How the FUCK can I get water vehicle kills? I know the Isle Inocetes rush map with the boats, but other than that I have no idea. Not to mention, the gun on that boat is fucking terrrrrrrrible.
Its the last pin I need ><
How the FUCK can I get water vehicle kills? I know the Isle Inocetes rush map with the boats, but other than that I have no idea. Not to mention, the gun on that boat is fucking terrrrrrrrible.
Its the last pin I need ><
http://www.g2play.net/store/Battlefi...d-Manager.html
Bad Company 2 download for $26.99
Question... I read about a glitch where Magnum Ammo will lock up and you can't unlock it... Well my game just froze and I'm coming up on 15 (currently 14) which is Magnum ammo. When I came back to the game, in the weapons menu, Magnum Ammo doesn't have a "level to unlock" icon, it just sits there greyed out and 0 stats. Should I be worried about hitting 15? Should I play a different profile?
If you're good at sniping, if you sit in the back of a boat(like the passenger), it counts as a vehicle kill. Only real problem is other snipers pretty much always look out on the coasts for snipers on that level. Note, I don't really know anything about achievements sine I pretty much play on different tags and don't really worry about them, so sorry if you're talking about something else.
I also have a question for Recons. What's the best bolt-action sniper, including the Magnum Ammo. I just got the M95 and I love it, but the damage chart shows that magnum far body shot is 98.8, meaning a 2shot kill (I've heard that this pair is a one shot kill though). Can anyone confirm or deny that? What are your preferences?
Patch is up~
[edit] New server browser rapes.. finally. I'll try to feel out any balance changes.
http://blogs.battlefield.ea.com/
According to the blog, the M60 was finally nerfed. Among many other weapon changes.
Some highlights:
Nerfed the range on the 40mm shotgun too. That was my favorite sniping too.
Nerfed the mortar strike but lowered the cooldown time.
Motion sensors upped from 2 to 3. Me likey.
Mag ammo Bolt action snipers and slug shotguns get a range nerf for hardcore balance.
I hope this patch hits PS3 soon.
I've been fucking around with the Saiga for the last couple days. Man that gun is fucking awesome.
I'm running it on Assault:
Saiga
12 Gauge Slug
Magnum Ammo
On Engineer:
Saiga
12 Gauge Slug
Extended Shotgun Mags
Edit:
I unlocked the Neosted or w/e the Bullpup Shotgun is last night. Not sure how that compares with the Saiga since I haven't had a chance to use it yet.
Update is live on xbox
I can't wait for this update to hit PS3. Squad type games are almost unplayable when the enemy all choose M60.
Precise changelog from R7 and R10.
AEK-971:
Damage is 14.3 at all ranges
XM8:
Range increased to 18 - 64m
F2000:
Damage is 12.5 at all ranges
AUG:
Range increased to 18 - 64m
AN94:
Long range damage increase to 16.7
M416:
Range increased to 18 - 64m
M16A2:
Damage is 14.3 at all ranges
ALL SMGs:
Range universally now at 18 - 42m
9A91:
Long range damage increased to 14.3
ALL LMGs:
Spread Recovery when Sighted is 5.0 per second, Minimum Hip spread increased to 2.5 and 4.0
PKM:
Long Damage decreased to 12.5, Spread Per Shot (Spray) when sighted increased to 0.5
SAW:
Spread Per Shot increased to 0.44
T88:
Close Damage increase to 16.7, Spread Per Shot increased to 0.5 (T88 and PKM are now essentially identical in power)
M60:
Damage decreased to 20 - 16.7, Spray increased to 0.6
XM8:
Close Damage decreased to 14.3, Spray increased to 0.43
MG36:
Spray increased to 0.43 (MG36 and XM8 are now essentially identical in power)
MG3:
0.0 Spread when sighted, Spray increased to 0.35
Bolt Action rifles:
Long range damage changed to 50, range adjusted to 10 - 36m
T88:
Range changed to 8 - 64, long damage changed to 25
SVU:
Range changed to 18 - 64, long damage changed to 28
VSS:
Nuttin'
M9:
Damage increased to 25 - 16.7, range changed to 12 - 42m
MP443:
Range changed to 12 - 42
1911:
Rate of fire decreased to 260 RPM
REX:
Long Damage increased to 33.4
M93r:
Damage greatly increased to 12.5 - 9.1
Thompson:
Range changed to 18 - 42m
G3:
Damage decreased to 20 - 19.5
Garand and M14:
Long Damage increased to 28
Buckshot:
Damage increased to 12.5 - 6.0, Range changed to 8 - 18m
Slug Pump Action:
Range changed to 10 - 36m
Slug Automatic:
Range changed to 8 - 64m
USAS:
Long Damage decreased to 28
Underbarrel Shotgun:
Damage decreased to 14.3, damage drops to 8.0, Range of 8 - 18m
40mm and Carl Gustav:
Lethal blast radius approximately 66% of original radius
Tracer Dart:
Speed increased to 300 (from 75)
Vehicle Reload Spec:
0.85x effect on reloading
Medic Heal Rate Spec:
15 health Per second
Marksman Accuracy Spec:
0.75x spread decrease
Motion Mine:
Stock of 3
BMD-3:
Takes 1.0x damage to front
I still prefer the M16 over AN94, not sure why.
Anyone knows why I can run the game perfectly fine in windowed mode but full screen make me crash regardless?
Win 7 x64
Running it as Admin, Vista SP2 compatibility as adviced on official forums.
I'm on PS3 if anyone wants to play.
PSN: GoreMachine
Xbox360 players, was that patch you got actually the patch that PC got? I hear it was just a Dr. Pepper DLC prep patch.
i'm on PC if anyone wants to play also =)
Soldier Name: GQ Reno