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  1. #301
    RIDE ARMOR
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    I actually did play the demo, got a good feel of the gameplay ... although COD has gotten me hooked on unlockables and customization so I was looking forward to trying out the leveling/unlock system with this game.

  2. #302
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    Smart recon players bring a lot to the table. Sadly, most snipers are more obsessed with getting more kills than assisting their team in winning. A smart recon player will call down mortar strikes on a m-com station that their teammate has recently planted a charge on and then keep their scope on that same area to make sure it isn't easily discharged.

  3. #303
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    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Reduced negative mouse acceleration
    first thing I said after I installed this game was that it needed a damn queue system.

    Thank thou Dice.

  4. #304

    Sweaty Dick Punching Enthusiast

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    If you're 'sniping' at all as recon(in the sense that you're far away moving around scoped), you fail. I don't care if you switch positions. You should be close enough to the action to bring the fucking heat via motion detectors(GAME CHANGERS), while providing a safe forward spawn-point for squadmates pushing.

    Everybody loves a good +464 point marksman headshot, had me one the other day.. as I spawned on Arica Harbor I hit someone on the hill. But that should not be your entire match.

  5. #305
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    Quote Originally Posted by Tekoa View Post
    Anyone play Recon often? I just unlocked the M95 and was wondering if the damage is worth the trade off of accuracy that I get with the GOL?
    The way I look at bolt-action snipers is that they are all the same, damage wise (even though they aren't). By that I mean its one shot kill to the head and two shot kill to the body on all bolt-action. Yes, damage rating does coming into play when you are sniping already-weakened players, but quite often, snipers tend to pick off fresh infantry. There is also a slight range difference for all bolt-actions from where they lose damage on the body from a one-shot kill to a two shot kill and the M95 has the longest range for that.

    SO, that being said, the big differences between the bolt-actions are the gravity-drop offs and the reload times between bullets. So for your question, the M95 is the slowest reload time, HOWEVER, it has the LEAST drop off from all bolt-actions, meaning headshots are easier. The M95, for me, is a long range sniper that I use with a 12x when I'm picking off fresh infantry far away. If I'm playing closer, I use SVU or GOL.

    OR you can be pro and use any bolt action with a red-dot or 4x, because gravity drop-off disappears when using those scopes.

    I don't claim to be the all-knowing expert here, so if anyone has anything to add or correct, please feel free.

  6. #306

    Sweaty Dick Punching Enthusiast

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    If I'm playing with friends(everyone wants to be assault) I'll use the VSS and abuse inf. motion mines and the retardedly low ammo count on the VSS. Either red dot or 4x scope it and play like you would any other class.

    VSS, if you don't follow the PC-derived gun charts, has DPS >pre-nerf M60.

  7. #307
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    Heck yea it does. I think it takes 3 headshots to kill, and with its insane rate of fire, that's nothing.

  8. #308

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    You want to use the GOL. Smoke trails/scope sway are lame, and the gol has neither. M95 for chopper maps only.

    Regarding the VSS, there's no reason to use it ever. There are better weapons under 'all kits' if you wish to play an assault style recon. It's only benefit is the silencer.

  9. #309

    Sweaty Dick Punching Enthusiast

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    Which gun is better than the VSS under all kits? If you mean the G3, I disagree; VSS(magnum@ 600 rpm) is 4 hit kill at all ranges while G3(magnum@ 500 rpm) is 4 hit kill close and 5 hit kill at long range and VSS has the advantage of being able to sport a 4x scope(which I personally love, friends disagree but w/e).

    Nothing else under all kits is a remotely good gun except maybe shotguns but I can't stand them w/o slug ammo and I don't like giving up my other stuff for that

  10. #310

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    I wouldn't use anything except red dot for assaulting, 4x is garbage for close encounters. 20rd clip just doesn't cut it for its purposes imo.

  11. #311
    CoP Dynamis
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    Front line recon is a blast to play. No scoping with Gol and finishing any survivors with a quick swap pistol shot just makes me feel good. I've held down flags solo on recon simply by using motion sensors to gurantee the jump on people.

    Also leading people into a building you've strapped with C4 is great fun.

  12. #312

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Celeras View Post
    I wouldn't use anything except red dot for assaulting, 4x is garbage for close encounters. 20rd clip just doesn't cut it for its purposes imo.
    Meh, I don't mind 4x scope in BC because all guns have the same sight time except for the one machine gun with a built in red dot which seems like it's higher. Completely eyeballing this, btw, but nobody's disagreed with me yet and I haven't seen people quantifying the ADS times on guns.

    20 round clip does suck but you just have to stop firing before you actually see the person die; latency/lag/etc(I'm not good with these technical terms so you'll have to bear with me) causes the person to be dead in the game before you see it. So a 20 round clip, while mathematically kills 5 people, would be able to kill a solid 3 in a row on average, imo.

    I like the gun.. nobody else does

  13. #313
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    Update is live on PS3. I officially have 3 motion senor mines instead of 2. It was a server update so there is nothing to download. I bet a lot of m60 users aren't even going to know that the m60 was nerfed.

  14. #314
    Sea Torques
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    well im happy that this update finally came to psn. i will admit to abusing the m60 tho and im happy to see its nerfed, i liked the other lmg's but the m60 was a sniper rifle with 100 bullets ha.

    i've been playing FF13 lately since i just bought that and i wana play this now with the new upgrades to everything but i havent even been able to play anything lately :/ sucks

  15. #315
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    Hurray for no longer being completely dominated by medics who were masquerading as assault/recon hybrids.

  16. #316
    I'd tap that turian!
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    So I pretty much missed out on all the patch data. Is the M60 just lulzy for the medic now? The in-game graphs still show it as a decent weapon compared to the rest.

  17. #317

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    Quote Originally Posted by Akucaen View Post
    So I pretty much missed out on all the patch data. Is the M60 just lulzy for the medic now? The in-game graphs still show it as a decent weapon compared to the rest.
    Still the best LMG.

  18. #318
    I'd tap that turian!
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    I figured as much.

  19. #319
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    Quote Originally Posted by Thunder View Post
    Still the best LMG.
    I disagree. I think PKM takes the cake now. M60 killshots have been reduced by at least 3 bullets. It's long range accuracy is down as well.

    The MG3 also got a large increase in damage, coupled with its accuracy and rate of fire, making it a contender as well.

    Actually scratch that, I think the update did exactly what it intended to. "Bring them in line with the other LMG damage values." Comparing the m60 to the pkm is like comparing the m95 to the m24. It's situational now which one to use. They are both good.

  20. #320

    Sweaty Dick Punching Enthusiast

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    While I can't say from personal experience (click sig)(fuck medic), most people still use the m60. At least the ones who kill me.

    But I dunno. Only touch the shit when I grab dead peoples kits to res people, which gives points to your spawn kit and not medic.

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