Question 4+5 (End-game)
In past interviews, you've often said that if there is enough demand, you will address any problem and try to act upon it. After two years of issues with users camping big NMs being continuously reported (for example with the 3 Kings, Tiamat, Cerberus etc.), is it possible for you to take action?
Most end-game Linkshells avoid camping these monsters because they do not stand a chance against people using third party software or people camping monsters like Tiamat, Cerberus, Khimaira for days (because of their long respawn times), evidently monopolising them.
With more and more End-game Linkshells being formed, this problem keeps on growing and worsening (On Bahamut we often have five to seven Linkshells competing for three hours in Dragons Aery or 3+ Linkshells at Cerberus waiting for him to spawn).
We think that every player should have the opportunity to fight these monsters. Without using third party software or camping twenty-four hours a day, not everyone has that chance. Additionally, these monsters are no longer a challenge to most Linkshells as no one can fear them after fighting them for four years. Can you change the AI to make them more challenging again, especially 3 Kings?
Question 4 (Use of third party tools and the difficulty of fights)
How can everyone get a chance to fight these monsters with the same loot?
Does the Development Team still think that everything is fine in regards to this problem?
Question 5 (Drop rate and Spawn time)
The main problem is the amount of Linkshells camping these days. Three years, ago it was two or three, now it is up to ten Linkshells at a time. Forcing more Linkshells to leave the camps by adjusting the drop rates or lowering the respawn time could help. What do you think?
Answer: (combined with Question 5)
We understand that there are a number of problems with the aforementioned HNMs. Although the benefits may no longer be relative to the 3-day-spawn time, the dropped items are still powerful and we think it is too early to make changes or adjustments making these are available to everyone.
As a first step, we are working on a larger choice of monsters which the player can challenge, by adding more HNMs and more powerful equipment.
Taken from a old interview with SE.
This was taken sometime early 2008 or even before 08.
Vana fest 2010 and there next MMO are now around the corner... I'm just wondering, does anyone else wonder if it's still to soon for the kings to have changed spawn conditions or increase in drop rate? Do you feel it's just to damn late to expect any changes?
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