Revent Wings was a so-so game in my opinion, it was fun for a while but after you build up your army you can basically just sick them on the main guy you have to beat and go afk. Just not my style I guess, still was a good game none-the-less.
Revent Wings was a so-so game in my opinion, it was fun for a while but after you build up your army you can basically just sick them on the main guy you have to beat and go afk. Just not my style I guess, still was a good game none-the-less.
Character development in Revenant Wings was better than in the main game, and that's not really a glowing recommendation.
My problem with 12 was always that Vaan is a spectator. If they hadn't tried to go in two directions (political drama AND high fantasy save the world romp), it could have been a lot cleaner. Vaan does nothing in the -story- after the prologue. If Ashe had been the main character from the beginning, there could have been a more direct political story -- you, playing from the perspective of someone actually in a position to deal with the major forces at play. There could still have been the Fantasy elements, I thought the Occuria were an interesting idea (even the corrupted one; hell, that gave us possibly the best character, Evil Cid). If you're going to make a Luke Skywalker character, you have to give him a Darth Vader -- Vaan has nothing like that, nothing to keep him attatched to the story except tagging along (even Penelo has the little Arcadian prince as a friend to keep her involved). The game had its moments, but the focus was fucked from the get-go.
How does anyone even praise FFXII's story-line? The majority of characters were cardboard cut-out builds of a stereotype that can be easily interchanged with one another. A plot fails horribly when you root for the antagonist more then you do your own characters in my opinion.
Not that this changes anything, but there is no resurrection spells in the FF universe.
Raise raises you from unconsciousness, but once you're dead, you're dead.
Notice in every single game in the series it states either you went unconscious or that raise lifts you from unconscious/down status?
Just saying that when you die, you die, and in all strangeness it's one of the few things S/E has been really consistent about, there's a reason you didn't just throw a phoenix down on Aerith and move on.
Don't click link in spoiler if you like your free time.Spoiler: show
lol he didn't die though... the fact that someone is trying to connect dots to make it appear as if the story was originally designed by the writers so that Squall dies at the end of the first CD1 and everything else is his imagination, doesn't make it right. Neither is the Ultimecia=Rinoa theory (which, again, makes a lot more sense than Squall actually dying at the end of the first disc..)
Squall has a vivid fucking imagination if the game past disc 1 was a dream. Besides that, dead people don't dream.
Sure, but FFX isn't FFVIII, so that much doesn't really matter lol
A valid point. Curses.
Squall dying makes perfect sense, the whole hypothesis is sound, the issue being you can't prove something as ethereal as "The writers intentions"...without...you know...asking them directly.
As for meteor vs icicle? Well, why would a sword thrust kill you then? You simply have to accept that justification for death cannot exist within the scope of the game's combat system...
Because every death in FF happens in a cutscene... Kinda like Squall..., just sayin.
So a sword through the back causing permanent death isn't strange but an icicle through the front is? Death in FF is a plot device. It happens when it's supposed to happen, not when it's logical.
Dying people do. See:Spoiler: show
It's a pretty damn long dream for a guy that just got an icicle go in and out of his chest, and is rapidly falling to the floor from pretty high up...
just saying..
edit: and yeah, talk about a vivid imagination... he dreams in his dream too, since he dreams about laguna as well.