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  1. #421
    Salvage Bans
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    Dec 2007
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    868
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    FFXIV Character
    Seamus Sunder
    FFXIV Server
    Balmung
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    Phoenix

    Quote Originally Posted by Indalecia View Post
    I'm gonna set myself up for this one but:

    How much hate does chivalry give?

    Nvm, I see what your saying.. ill still leave the question in , cause im curious
    Well if I ever bought a Hades +1, the problem will be solved. But I don't use my PLD enough to consider dumping 1.2m for 1 more enmity :s.

  2. #422
    Hydra
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    Sep 2009
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    3
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    Siren

    Quote Originally Posted by noodles355 View Post
    not good either.

    Unless you count "thank fuck it didn't get any worse" as good.
    It's an improvement for drk zerg.

  3. #423
    Relic Weapons
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    Mar 2009
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    324
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    4
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    Quetzalcoatl

    If it were like 30 HP it might be substantial enough to celebrate, but 9 is like whoopty fucking shit in my book.

  4. #424
    rog
    rog is offline
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    Quote Originally Posted by Isawa View Post
    I have another Attila's with Enmity+ that I use for JAs and such, wouldn't this cause a problem because spellcast wouldn't be able to differentiate between the two?
    <if spell="chivalry">...?

  5. #425
    CoP Dynamis
    Join Date
    May 2008
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    296
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    4
    FFXI Server
    Cerberus

    He's asking how spellcast would differentiate between two different Attila's Earrings, not how to make a rule for Chivalry. lol

  6. #426
    E. Body
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    Phoenix

    I don't think there's a way for normal or Windower macros to differentiate between two items with the same name (people trying it with stuff like Fay staffs for smn, one for idle, for one pacts, game just macro'd random ones in). I doubt there's a way for Spellcast too either.

  7. #427
    CoP Dynamis
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    Aug 2008
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    265
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    FFXI Server
    Caitsith

  8. #428
    Sea Torques
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    Jul 2009
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    679
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    Leviathan

    http://static.ffxiah.com/images/ss/m...301vbMs155.png

    I spotted this in Bastok last night. Goodbye Sorcerer's Belt (+Macc is one of the possible augments here)?

  9. #429
    Sea Torques
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    Cerberus

    I actually use the HP+20 on Sorc belt to proc Sorc Ring. Enmity is also never something you want to add to your BLM. I'd stick to Sorc Belt personally.

  10. #430
    Sea Torques
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    Leviathan

    Quote Originally Posted by Saithorx View Post
    I actually use the HP+20 on Sorc belt to proc Sorc Ring. Enmity is also never something you want to add to your BLM. I'd stick to Sorc Belt personally.
    You do know it doesn't have to have +enmity mods on it, right?

    INT +1~5
    MND +1~5
    CHR +1~5
    Magic Accuracy +1~4
    Enmity +0~3
    Spell Interruption Rate -1~3%

  11. #431
    Sea Torques
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    Cerberus

    Oh... I see. Yes, if you didn't get + enmity and got magic accuracy, that could be pretty awesome. How come it doesn't say that INT can go up to 6 in your quote?

  12. #432
    Sea Torques
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    Leviathan

    The maximum attribute values, as well as the chance of receiving high-attribute augments have been increased. The chances of receiving augmented items as a reward have also been raised.
    From update notes ^^

  13. #433
    Sea Torques
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    Jan 2008
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    562
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    Murdock Siren
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    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Uther

    Quote Originally Posted by Jado818 View Post
    saw this on a ninja named athnas while waiting to do the new wotg missions

    http://i41.tinypic.com/1yk0eb.jpg

    not bad
    yeah saw this last night too, think I was the one who pointed it out, didn't care to take a pic tho. thx for posting it.

  14. #434
    Sea Torques
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    Cerberus

    Quote Originally Posted by Cymmina View Post
    From update notes ^^
    Cool. I'm not going to go out of my way for the key items, but if I happen to turn one in and get something good, great. Maybe they increased that fettle belt to allow more haste...

  15. #435
    Salvage Bans
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    Dec 2007
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    Seamus Sunder
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    Balmung
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    Quote Originally Posted by Kouu View Post
    He's asking how spellcast would differentiate between two different Attila's Earrings, not how to make a rule for Chivalry. lol


    Quote Originally Posted by Dooom View Post
    I don't think there's a way for normal or Windower macros to differentiate between two items with the same name (people trying it with stuff like Fay staffs for smn, one for idle, for one pacts, game just macro'd random ones in). I doubt there's a way for Spellcast too either.
    That's what I assumed, but it's always better to ask if unsure.

  16. #436
    Bagel
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    Aug 2008
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    1,419
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    6
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    Lakshmi

    Quote Originally Posted by Dooom View Post
    I don't think there's a way for normal or Windower macros to differentiate between two items with the same name (people trying it with stuff like Fay staffs for smn, one for idle, for one pacts, game just macro'd random ones in). I doubt there's a way for Spellcast too either.
    To make fact, no, there is no (currently) known way to do this. Even attempts to change via .dat of inventory just leads to changing ALL with that name.

  17. #437
    Banned.

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    Quote Originally Posted by Cymmina View Post
    http://static.ffxiah.com/images/ss/m...301vbMs155.png

    I spotted this in Bastok last night. Goodbye Sorcerer's Belt (+Macc is one of the possible augments here)?
    All we need now is haste +6% fettle belt, re-doing that mission over and over is not more stupid, and definately not less time consuming that camping KA. Plus, ipewp. Now this esprit belt can be awesome magic accuracy wise if you are lucky.

  18. #438
    E. Body
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    Phoenix

    http://img708.imageshack.us/img708/2...0325005056.jpg

    Didn't know that was possible; str on a str ring. Belt was MMM one, had mnd+2, MDB+1, Fast Cast+1.

  19. #439
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    From final ACP Fight

  20. #440
    Banned.

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