
Originally Posted by
Antithesis
Sounds like the customazation is very deep. I might actually be interested in playing it now. Although, I am so use to hacking and slashing (AKA: Immediate button response) in Tales that it might feel a bit funny. (Or maybe FFXI V2.0 )
Yeah you can do a fuckton with it. Just to give you an idea, a list of all the targets:
Code:
<> Gambits That Target Allies <>
================================
Name----------------------Effect-----------------------------------------Cost-
=============================================================================
Ally: any-----------------Target any ally----------------------------------50
Ally: party leader--------Target the party leader--------------------------50
Ally: Vann----------------Target Vann------------------------------------XXXX
Ally: Ashe----------------Target Ashe------------------------------------XXXX
Ally: Fran----------------Target Fran------------------------------------XXXX
Ally: Balthier------------Target Balthier--------------------------------xXXX
Ally: Penelo--------------Target Penelo----------------------------------XXXX
Ally: Basch---------------Target Basch-----------------------------------XXXX
Ally: lowest HP-----------Target the ally with the lowest HP---------------50
Ally: strongest weapon----Target the ally with the strongest weapon--------50
Ally: lowest defense------Target the ally with the lowest defense----------50
Ally: lowest magick rst---Target the ally with the lowest magick resist----50
Ally: HP < 100% ----------Target any ally whos HP is less than 100%--------50
Ally: HP < 90% -----------Target any ally whos HP is less than 90%---------50
Ally: HP < 80% -----------Target any ally whos HP is less than 80%---------50
Ally: HP < 70% -----------Target any ally whos HP is less than 70%---------50
Ally: HP < 60% -----------Target any ally whos HP is less than 60%---------50
Ally: HP < 50% -----------Target any ally whos HP is less than 50%---------50
Ally: HP < 40% -----------Target any ally whos HP is less than 40%---------50
Ally: HP < 30% -----------Target any ally whos HP is less than 30%---------50
Ally: HP < 20% -----------Target any ally whos HP is less than 20%---------50
Ally: HP < 10% -----------Target any ally whos HP is less than 10%---------50
Ally: MP < 100% ----------Target any ally whos MP is less than 100%--------50
Ally: MP < 90% -----------Target any ally whos MP is less than 90%---------50
Ally: MP < 80% -----------Target any ally whos MP is less than 80%---------50
Ally: MP < 70% -----------Target any ally whos MP is less than 70%---------50
Ally: MP < 60% -----------Target any ally whos MP is less than 60%---------50
Ally: MP < 50% -----------Target any ally whos MP is less than 50%---------50
Ally: MP < 40% -----------Target any ally whos MP is less than 40%---------50
Ally: MP < 30% -----------Target any ally whos MP is less than 30%---------50
Ally: MP < 20% -----------Target any ally whos MP is less than 20%---------50
Ally: MP < 10% -----------Target any ally whos MP is less than 10%---------50
Ally: Staus = KO ---------Target any ally who is KO'd----------------------50
Ally: Staus = Stone ------Target any ally with a status of Stone/Petrify---50
Ally: Staus = Stop -------Target any ally with the status Stop-------------50
Ally: Staus = Sleep ------Target any ally With the status Sleep------------50
Ally: Staus = Confuse ----Target any ally With the status Confuse----------50
Ally: Staus = Doom -------Target any ally With the Status Doom-------------50
Ally: Staus = Blind ------Target any ally with the status Blind------------50
Ally: Staus = Poison -----Target any ally with the status Posion-----------50
Ally: Staus = Silence ----Target any ally with the status Silence----------50
Ally: Staus = Sap --------Target any ally with the status Sap--------------50
Ally: Staus = Oil --------Target any ally with the status Oil--------------50
Ally: Staus = Reverse ----Target any ally with the status Reverse----------50
Ally: Staus = Disable ----Target any ally with the status Disable----------50
Ally: Staus = Immobilize--Target any ally with the status Immobilize-------50
Ally: Staus = Slow -------Target any ally with the status Slow-------------50
Ally: Staus = Disease ----Target any ally with the status Disease----------50
Ally: Staus = Lure -------Target any ally with the status Lure-------------50
Ally: Staus = Protect ----Target any ally with the status Protect----------50
Ally: Staus = Shell ------Target any ally with the status Shell------------50
Ally: Staus = Haste ------Target any ally with the status Haste------------50
Ally: Staus = Bravery ----Target any ally with the status Bravery----------50
Ally: Staus = Faith ------Target any ally with the status Faith------------50
Ally: Staus = Reflect ----Target any ally with the status Reflect----------50
Ally: Staus = Invisable --Target any ally with the status Invisable--------50
Ally: Staus = Regen ------Target any ally with the status Regen------------50
Ally: Staus = Float ------Target any ally with the status Float------------50
Ally: Staus = Berserk ----Target any ally with the status Berserk----------50
Ally: Staus = Bubble -----Target any ally with the status Bubble-----------50
Ally: Staus = HP Critical-Target any ally with the status HP Critical------50
Ally: Item AMT > or = 10 -Target any ally If there is 10 or more of the------
selected Item--------50
<> Gambits That Target Enemies <>
=================================
Name------------------------Effect---------------------------------------Cost-
=============================================================================
Foe: party leaders target---Target the party leaders target thats a foe--XXXX
Foe: nearest visable--------Target the nearest visable foe---------------XXXX
Foe: any--------------------Target any foe-------------------------------XXXX
Foe: targeting leader-------Target a foe that is targeting the leader-----100
Foe: targeting self---------Target a foe targeting the Character----------100
Foe: targeting ally---------Target a foe targeting an ally----------------100
Foe: furthest---------------Target the foe furthest away-------------------50
Foe: nearest----------------Target the nearest foe-------------------------50
Foe: highest HP-------------Target the foe that has the highest HP---------50
Foe: lowest HP--------------Target the foe that has the lowest HP----------50
Foe: highest max HP---------Target the foe that has the highest max HP-----50
Foe: lowest max HP----------Target the foe that has the lowest max HP------50
Foe: highest Mp-------------Target the foe that has the highest MP---------50
Foe: lowest MP--------------Target the foe that has the lowest MP----------50
Foe: highest max MP---------Target the foe that has the highest max MP-----50
Foe: lowest max MP----------Target the foe that has the lowest max MP------50
Foe: highest level----------Target the foe that has the highest level------50
Foe: lowest level-----------Target the foe that has the lowest level-------50
Foe: highest strength-------Target the foe that has the highest strength---50
Foe: lowest strength--------Target the foe that has the lowest strength----50
Foe: highest magick power---Target the foe with the highest magick power---50
Foe: lowest magick power----Target the foe with the lowest magick power----50
Foe: highest speed----------Target the foe with the highest speed----------50
Foe: lowest speed-----------Target the foe with the lowest speed-----------50
Foe: highest defense--------Target the foe with the highest defense--------50
Foe: highest magick resist--Target the foe with the highest magick resist--50
Foe: HP > or = 100,000 -----Target foe with HP greater or equal to 100,000-50
Foe: HP > or = 50,000 ------Target foe with HP greater or equal to 50,000--50
Foe: HP > or = 10,000 ------Target foe with HP greater or equal to 10,000--50
Foe: HP > or = 5,000 -------Target foe with HP greater or equal to 5,000---50
Foe: HP > or = 3,000 -------Target foe with HP greater or equal to 3,000---50
Foe: HP > or = 2,000 -------Target foe with HP greater or equal to 2,000---50
Foe: HP > or = 1,000 -------Target foe with HP greater or equal to 1,000---50
Foe: HP > or = 500 ---------Target foe with HP greater or equal to 500-----50
Foe: HP < 100,000 ----------Target foe with HP less than 100,000-----------50
Foe: HP < 50,000 -----------Target foe with HP less than 50,000------------50
Foe: HP < 10,000 -----------Target foe with HP less than 10,000------------50
Foe: HP < 5,000 ------------Target foe with HP less than 5,000-------------50
Foe: HP < 3,000 ------------Target foe with HP less than 3,000-------------50
Foe: HP < 2,000 ------------Target foe with HP less than 2,000-------------50
Foe: HP < 1,000 ------------Target foe with HP less than 1,000-------------50
Foe: HP < 500 --------------Target foe with HP less than 500---------------50
Foe: HP = 100% -------------Target foe with HP at 100%---------------------50
Foe: HP > or = 70% ---------Target foe with HP greater or equal to 70%-----50
Foe: HP > or = 50% ---------Target foe with HP greater or equal to 50%-----50
Foe: HP > or = 30% ---------Target foe with HP greater or equal to 30%-----50
Foe: Staus = Petrify -------Target any Foe with a status of Stone/Petrify--50
Foe: Staus = Stop ----------Target any Foe with the status Stop------------50
Foe: Staus = Sleep ---------Target any Foe With the status Sleep-----------50
Foe: Staus = Confuse -------Target any Foe With the status Confuse---------50
Foe: Staus = Doom ----------Target any Foe With the Status Doom------------50
Foe: Staus = Blind ---------Target any Foe with the status Blind-----------50
Foe: Staus = Poison --------Target any Foe with the status Posion----------50
Foe: Staus = Silence -------Target any Foe with the status Silence---------50
Foe: Staus = Sap -----------Target any Foe with the status Sap-------------50
Foe: Staus = Oil -----------Target any Foe with the status Oil-------------50
Foe: Staus = Reverse -------Target any Foe with the status Reverse---------50
Foe: Staus = Disable -------Target any Foe with the status Disable---------50
Foe: Staus = Immobilize ----Target any Foe with the status Immobilize------50
Foe: Staus = Slow ----------Target any Foe with the status Slow------------50
Foe: Staus = Disease -------Target any Foe with the status Disease---------50
Foe: Staus = Protect -------Target any Foe with the status Protect---------50
Foe: Staus = Shell ---------Target any Foe with the status Shell-----------50
Foe: Staus = Haste ---------Target any Foe with the status Haste-----------50
Foe: Staus = Bravery -------Target any Foe with the status Bravery---------50
Foe: Staus = Faith ---------Target any Foe with the status Faith-----------50
Foe: Staus = Reflect -------Target any Foe with the status Reflect---------50
Foe: Staus = Regen ---------Target any Foe with the status Regen-----------50
Foe: Staus = Berserk -------Target any Foe with the status Berserk---------50
Foe: Staus = HP Critical ---Target any Foe with the status HP Critical-----50
Foe: fire-weak--------------Target any foe weak to the fire element-------500
Foe: lightning-weak---------Target any foe weak to the lightning element--500
Foe: Ice-weak---------------Target any foe weak to the ice element--------500
Foe: earth-weak-------------Target any foe weak to the earth element------500
Foe: water-weak-------------Target any foe weak to the water element------500
Foe: wind-weak--------------Target any foe weak to the wind element-------500
Foe: holy-weak--------------Target any foe weak to the holy element-------500
Foe: dark-weak--------------Target any foe weak to the dark element-------500
Foe: fire-vulnerable--------Target any foe vulnerable to fire-------------250
Foe: lightning-vulnerable---Target any foe vulnerable to lightning--------250
Foe: ice-vulnerable---------Target any foe vulnerable to ice--------------250
Foe: earth-vulnerable-------Target any foe vulnerable to earth------------250
Foe: water-vulnerable-------Target any foe vulnerable to water------------250
Foe: wind-vulnerable--------Target any foe vulnerable to wind-------------250
Foe: holy-vulnerable--------Target any foe vulnerable to the holy---------250
Foe: dark-vulnerable--------Target any foe vulnerable to the dark---------250
Foe: undead-----------------Target any foe that is undead-----------------100
Foe: flying-----------------Target any foe that is flying-----------------100
Foe: Character HP = 100%----Target any foe if characters Hp is 100%-------100
Foe: Character HP < 90%-----Target any foe if char HP is less then 90%----100
Foe: Character HP < 70%-----Target any foe if char HP is less then 70%----100
Foe: Character HP < 50%-----Target any foe if char HP is less then 50%----100
Foe: Character HP < 30%-----Target any foe if char HP is less then 30%----100
Foe: Character HP < 10%-----Target any foe if char HP is less then 10%----100
Foe: Character MP < 90%-----Target any foe if char MP is less then 90%----100
Foe: Character MP < 70%-----Target any foe if char MP is less then 70%----100
Foe: Character MP < 50%-----Target any foe if char MP is less then 50%----100
Foe: Character MP < 30%-----Target any foe if char MP is less then 30%----100
Foe: Character MP < 10%-----Target any foe if char MP is less then 10%----100
Name-----------------------------------Effect----------------------------Cost
=============================================================================
Foe: Character HP > or = 90%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 90%------100
Foe: Character HP > or = 70%-----------Target any foe if character HP is------
----------------------------------------greater than or equal to 70%------100
Foe: Character HP > or = 50%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 50%------100
Foe: Character HP > or = 30%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 30%------100
Foe: Character HP > or = 10%-----------Target any foe if characters HP is-----
----------------------------------------greater than or equal to 10%------100
Foe: Character MP > or = 90%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 90%------100
Foe: Character MP > or = 70%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 70%------100
Foe: Character MP > or = 50%-----------Target any foe if character MP is------
----------------------------------------greater than or equal to 50%------100
Foe: Character MP > or = 30%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 30%------100
Foe: Character MP > or = 10%-----------Target any foe if characters MP is-----
----------------------------------------greater than or equal to 10%------100
Foe: item AMT > or = 10----------------Target any foe only if there is--------
----------------------------------------10 or more of the selected item---100
Foe: character status = Blind----------Target foe when character has----------
----------------------------------------a status of Blind-----------------100
Foe: character status = Silence--------Target foe when character has----------
----------------------------------------a status of Silence---------------100
Foe: character status = Bravery---------Target foe when character has---------
----------------------------------------the status Bravery----------------100
Foe: character status = Faith----------Target foe when character has----------
----------------------------------------the status Faith------------------100
Foe: character status = HP Critical----Target foe when character has----------
----------------------------------------a status of HP critical-----------100
<> Gambits That Target the User <>
==================================
Name----------------------Effect-----------------------------------------Cost-
=============================================================================
Self ---------------------Target Self------------------------------------XXXX
Self: HP < 100% ----------Target self if HP is less than 100%--------------50
Self: HP < 90% -----------Target self if HP is less than 90%---------------50
Self: HP < 80% -----------Target self if HP is less than 80%---------------50
Self: HP < 70% -----------Target self if HP is less than 70%---------------50
Self: HP < 60% -----------Target self if HP is less than 60%---------------50
Self: HP < 50% -----------Target self if HP is less than 50%---------------50
Self: HP < 40% -----------Target self if HP is less than 40%---------------50
Self: HP < 30% -----------Target self if HP is less than 30%---------------50
Self: HP < 20% -----------Target self if HP is less than 20%---------------50
Self: HP < 10% -----------Target self if HP is less than 10%---------------50
Self: MP < 100% ----------Target self if MP is less than 100%--------------50
Self: MP < 90% -----------Target self if MP is less than 90%---------------50
Self: MP < 80% -----------Target self if MP is less than 80%---------------50
Self: MP < 70% -----------Target self if MP is less than 70%---------------50
Self: MP < 60% -----------Target self if MP is less than 60%---------------50
Self: MP < 50% -----------Target self if MP is less than 50%---------------50
Self: MP < 40% -----------Target self if MP is less than 40%---------------50
Self: MP < 30% -----------Target self if MP is less than 30%---------------50
Self: MP < 20% -----------Target self if MP is less than 20%---------------50
Self: MP < 10% -----------Target self if MP is less than 10%---------------50
Self: Staus = Petrify-----Target self when character status is Petrify-----50
Self: Staus = Stop -------Target self when character status is Stop--------50
Self: Staus = Confuse ----Target self when character status is Confuse-----50
Self: Staus = Doom -------Target self when character status is Doom--------50
Self: Staus = Blind ------Target self when character status is Blind-------50
Self: Staus = Poison -----Target self when character status is Posion------50
Self: Staus = Silence ----Target self when character status is Silence-----50
Self: Staus = Sap --------Target self when character status is Sap---------50
Self: Staus = Oil --------Target self when character status is Oil---------50
Self: Staus = Reverse ----Target self when character status is Reverse-----50
Self: Staus = Disable ----Target self when character status is Disable-----50
Self: Staus = Immobilize--Target self when character status is Immobilize--50
Self: Staus = Slow -------Target self when character status is Slow--------50
Self: Staus = Disease ----Target self when character status is Disease-----50
Self: Staus = Lure -------Target self when character status is Lure--------50
Self: Staus = Protect ----Target self when character status is Protect-----50
Self: Staus = Shell ------Target self when character status is Shell-------50
Self: Staus = Haste ------Target self when character status is Haste-------50
Self: Staus = Bravery ----Target self when character status is Bravery-----50
Self: Staus = Faith ------Target self when character status is Faith-------50
Self: Staus = Reflect ----Target self when character status is Reflect-----50
Self: Staus = Invisable --Target self when character status is Invisable---50
Self: Staus = Regen ------Target self when character status is Regen-------50
Self: Staus = Float ------Target self when character status is Float-------50
Self: Staus = Berserk ----Target self when character status is Berserk-----50
Self: Staus = Bubble -----Target self when character status is Bubble------50
Self: Staus = HP Critical-Target self when character status is HP Critical-50