lost to a protoss who walled in with cannons behind and too his natural. I too my expansion too but then he attack with a full force and storm and just raped me. Not sure how to counter that.

  15. #1855
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    Quote Originally Posted by Syntex View Post
    Speaking of strategy I have no idea as zerg how to stop turtling terran and protoss.

    I did a 1v1 on scrap station and lost to a protoss who walled in with cannons behind and too his natural. I too my expansion too but then he attack with a full force and storm and just raped me. Not sure how to counter that.
    When I'm turtling myself, it's always a mixture of ultralisk and infestor that get me.

  16. #1856
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    Quote Originally Posted by Syntex View Post
    Speaking of strategy I have no idea as zerg how to stop turtling terran and protoss.

    I did a 1v1 on scrap station and lost to a protoss who walled in with cannons behind and too his natural. I too my expansion too but then he attack with a full force and storm and just raped me. Not sure how to counter that.
    broodlords.

  17. #1857
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    Broodlord are too easily countered by viking if the terran is smart. On protoss, idk, I havent seen them much.

  18. #1858
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    My plat experience: (note: i have a huge disposition to go hydra/muta sorry it is just the way i work. I also play random so my zerg play is not diamond+ quality. this works for me though)
    #1 tip First you need to surround their base with overlords so you know when stuff is coming out. I suggest turning these to overseer's. changelings work if they are balling their units.
    #2 you will always win if you bleed them out. NEVER try to break their base with your real army. you may play more 40 min games but you will win. (if you try to break and fail you will generally loose)
    #3 When you spy a turtle go muta asap. you can harass and stop their air harass if they choose to do this.
    #4 Turtleing Vs zerg is probably the worst race to do it with. Remember to keep your queens busy and you can pump out a new army in 30 seconds. no other race can do this.

    Protoss: most wont push out til ~125-150 cause they wana rofl stomp you. So you use your econ to your advantage. I generally go 6+ hatch and use 2 of those to pump out speedlings 24/7 and send them in waves of 20+ to their death. They will do dmg and they will keep their army somewhat pinned. your econ should be such that trowing away this much minerals means nothing but adding a cannon costs the toss dearly. This also generally makes them build colasi which are cost ineffective vs your real army (i generally go hydra/muta/ultra combo). When they push out you should be able to stop it with your army then mop up their base.

    Terran: These are tricky since it is really hard to predict a push from them (can't wait for siege nerf). Dont put any of your buildings near/in your main base. if they cant see what you can make it makes it that much harder for them to counter
    If they are stupid: If they have no observers & mass siege: build ~12-20 roaches w/ burrow and tunneling, make ~20+ speedlings ~10 banelings. Send your roaches next to the wall. unburrow one. the siege will generally almost kill the wall repeat this 2-3 times (thew will sweep after the 3rd. 2ed they still don't know wtf). once the wall is out flow into their base with the sea of zerglings/banelings/roaches with the wrath that would make Poseidon jealous and take what you can.
    Smart: mass 3/3 muta and build some ultra to occupy the ground forces along with some infestors (fungus MMM NP thors). If they go viking you win due to the fact you can reinforce 2-3 times faster then them and ultra/muta/infes will shit all over their ground. Micro is very important here and can cost you the game so be careful.

  19. #1859
    Nidhogg
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    what is food a term for?

  20. #1860
    Relic Weapons
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    if it is referencing WC3: supply.

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