I can't wait for the patch on PS3. So sick of the M60...
I can't wait for the patch on PS3. So sick of the M60...
What's wrong with M60? I find Gustav and GL incredibly more broken/boring.
I think its more the M60's range. Its a fully automatic sniper rifle pretty much. I could tell you all kinds of kick ass stories with me and my best friend Carl Gustav though. Shits awesome on maps like White Pass Conquest to root out some fag ass squads camping houses.
While getting all my weapon bronze stars last night, I went 58-22 on the new conquest map (The one in the desert settings, from the rush map with all the tanks, forgot the name.) Was 4 on 8, so we lost naturally. It was to a point where I was just yelling barbarian style into the map as I mowed people down. T'was fun.
Yea, this. It has a ridiculously high damage rating for its accuracy and range. In Squad rush, the best teams hands down are ones with at least 2 medics, so its just a M60 fap fest.
But man, if you want broken, the semiauto and auto shotguns with 12gauge are the best sniping tools in the game. Shotgun shells don't suffer from gravity drop. Mag ammo makes it a 2-3 shot kill (although I think this was patched).
lol
FUCKING WOW. Doing this tonight holy fucking shit. I wonder if you need 2 engi's setting mines, or if 3 (from 1 guy) will do. I would probably poop all over myself if I ever seen someone doing this in a game.
That guy has quite a few videos of fun BC2 shit like that, definitely worth a watch. Makes me wish I had more than one friend who played BC2 lol. His MW2 videos are hilarious too, nothing but sarcasm and satire (I think it's satire? lol).
devolver im on ps3 and that shit looks awesome for any map lol, i really wana try it. PSN in sig
End is hilarious. Fking hate recons.
^ ive done that to the enemy snipers with C4 if i know where they keep going and i love it
Bolded good/pussy shit as relevant to me.The next release of the game client is currently in QA.
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size.
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
According to the blog, this will be coming May 11th to PS3 (WOOT) and Xbox360, and will include all of the changes found in the PC patch released 3 weeks ago, and detailed somewhere in this forum.
Something you didn't highlight that might be very interesting is helicopter pilot countermeasures. Another good one is points added after death, which has always been annoying.
This is in the blog post as well. This is the more RECENT changes to weapons, on top of the ones already listed. From what I understand, this is after testing the weapon changes from 3 weeks ago on PC, and then applying criticism.
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
40mm nerf/AN94 buff being reverted is good news. Both were overdone.
Anyone play Recon often? I just unlocked the M95 and was wondering if the damage is worth the trade off of accuracy that I get with the GOL?
Why the hate for recons?
I really hate those types of snipers.
When I snipe in a game I try to move around and conceal my spot(if possible) so a person can't see me. I did that a lot in BF2 and shot people up at random places when I was cleared for a shot.
The bombartment video pretty much are the snipers I HATE.
The Short style sniper rifles are fucking Pro-Tier. That's all I use when the situation calls for a recon. Enough power to drop someone at range, but not damning myself in some CQC