How the hell can Ibuki possibly be good in SF4?
She had a heavy reliance on launchers in her mixup game as well as moving around in the air, neither of which are strong in SF4's metagame.
How the hell can Ibuki possibly be good in SF4?
She had a heavy reliance on launchers in her mixup game as well as moving around in the air, neither of which are strong in SF4's metagame.
She can't be, game needed more bitches though.
Because they can't change characters to make them actually usable.
Shut up, she's gonna suck ass. Just like makoto.
Shut up, she's gonna suck ass. Just like makoto.
http://www.youtube.com/watch?v=gI7O3sd_tCs
Oh God what did they do to Dudley's voice?
AND LOOK AT THE SIZE OF THOSE FUCKING HIPPOS.
dudley's voice is unacceptable
These are fucking terrible too. What the hell?
Ibuki and makoto have voices that at the very least make sense.
Wtf, makoto punches people in the dick/vag for her ultra
Okay the sayonara was terrible
http://www.capcom.co.jp/sf4/character.html
Can see all the ultras there if you care to.
I've seen everyone's ultras except makoto's second.
They're both super arts from 3.
....Which is fucking pathetic, because I bet the combo following Ult2 is gone, now.
Makoto will be fine. Her metagame relied on her landing her command grab and playing her felt exactly like it was ST, only with parries being added as an approach tactic.
And what the fuck at her actual super being SA3. Fuck that, I'd rather burn my meter on ex grabs, then.
Well there's your answer.
• She can Super Jump like C. Viper and apparently Cancel some of her normals with her Super Jump as well.
seichusen-godanzuki is like 20x less cool in SFIV... wtf
You're just hating.
Nah, the camera zoom and the force of the person (it doesn't make that loud BOOM on impact) falling make it look pretty lame