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  1. #1361
    Puppetmaster
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    Quote Originally Posted by Wakabo View Post
    Gimp, but that would hurt a 6 hit.
    With Usukane Body/Feet/Rajas/Brutal/Sword Strap, that's a pretty badass augment actually.

  2. #1362
    Banned.

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    Quote Originally Posted by dantes View Post
    With Usukane Body/Feet/Rajas/Brutal/Sword Strap, that's a pretty badass augment actually.
    Sorry not every sam has usu. I like to think outside the box.

  3. #1363
    Campaign
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    Odin

    Quote Originally Posted by Wakabo View Post
    Gimp, but that would hurt a 6 hit.
    Quote Originally Posted by Wakabo View Post
    Sorry not every sam has usu. I like to think outside the box.
    Blanket statements are blanket.

  4. #1364
    jmc
    jmc is offline
    BEAHCAT
    BOSTON'S FINEST

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    FFXIV Character
    Mith Lothaire
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    Gilgamesh
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    WoW Realm
    Cenarius

  5. #1365
    MOOSE VOUCHER
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    Fenrir
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    Tichondrius

    That Warwolf belt is bad, but interesting, cause I thought the only haste augment was from ASA final fight key (Also waist)

    Doesn't mean shit really unless you can get 4+ on it (Which you can with ASA key) but is still interesting.

  6. #1366
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Highest on a Warwolf ive seen is +3. I think it's safe to say 4-5 are in the realm of ASA onry.

  7. #1367
    Banned.

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    The belt is good for unstacked Sneak Attack! lol.

  8. #1368
    Banned.

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    Oct 2009
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    One of my lucky LS buddies got +3 evasion and +2 enmity on a Forager's Mantle, pretty nice considering he has NIN leveled. I lost the pic when I cleaned out my screenshots folder.

  9. #1369
    the whitest knight u' know
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    FFXIV Character
    Miya Kai
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    Excalibur

    Emerald Ring
    HP+8
    VIT+1
    INT-1

    come onnn

  10. #1370
    Ridill
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    Quote Originally Posted by ClarkSammich View Post
    If I remember correctly, Miruto is some eccentric, rich as balls Taru F.
    I think she used to ballista on 72RDM with octave/kraken and such.
    that would be one of the funniest things ever to watch... i wonder how that would do for drk zerg @ 72 lol Dx

  11. #1371
    Sanoske
    Guest

    Quote Originally Posted by Dantrag View Post
    that would be one of the funniest things ever to watch... i wonder how that would do for drk zerg @ 72 lol Dx
    Isn't there an 8hit per round max or something like that? So Im pretty sure it would be kinda pointless.

  12. #1372
    Bagel
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    Lakshmi

    Quote Originally Posted by StevenW View Post
    One of my lucky LS buddies got +3 evasion and +2 enmity on a Forager's Mantle, pretty nice considering he has NIN leveled. I lost the pic when I cleaned out my screenshots folder.
    Nothing but a terrible compromise. If you are in a situation of needing enmity, you'd be using Cerb/+1/Toreador's Cape. Most situations of meleeing will require Cuch mantle for A- NIN

  13. #1373
    Old Merits
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    if the average hits is less than 4/hit, and adding a second weapon less doubles the delay exactly, it is worth it

    kc/oc would satisfy both i think

  14. #1374
    Bagel
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    Quote Originally Posted by Chen View Post
    if the average hits is less than 4/hit, and adding a second weapon less doubles the delay exactly, it is worth it

    kc/oc would satisfy both i think
    But you have to think about more than just double delay / double number of attacks. While /NIN will allow you to calculate for dual wield, effectively lowering delay, you have to think about the 5% haste lost from not being able to /DRG, and the fact that haste has drasticly increasing returns near cap, unlike dual wield.

  15. #1375
    Flowery Twats
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    Does DWing Octave/Kracken limit the number of rounds per hand? or just the total?

    For example, if the max number of hits per round is 8, then what happens if you hit 8 strikes on your main hand? Will you not attack with your offhand?

    Or is each hand reduced to a max of 7 hits?

    Or is the 8hit cap worked out as max 4hits per hand if dual-wielding.

    If it's the latter then surely you;re DWing two 1-4 hit weapons instead of one 1-8 hits, which is the same average numbers of round (4) with just more delay.

    If it's limited to 7hits per hand (in order to always allow at least 1 offhand hit, then how is that calulated? Is it done:
    First hand: Chance at 7 hits, Second hand: limited to just 1 because of the 7 chances on the main hand.
    Or
    First hand chance at 1 hits, Second hand: limited to 7hits minus the number of hit attempts on main hand?

  16. #1376
    Bagel
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    Quote Originally Posted by noodles355 View Post
    Does DWing Octave/Kracken limit the number of rounds per hand? or just the total?

    For example, if the max number of hits per round is 8, then what happens if you hit 8 strikes on your main hand? Will you not attack with your offhand?

    Or is each hand reduced to a max of 7 hits?

    Or is the 8hit cap worked out as max 4hits per hand if dual-wielding.

    If it's the latter then surely you;re DWing two 1-4 hit weapons instead of one 1-8 hits, which is the same average numbers of round (4) with just more delay.

    If it's limited to 7hits per hand (in order to always allow at least 1 offhand hit, then how is that calulated? Is it done:
    First hand: Chance at 7 hits, Second hand: limited to just 1 because of the 7 chances on the main hand.
    Or
    First hand chance at 1 hits, Second hand: limited to 7hits minus the number of hit attempts on main hand?
    With dual wield, you are forced a hit on the second hand, limiting the first to 7, yes

    Edit: As for the rest, no idea!

  17. #1377
    Flowery Twats
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    And I guess on top of that your offhand can still proc 1-7 times depending on hit attempts on mainhand? Or is it something silly like even if you only get a 4hit proc you're offhand is still limited to one hit as you "could" have gotten 7 hits?

  18. #1378
    Bagel
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    Lakshmi

    Quote Originally Posted by noodles355 View Post
    And I guess on top of that your offhand can still proc 1-7 times depending on hit attempts on mainhand? Or is it something silly like even if you only get a 4hit proc you're offhand is still limited to one hit as you "could" have gotten 7 hits?
    Single hit from main hand -> 1-7 from offhand. Tested with KC/MKris on RNG, still could get multiple swings on offhand when KC didn't proc 7.

  19. #1379
    E. Body
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    Phoenix

    Weskit with +18 fire resist. Starting to think SE removed INT+6

  20. #1380

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