Very fun game.
100% Rush
Attacker:
Assault
Medic
Defender:
Engineer
Add me, 360.
Very fun game.
100% Rush
Attacker:
Assault
Medic
Defender:
Engineer
Add me, 360.
I will add the few of you that are on ps3 :D I play with some good people that know how to play. Would be cool to have most of the team good players so we can smash on fools!
I started playing BC2 on PS3 yesterday and I play that exclusively now. Anyone can feel free to add me on PSN.
I'm currently working on Medic unlocks after finishing the Recon ones yesterday.
I need fellow 360 fags to play with, its no fun destroying people if no one can talk ; ;
Play on the PC. Does anybody else feel like the interface, character control is delayed just a little bit?
Lol...found a guy last night that I started to play with (PS3) and he was rank 44, and was under 200 on the leaderboards. So we started talking and shit and he was talking how much he rapes, blah blah blah. So as the night went on, I realize all this guy does is spam the Conquest map with the choppers on each end (the desert map).
He has like 4k kills with it.... I told him to get the fuck out of here with his misleading rank/leaderboard ranking. Hell on that map I can go like 30+/0 really gd easy. Its not that great of an achievement, lol.
Xbax - Hempbisket - Add me I suck balls though just got an xbax and I miss my mouse in these fps.
Changelog for this weeks patch. If they fixed the m60, the game will now be perfect. Fingers crossed. Also, bolded awesome.
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R7 client changelist.
* MP – New Server browser
* MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP – Crash fixes relating to ALT+TAB at different times throughout the game
* MP – Hang fix when trying to connect to a full server multiple times
* MP – Deletion of soldiers now possible through the account pages in game
* MP – Removed screen flash during loading
* MP – Added support for colour blind players
* MP – Fixed crashes relating to faulty server banners
* MP – Servers closing during connection no longer cause the client to hang
* MP – Auto team swap reflects correctly in the scoreboard
* MP – Fixed scoreboards when switching teams before spawning
* MP – Rush scoreboards fixed
* MP – Veteran ranks no longer display as “12”
* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP – Logout/Login button correctly reflects the player status
* MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
* MP – Isla Inocentes welcome message on the loading screen now fits the text box area
* MP – Reduced the brightness in Russian vehicles
* MP – Medic gadgets now display correctly if the defib is not unlocked
* MP – Server filter options are remembered
* MP – Punkbuster filter now works as intended
* MP – Scroll bar no longer overlays the Join Server button in the friends list panel
* MP – CANCEL server refresh is implemented
* MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP – The chat no longer displays the incorrect player name when appearing
* MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP – FoV no longer causes the UAV station to rotate
* MP – Fix to correctly display the unlock progression at the end of round
* MP – Chat functionality will no longer freeze after writing a partial message at the end of round
* MP – One account can no longer connect to the same server multiple times
* MP – Squad Death Match is correctly named during loading
* MP – Server browser no longer gets a bad FPS when filtering Conquest
* MP – Server info banners correctly clear between displays
* MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP – Correct camera collision for vehicles' heavy machine gun
* MP – Game no longer crashes if the player sends a message in the loading screen
* MP – Trying to join a full server no longer causes the game to hang on Please Wait message
* MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP – Kit/gadget loadout saved between sessions
* MP – Window on static guns is now transparent on DirectX 9 systems
* SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP – Fixed a crash after the “Upriver” mission end cinematic
* SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
* SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
* SP – Fixed hang after “Storm Cockpit” objective
* SP – Changed melee attack raycast to be detailed
* SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
* SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Here is the R10 Server changelist
* Punkbuster is required ON for ranked servers
* Ranked servers cannot be started with a password
* Autobalance message goes to text-chat instead of in the middle of the screen
* Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
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m60 fags piss me off (me and countless others)
but I think CG fags piss me off more
The knifing the fence against the building was funny as shit, so I'll be sure to get all of it I can on PS3 before this patch hits consoles.
I've never used a semi-auto in a FPS MP before, but the AN assault gun is the remedy to M60 fags, and is becoming my main gun for sure.
What's up with the M60?
I haven't played as medic in a while since I maxed it out.
It's overpowered.
medic is fun but nothing beats AT mining a street that the enemy keeps driving over, over and over and over. <3
Its basically a chain gun sniper rifle. The range on it (and the power it sustains over any distance) is insane. I use it when I'm raging at some team.
AT mines are fucking God tier. Nothing beats just walking around, hearing a boom, and getting ~300 pts from a tank rolling around not paying attention.
So after this update hits consoles I wont see 90% of medics all using the same gun?
My only beef with M60 is its a 100 clip assault rifle in terms of damage and range. Be nice to see some more XM8 LMGs kicking around. Was always my fav gun in Bad Company 1.
MG36 is where it's at, since you don't need optics :D.
i love AT mines too, best ninja tank killer evar!
about the M60 though, i was getting mowed down with it one day when i was really low lvl and i was raging for a while during that game and wanted to know why it was so strong, but once i unlocked it and matched it with magnum ammo that gun is a beast lol. i agree its way overpowered at long range but if i can see u i should be able to kill u right? i only run medic if there arent many on my team/we need it at that point etc. but i swear my xp doubles when i use it all game and just post with some people and drop packs everywhere, and reviving on defense is mad xp too.
now to talk about the GOL lol, that gun is my staple gun right now and i dont even use magnum ammo anymore, but when i was using it i got some lucky 250 marksmanship points and that gun is so accurate with headshots i've held a 45% acc. with it, including shooting at people running cause its fun seeing people start running and drop from a headshot before they even know whats going on haha
I can't stand having my vision reduced so much though, everything outside of the scope is blacked out. That and there isnt a lot of good Spec 1s to replace Red Dot. Moving faster only gets me ahead of the guys i supposed to heal and revive, and extra healing range seems pointless since people needing health will sit directly on the med box anyway.
I've always used the G3 (Tommy Gun before it.) and did farely well. Personally can't stand LMGs no matter how "good" they are. If I get pissed off I switch to the M14 and go to town.