
Originally Posted by
mdkuser
your example is quite irrelevant, because if those 1 store tp give you +0.1 tp per hit, then they will add up in the end to more than one TP, and give you 100.. as long as you need more than 10 hit to reach 100 which is the case for mnk, thf, nin, war/nin..
The he point is making, again, is that reasonning in terms in hits till 100 is stupid for multi hit jobs, because the same number of hits could lead to 10 rounds ( bad luck) or 4 rounds ( good luck)... and it's the number of rounds needed to reach 100 tp that matters, when you calculate WS frequency ( = time delay until WS).
Now if you want real numbers, here goes: full usukane monk using 19 stp on melee ( brutal rajas), 12 on ws, with destroyers. monk/nin with 15% kick attack rate, and 95% accuracy. after considering all possible sequences of double attacks and kick attacks, and possible tp returns from asuran fists, you get an average number of rounds till 100 TP of:
7.364520 ( ive got a formula)
if you add one more store tp on you melee build ( 20 stp), one stp did nothing, simply because it does not change the TP you get per fist ( this is a coincidence): still 4.8/fist
7.364520
now if you use the carapace gorget ( or white thaltum)
7.019792 rounds: 2 stp saved you many attack rounds.
Improvements: 7.36/7.02=+4.8% ws damage. it is much more than +2% predicted because 21 stp is a special tier where the roundings and all the numbers work well together to "double up" the effect of store tp.
now look at another case: 25% haste old school monk with mediocre store tp build: only brutal earring, no rajas: 1 stp during melee, zero during ws.
8.76 rounds till 100 TP.
Ungimp him and give him rajas:
8.30 rounds.
improvement: 8.76/8.3=+5.6% ws dmg.
There are special stp Tiers where stp does nothing because it doesn't modify your TP return ( e.g. 20 STP), but they are compensated by Tiers that give double up bonus: 21 stp.
the previous tier is is 16 store TP ( = full usu +brutal+white thaltum), this can also be computed: the jump from 14 to 16 store is +5% ish ws frequency also, while 15 >16 is nothing etc..