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Thread: COMBINE TO CREATE     submit to reddit submit to twitter

  1. #421
    Sandworm Swallows
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    Quote Originally Posted by Virg View Post
    Summed it up pretty much. I´d be curious to know how the fuck they manage to pull it off every fucking time tho.
    JP button obv~

  2. #422
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    Quote Originally Posted by Otaku View Post
    For all the Midgards/Quetz inc drama speculation, all I can say is: it could be worse. Neither server is having Bismarck's cesspool vomited all over them.
    I see drama inc for all servers... {Fun} :/

  3. #423
    Sev
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    Quote Originally Posted by Wifebeater View Post
    Yeah, and I'd tell you to suck these nuts, then I'd drop my pearl.

    @SydneySAM

    What!? What have you got to say!? Post it up!

    And on this server you could sit on the side lines like our na competition you could watch us fight.

  4. #424
    Smells like Onions
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    Quote Originally Posted by Sev View Post
    And on this server you could sit on the side lines like our na competition you could watch us fight.
    Yeah, LOL, that might bother me if FFXI was my life.

    However, orders from leaders condeming me from speaking would never have happened, especially from tools like yourself who have to threaten members in order to keep them quiet.

    Isn't that right, Eminence?

  5. #425
    Sev
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    Quote Originally Posted by Wifebeater View Post
    Yeah, LOL, that might bother me if FFXI was my life.

    However, orders from leaders condeming me from speaking would never have happened, especially from tools like yourself who have to threaten members in order to keep them quiet.

    Isn't that right, Eminence?
    Orders to not start shit with other linkshells by not making an ass out of yourself on bg. We don't mpk first, talk shit in say, etc. You provoke dumb shit on a site you would be told to stop, maybe we just expect our members to not be idiots seems like you wouldn't fit in.

  6. #426
    Smells like Onions
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    Quote Originally Posted by Sev View Post
    Orders to not start shit with other linkshells by not making an ass out of yourself on bg. We don't mpk first, talk shit in say, etc. You provoke dumb shit on a site you would be told to stop, maybe we just expect our members to not be idiots seems like you wouldn't fit in.
    What makes you think I'd want to fit in with you!? What makes you think I'd like to part of your shell!?

    You may be hot shit on this public forum, but you are nothing to me.

    Anyway, you might (if you are a leader) run your shell correctly, and you might have earned the respect of your members by considering them. If this is the case, then they probably will respect your wishes and keep their opinions to themselves.

    However, thats only one way of looking at things, and its never quite that simple in a game where virtual items mean more to some than anything else.

  7. #427
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    This server merge gonna save RMT some RL money!

  8. #428
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    Quote Originally Posted by Otaku View Post
    I hope the merger breathes some new life into the game before.. the 99 level cap sucks the life back out of the game.

    Speaking of the cap..

    It's my understanding that they're raising the cap and then increasing the difficulty of the NMs? So in other words, aside from access to new SJ stuff, it's back to where it was before but with about 3million exp difference per job to grind through?

    /em gimps it up by remaining at lvl 75, yall can sync to me for merits anytime
    as far as i have read, the majority of older gear will not be fully outclassed, except by itself. trial of the magians will be used, most likely with the new HNM, to augment previous gear, and i assume raise level caps on them as well. i.e. you can add haste to adaberk, but the level requirement to wear and use that haste is 95.

  9. #429
    DAKPluto
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    Quote Originally Posted by frodnonnag View Post
    you can add haste to adaberk, but the level requirement to wear and use that haste is 100.
    ftfy

  10. #430
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    Quote Originally Posted by Wifebeater View Post
    You may be hot shit on this public forum, but you are nothing to me.
    If by "hot shit" you mean a fresh case of Diarrhea, sure.

  11. #431
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    "hot shit" = server hopped to every server, and most linkshell has been apart of failed.

    wish I could link the viva boxy whatever thread

  12. #432
    Sev
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    Quote Originally Posted by Tsuki View Post
    If by "hot shit" you mean a fresh case of Diarrhea, sure.
    Aww Tsuki I missed you as well baby. So how much have you progressed in the game got those av and pw fights down right? How is talking shit on tbc and how much utter shit those people are... oh wait there in your shell! Fuck me, Tsuki you have so much ground to stand on but you know what I feel bad so I will help you out.

    http://image.com.com/gamespot/images...8519_67607.jpg

    I will give you the info that I got kicked over:

    Spoiler: show
    --------------
    LAKEBED TEMPLE
    --------------
    Here, swim down the tunnel until you get to the passage with the Clams.
    Equip your Iron Boots, then slash at them (albeit sluggishly), until they die.
    Continue along the floor to the opposite side, avoiding any enemies that you
    can, then de-equip your boots and start surfacing. Along the way, you will
    encounter some Jellyfish. Avoid them as well by staying far away from them,
    until you can finally emerge from the water. At the top, open the chest right
    behind you to the south for 10 Water Bombs, and another one to the east
    partially hidden by the shadow of one of the rock pillars. I would also
    recommend fighting the red Chus in here and scooping their remains up for some
    helpful recovery items (but not the Purple Chus). Next, head up the northern
    stairs, and once you get stopped by the gate, turn around and jump onto the
    lever to pull it down and open the gate. Head up again and go through the next
    door.

    In here, head off to the end of the ledge, and a stalacite will fall
    down. Midna will warn you about them, so equip your bomb arrows (go into the -
    Screen, highlight your bombs, and press Z), and aim at each stalacite (you do
    not need to hit their necks; hitting the bulk of each rock should be sufficient
    to bring it down). Now head down the small ramp to the bottom, and use the
    stalacites to climb up the ledges to the top. Just before the door, however,
    head west and go up onto the cliff against the wall here via stalacite to open a
    chest for another 10 Water Bombs. Go back down and head through the door.

    I will refer to this next little area as the central room, so keep
    advised. Head forward and kill the reptilian guard (via regular sword strikes or
    a bomb arrow), then continue inside. Walk forward, watch a scene, then go down a
    floor via the giant staircase. Head along either side of the circumference until
    you get to the southern end of the circular floor, then go and jump off the
    nearby ledge and weigh down the lever. This will cause the staircase to turn
    around. Before going upstairs again, make sure to claim 20 Arrows from a nearby
    chest at the end of the path (in the future, if you are lost, look towards the
    floor. Blue and purple tiles will help point you in the direction that you
    should go).

    Up here, head left from the top of the staircase, and continue around
    until you get to the wall. Break open the moving pot here to free Ooccoo, whom
    you can once again use. Next, head back to the northern side of the room, then
    continue down to the eastern side, where you should jump off the ledge and onto
    the lever to once more rotate the staircase around. Drop down and head down the
    stairs. Go right from here to open the chest for the Dungeon Map, then head back
    and enter the doorway at the base of the stairs.

    Coming in, confront the hard-shelled enemy. In order to defeat it, you
    will likely want to circle it around and pull off an attack on it's back side
    when you can, or else use the Back Slice a couple of times. Afterwards, continue
    west and out into the next room. In here, head along the ledge to the west, but
    before jumping over, take out your Bomb Arrows (again, go into the - Screen,
    highlight your bombs, and press Z). Fire one each at the slagamites hanging
    above the ceiling for them to fall down onto the wto geysers. Next, head through
    the tunnel that is to the north, and you will emerge on a cliff right next to
    the contraption in the middle. Climb up the vines here on the stone pillar, and
    go around to the other side using the vines. Next, jump over first one ordinary
    pillar, then a rock that goes up and down based on the geyser underneath it, and
    finally onto a ledge containing a chest. Open the chest for a Small Key.

    Now, head back across the pillars and vines and through the tunnel, then
    make your way back to the staircase room. Up here, go left, and head all the way
    to the northern end of the room. Open the locked door here, and enter. Cross the
    hallway inside, ignoring the enemy, and continue onto the next area. In here, go
    along the hallway south to come to a chest holding a five pack of some more
    Water Bombs, then head to the northern end, where you will see a metal gate
    blocking your path. Look up, and you should see some more stalacites. Shoot down
    the one that is closest to the vines on the nearby wall, and use it as a ledge
    to climb up the vines. Once you make it up, drop on the actual gate itself, not
    onto the floor on the other side. Once on the top, head down the ledge and jump
    onto the lever, which will cause the lever to drop.

    With that out of the way, continue down the hallway, and you should see
    a big rock at the end. Use one of your bombs to blow the rock up, and then
    continue down, dodging the two enemies in your path. Ignore the bubble enemy
    that comes around in here, and instead go through the door to the east side of
    the room (just head straight south from your position and left a bit). Drop off
    the ledge here, then continue straight down the hallway, and open a chest at the
    end for another Small Key. Go west a slight bit along the hallway, and there
    should be a door to your right. Enter.

    Duel the Komodo Lizard, then jump across the gear mechanism thingy to
    the northern side, and enter the door here. Simply turn a left to go back into
    the room with the bubble enemy. Head north a bit and then right to find a locked
    door. Unlock it, then enter a large room. Here, head along the plateau until you
    get to some vines going down, and climb/drop down. Head to the eastern portion
    of the bottom floor, then climb up the vines. Up here, head up the (admittedly
    lengthy) winding ramp around the room to the top, killing some spiders along the
    way. Once you make it, open the chest at the end for 10 Water Bombs, then climb
    up either ladder leaning against the nearby arch. Jump towards the golden lever,
    then drop down once the stream of water begins to flow. Backtrack a bit down the
    ramp, and you will end up being carted down by the current (or you could just
    dive down from the top for a quicker trip into the water).

    Once you hit the bottom, swim over to the pillar in the middle of the
    room, and get onto the ledge. Jump towards the lever to activate another
    floodgate that will cause the water to start flowing into the rest of the
    temple. With that done, head back into the room with the bubble enemy through
    the southeast, and then then go to the northeast door. Head north a bit, then
    turn right into the room with the gear-like platform. After the scene, drop down
    into the room below. Climb up the vines and ledges, and make your way to the
    front of this room. Turn around, and you should see that because of the rotating
    pillar, three platforms hanging off of it are also moving around. Jump onto one
    of them, and when you get to the northern end, jump off onto the small ledge.
    Head into the new room.

    Head straight left from the entrance, and you will come to a chest
    containing a Small Key. After you have obtained it, go back from whence you came
    to the previous area. Jump onto a platform, and once it rotates over to the
    western end, jump onto the platform and enter this door. In here, unlock the
    door right in front of you, then head down the tunnel and into the water. Swim
    along until you get swept by the current into a side path with a large chest;
    when this happens, equip your Iron Boots, and open the chest for a red Rupee.
    Head back out into the main area of water and go west into the part of the wall
    that the jet stream is coming from (with your Iron Boots still equipped). A tiny
    alcove to the north in here will contain 5 Bombs. Head back out, then continue
    on north till you get to the webbed wall at the very end. Plant a bomb near the
    rock to reveal a hole in the wall. Move north some more into the next room.

    In here, de-equip both the Zora Suit and your Iron Boots, then swim
    along the tunnel and exit out. Once the hole closes in on itself, look up to the
    ceiling to activate a mini-boss fight.

    --------------
    MINIBOSS: FROG
    --------------
    Not too difficult of a battle to fight. Once he drops down, he will
    stand up, and release frog eggs from his back. These eggs will quickly morph
    into mini-frogs, whom you will have to kill. My advice is to get close to part
    of the egg batch and use the Spinning attack to kill a good amount before they
    can even grow up, use the Z-Targeting mechanism to slay any more that come
    towards you, and, once you can use your Spin attack again, get close to any big
    groups and take them down.

    Once every mini-frog is dead (yes, every one of them), the big frog will
    become active. It will jump up into the air, and try to land on Link. A good
    rule of thumb is to run away from the shadow it casts, and try to roll out at
    the last moment. The impact of landing will temporarily stun the Frog, so turn
    around and head to it's mouth, where it's tongue will be lying out. Slash at it
    a couple of times.

    The frog will then get up and at this point opens it's mouth. IF you let
    it be, then it will hatch out more eggs for you to fight off. However, if you
    throw a bomb into it's mouth while it is open like this, then it will swallow
    it, and indigestion plus the explosion will stun it again, allowing you to
    strike it once. You can also Z-Target onto the frog's tongue and just use your
    hidden skill to injure it. Repeat the process two or three more times to win.


    After you win, open the chest to obtain the Clawshot. Equip it, then use
    it on the targets on the three ledges up above in the room if you want some
    Rupees (of which there is a good collection to ransack here). Perhaps the best
    use for this in fighting enemies will be against the jellyfish enemies you may
    occasionally see - using this on them will rip their brains out, instantly
    killing them. Afterwards, go to the southern end of the room, where you will
    find a gate. Look up above to find a target, and aim your Clawshot at it. Link
    will cause the target to weigh down, opening the gate. Go into the next room,
    and in here, head straight up the small slope and into the next room (by the
    way, you can attack those pesky shell enemies with the Clawshot now).

    Here, jump onto one of the platforms, and once you get to the eastern
    end, head over to the main platform, then backtrack to the centralized room with
    the staircase.

    !!!HEART PIECE ALERT!!!

    Watch a small scene with the water rising, then go up the staircase to
    the top. Up here, head around to the southern end, and turn to face the middle
    of the room. Look up to the ceiling, and you can see a glass chandelier, with
    half a dozen targets. Use the Clawshot on any one of them to take yourself up to
    the ceiling, and drop down. Open the treasure chest up here for another Piece of
    Heart.

    Drop back down into the water, and head to the pillar in the center. In
    an alcove here, you shall find a chest containing a red Rupee. Now go back onto
    the staircase from whence you entered via the vines on the walls, then head
    west. Look up above you to see some vines on the ceiling, and use the Clawshot
    on them to get over the small fence. Continue down the room 'til you get to the
    eastern side, then turn around to face the center of the room. Look up, and use
    the Clawshot on the target right above you. This will turn the staircase to face
    you, along with causing the direction of water to change. Enter the door near
    here into the eastern hallway. Inside here, go through the waterwheel as it
    turns around, and into the next room.

    In here, jump onto the first platform, then aim at the target towards
    your left that will place you above a small pillar. Drop down and open a chest
    for 10 Water Bombs. Aim towards the north to some vines, and climb up the pillar
    and around and onto a safe ledge. Tilt your view south for another stone pillar
    with vines, and do the same thing. Finally, aim northeast towards some more
    vines, climb across, and drop onto the floor. Enter the door here.

    Walk east in this room to find two geysers. Look to the ceiling above,
    and you should see a stalacite above the larger geyser. Equip a bomb arrow
    (again, go to the - menu, highlight the bombs, and press Z), then shoot at the
    stalacite. Quickly jump on the make-shift platform, and once the geyser shoots
    it up, jump across the hole in the wall and drop down on the other side. Quickly
    kill the enemies, then use the Clawshot to weigh down the target right in front
    of the gate to open it for future purpose. With that done, head down the
    hallway, and use the Clawshot on the target in front of the door to get onto the
    ledge. Go inside.

    Ignore the bubble enemies here, and quickly aim your clawshot at the
    vines on the ceiling to the east. Climb across the wall into the opposite side
    of the room, and drop down. Turn to your right and Clawshot the vines on the
    opposite wall, then climb up and onto the ledge. Now, make your way to the top
    of the room. While doing so, you will come across two gaps. At the first one,
    aim your Clawshot at the target on the other side of the gap, but do so right
    after the geyser drops so you do not get hit by the water. The second is more of
    the same.

    Once you make it to the top, open the chest for 10 Water Bombs, then
    turn right and head down the small walkway. Use the Clawshot to hook onto the
    target on the ledge (it must be the left one since the right one has a lamp on
    it). Drop down once you get up top, and open the chest for the Compass. Jump off
    this ledge, then head back behind the arch, and climb either ladder. Jump onto
    the golden lever to trigger the floodgate, then jump off from the top into the
    water below. Head to the central ledge, and jump onto the lever here to open the
    second floodgate.

    Now go back to the entrance to this room, and head into the
    smaller portion across the gate by targeting the vines on the ceiling with your
    Clawshot and climbing over it. Take the left/northern door here into the next
    room. Inside, drop into the water and head to the southwest corner of the small
    pond, and equip your Iron Boots to drop to the bottom, while all the time
    avoiding the jellyfish (or you can perform an instant kill on them via the
    Clawshot) and clam enemies. Open the chest here for a red Rupee, then resurface,
    and climb onto the western ledge. Head through the door to your north to enter
    the room with the two big gears. Jump onto the right one, then make your way
    over to the southwest corner, killing a Lizalfos in the room. Exit out.

    Outside here, head south, and open a chest for a red Rupee. Go north now
    until you get to a gate, and use the Clawshot on the target right above you to
    bring down the gate. Open the chest on the opposite side for 15 Water Bombs,
    then continue northwest through the waterwheel and go through the door on the
    side wall. Here, head to the western side of the ledge, and aim at the stone
    pillar with vines to the west. Once you successfully make it over, aim towards
    the west wall, where you should see some more targets. When you make it over
    there successfully, open the chest for 20 Rupees. From here, Clawshot back to
    the first stone pillar.

    Now, aim down and to the west again to see a smaller pillar with more
    vines. Get down onto the ledge here, then aim west at the ceiling of the one
    rotating gear. Now, for the really hard part. You must wait until the target
    that does not have a platform attached comes around, and you must aim at it.
    However, since it is moving, you must also shoot the Clawshot about a second
    ahead of the target to successfully target it. Once you do get on, wait until
    you have rotated about 270 degrees. Drop down by pressing down on the analog
    stick, and use the C button to view the three ledges here. Once you are somewhat
    above the ledge in between the two gears, drop down onto it. Aim at the other
    gear in a similar manner, and drop yourself off at the eastern end. Enter.

    Dive into the water inside, then swim down. Go first through a northern
    passage guarded by a clam, then head east in the next large section. Swim up a
    bit and onto a ledge, and plant a Water Bomb next to the boulder here (or else
    kill a nearby fish that will turn into a water bomb upon it's death), making
    sure to deal with any of the pesky fish enemies. Head into the next section, and
    resurface. On a small ledge to the east, climb up onto land and claim a five-
    pack of bombs from the chest. Dive back into the water, equip your Iron Boots to
    sink down to the bottom, and blow up another rock in the southeast corner.
    Continue down the tunnel, and once you hit the dead end, de-equip your Iron
    Boots and resurface. Enter the door once on land.

    First, Z-Target the bubble enemy, then let loose your Clawshot. This
    will pull the enemy in the bubble out. Slash it with your sword a few times to
    kill it, then use your Clawshot again on the block right above the platform.
    This will open up a hole in the floor right underneath Link. Lower Link down
    (don't drop off, or else the hole will close faster than you can get down
    there). At the bottom, open the chest for the Big Key. Equip your Iron Boots,
    roll off the platform, and head through the door underwater going east.

    Swim through the tunnel while dodging/Clawshotting our favorite
    Jellyfish enemies. Once you make it out into open space again, do not surface or
    go down to the ground yet; rather, head through the hole to the west where you
    bombed a boulder a few minutes ago, then surface. Head north and west onto dry
    land, then continue west. Swim across another small stretch of land and head
    through the western door. In here, use the targets on the gears to go across the
    room, and once on a platform under the western gear, target the vines to the
    west. Head up the ledge, and head through the western door. Continue back into
    the central room. In here, watch the scene as the water level rises once more,
    then drop down into the lake.

    !!!HEART PIECE ALERT!!!

    Make sure that the bottom of the staircase is facing west (if not, go up
    to the second floor, and trigger the west switch). Head through the west room
    into the area with a single cog. With the water coming into here, the water
    levels will rise, causing the bridge in this room to connect from the central
    platform to a new unaccessible room. Go onto the center platform and head south.
    Here, you shall be blocked by a gate; step onto the switch, and once the gate
    has opened all the way, pull yourself through by using the Clawshot on the left
    target. Kill the Lizalfos, then open the chest for a Heart Piece. To get back
    out, use the Clawshot target on the ceiling.

    Head back to the central chamber once more. For one last piece of
    treasure, go up to the second floor, and head through the west door. Inside,
    loop around to the northern side, then continue down west and up the hill tunnel
    into the next room. Here, continue west into the room with the giant water
    slide. To obtain your last treasure, you will have to trudge to the top; against
    the water. There are only two ways to do this, both of which are a mite
    inconvenient. The first is to equip your Iron Boots and crawl all the way to the
    top (although rolling would make it go by faster), additionally using the
    Clawshot targets to bring yourself up quicker. The second is to get onto the
    inside railing, and follow it up to the top, taking a few seconds to equip the
    Boots and go into the water when you hit a support column.

    At the top, continue west and across the bridge. Use your Clawshot on
    the left target to pull yourself across the waterfall, and open the chest for a
    red Rupee. Now head back all the way to the center room, and dive down to the
    first floor. Swim to the central platform, and climb up onto dry land.
    Unlock the boss door here, and enter and drop down the hole. Equip your Iron
    Boots to initiate the boss of the Lakebed Temple.



    Quote Originally Posted by Wifebeater View Post
    What makes you think I'd want to fit in with you!? What makes you think I'd like to part of your shell!?

    You may be hot shit on this public forum, but you are nothing to me.

    Anyway, you might (if you are a leader) run your shell correctly, and you might have earned the respect of your members by considering them. If this is the case, then they probably will respect your wishes and keep their opinions to themselves.

    However, thats only one way of looking at things, and its never quite that simple in a game where virtual items mean more to some than anything else.
    Let us see, you first made the comment about not letting an officer say that to you. So that would put us in hypothetical situations, ie me ever accepting you in my linkshell.


    Quote Originally Posted by Neoex View Post
    "hot shit" = server hopped to every server, and most linkshell has been apart of failed.

    wish I could link the viva boxy whatever thread
    I feel I should know who you are... but I don't. Yes I moved around a good amount, actually was one of the most fun things I did in this game. I met a shit ton of people aside from my one true love Tsuki up there. Most linkshells I have been apart failed, depending on your definition of fail, Demo? Armada? Vicious? Beyond? Abso is fail, and so wasn't ackz back on Ifrit. What shells have you been apart of since I don't know or honestly care?

    Vivalaboxxy, yup the same people who asked me to leave and make it jumped to volume oh well, I survived. Feel free to apply to TheBluePrint tho, since we will be on lakshmi soon we are taking a few players to solidify our position there <3

  13. #433
    The Syrup To Waffles's Waffle
    Join Date
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    Quote Originally Posted by Sev View Post
    Feel free to apply to TheBluePrint tho, since we will be on lakshmi soon we are taking a few players to solidify our position there <3
    Why would he even want to do that?

  14. #434
    Cerberus
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    Quote Originally Posted by Sev View Post
    stuff
    I am in Excellence, I'll pass on applying to your shell. Thanks for the offer.

    2.5 years ago I was in Search and Destroy and watched Vicious come and shit up the server, of which part of the time you and Euph ran around like a 3-ring circus

    I admire your perseverance to lead an awesome linkshell, but damn sometimes you just gotta throw in the towel and say damn after 6 fails I'm suppose to be an indian not a chief

  15. #435
    Sev
    Sev is offline
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,680
    BG Level
    6
    FFXIV Character
    Sevv Zero
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix
    WoW Realm
    Stonemaul

    Quote Originally Posted by Neoex View Post
    I am in Excellence, I'll pass on applying to your shell. Thanks for the offer.
    1) It was fucking sarcasm dip shit

    2) Good luck with cerberus

    3) Your in a shell that back in the day was amazing and now is still a solid shell but nothing any more special then most shells. Sorry I'm sick of hearing "Im in Excellence" sure there are some great players in your shell, but I guess the name just doesn't do it for me. More shells accomplish just as much if not more, hell volume is right there.

    Quote Originally Posted by Neoex View Post
    2.5 years ago I was in Search and Destroy and watched Vicious come and shit up the server, of which part of the time you and Euph ran around like a 3-ring circus
    http://2.bp.blogspot.com/_IVI5W8Eg3G...320/YouMad.jpg

    It is tough getting your ass beat huh?

    Quote Originally Posted by Neoex View Post
    I admire your perseverance to lead an awesome linkshell, but damn sometimes you just gotta throw in the towel and say damn after 6 fails I'm suppose to be an indian not a chief
    You probably are the single most retarded member of Excellence, hell I guess every shell needs one right? Vivalaboxxy was the only shell I lead or was in the leadership for before here, a short stint in aura as well. I don't put up with bull shit and watching banks get stolen to remedy this we created a ls with out a bank ... Oh shit! Say hi to kaces for me.

  16. #436
    Banned.

    Join Date
    Jul 2008
    Posts
    915
    BG Level
    5

    EX was cool back when garbage like Alariko wasn't in it lool

  17. #437
    Demosthenes11
    Guest

    u calm down fukka

  18. #438
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Dramafinderftw View Post
    gross
    pot
    Spoiler: show
    kettle

    Spoiler: show
    black

    Spoiler: show
    etc

  19. #439
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    I still lol that people had some disillusion that Vicious was anything remotely good (aka: people who were in it).

  20. #440
    Sea Torques
    Join Date
    Jun 2007
    Posts
    698
    BG Level
    5
    FFXI Server
    Cerberus

    Quote Originally Posted by Neoex View Post
    I am in Excellence, I'll pass on applying to your shell. Thanks for the offer.

    2.5 years ago I was in Search and Destroy and watched Vicious come and shit up the server, of which part of the time you and Euph ran around like a 3-ring circus

    I admire your perseverance to lead an awesome linkshell, but damn sometimes you just gotta throw in the towel and say damn after 6 fails I'm suppose to be an indian not a chief
    You quit like 2 months ago, do you ever stop ethuging threads though? For real

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