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  1. #2001
    Blue Magic is Best Magic
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    Quote Originally Posted by Tsuko_Asura View Post
    5-3% haste, Jumps, and a bonus 10 Acc/Attk < Sneak Attack

    Everything I ever thought I knew was a lie
    No not always. Like I said sub thf has good uses. Some fights you aren't going to pull that off

  2. #2002
    Blue Magic is Best Magic
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    Quote Originally Posted by Tsuko_Asura View Post
    The clarification really isn't necessary. As retarded an argument it is to be having, /DRG is going to > /THF for anyone who should be swinging a weapon at anything "high-end".
    Bullshit, try that on blue let me know how it works out.

  3. #2003
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    Quote Originally Posted by Draylo View Post
    R

    No not always. Like I said sub thf has good uses. Some fights you aren't going to pull that off
    I would adore hearing an example or two of when Sneak Attack is going to deal more damage than everything /DRG has to offer.

  4. #2004
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    Quote Originally Posted by Draylo View Post
    Bullshit, try that on blue let me know how it works out.

    Nobody Other Than You Is Talking About Blue Mage

  5. #2005
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    Quote Originally Posted by Tsuko_Asura View Post
    I would adore hearing an example or two of when Sneak Attack is going to deal more damage than everything /DRG has to offer.
    Already gave an example with ultima also on things you don't wanna feed tp.

  6. #2006
    Bagel
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    Quote Originally Posted by Konda
    That's what PLD, NIN and RDM are for.

    /thf is a good SJ for big fights, especially for SAM.
    This line of thinking is what is holding you back. Last night at Khimaira, we had 2 PLD/NIN's, me on SAM/NIN, and a SAM/THF. Guess who was tanking the majority of the fight? Me. Was I taking any damage? No more than either of the PLD's, with the added benefit of parrying and Seigan/Third eye if he went a bit double attack happy.

    SAM is a fantastic tank. Mob's like Khimaira, who have a 1/2 resist for Atonement, is so much better to tank with SAM's, it's not even funny.


    Quote Originally Posted by Draylo View Post
    Wow seriously? Sub thf is very good for blu. I can think of a lot more situations where it would shine over other subs from spike dmg and hate management. Ultima to name one, dumb to even suggest thf is a bad sub.
    I did say it belongs on BLU, my comment said I wasn't sure if that was still good or not, because who uses BLU in end game? Lulz

    No reason to need /THF for Ultima..you're just limiting damage potential by waiting 60 seconds.

  7. #2007
    Blue Magic is Best Magic
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    Quote Originally Posted by Tsuko_Asura View Post

    Nobody Other Than You Is Talking About Blue Mage
    Why exclude blue?

  8. #2008
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    Alright, I'll try this one more time.

    Quote Originally Posted by ZhiGaruda View Post
    Plenty of people are absolutely retarded, as well. What's your point? /THF, if it belongs on ANY job, is for BLU only. I'm not even sure if that is still currently good. Any other job that is considering subbing THF would be better off /WAR, /SAM or /NIN. 600 damage every 20 seconds > 900 every 60.
    Quote Originally Posted by Konda View Post
    /thf is a good SJ for big fights, especially for SAM.
    Quote Originally Posted by sruon View Post
    Hope you realize I'm talking about SAM since he specifically mentionned SAM.

    SAM/DRG will trump SAM/THF past the first minute on anything "high"

    But the comment applies to a lot of job.
    Quote Originally Posted by Tsuko_Asura View Post
    The clarification really isn't necessary. As retarded an argument it is to be having, /DRG is going to > /THF for anyone who should be swinging a weapon at anything "high-end".

    Nobody is excluding blue mage, the topic is excluding blue mage. We're discussing melee jobs, and in terms of what we're talking about fighting, blue mage acts as a mage. Learn to read or go the fuck away.

  9. #2009
    Bagel
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    Quote Originally Posted by Draylo View Post
    Why exclude blue?
    I exclude BLU because as I said, it is the only job it can truely maximize potential. It's utterly useless for EVERYTHING else.

  10. #2010
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    I disagree, it's a viable sub when you want to manage hat and not feed Tp.

  11. #2011
    Chram
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    I give up.

  12. #2012
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    /towel

  13. #2013
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    You tell me how sub drg pulls ahead of thf in that scenario.

  14. #2014
    Chram
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    What scenario? Ultima BLU/THF?

    You want the obvious answer?

    Change to another fucking job.

  15. #2015
    Bagel
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    Quote Originally Posted by Draylo View Post
    I disagree, it's a viable sub when you want to manage hat and not feed Tp.
    Why was I spamming F5 for this?

    Most people don't realize how TP works, which is why people are afraid to feed TP. 2 PLD/NIN's meleeing a mob with 3 BLM's nuking will give a mob 100% TP in like 4 attack rounds (each PLD) and 1 nuke each (BLM's). So basically ~15 seconds per 100% TP.

    Above 25% HP, mob's don't force TP usage. They can sit on 300 TP for 30+ seconds. There is no reason whatsoever to be afraid of TP feed, especially when most newer mobs have TP regain anyways, it's completely null. More damage > less

  16. #2016
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    Quote Originally Posted by Tsuko_Asura View Post
    I would adore hearing an example or two of when Sneak Attack is going to deal more damage than everything /DRG has to offer.
    Turtle KSNM99: 2 SAM/THF's meditate for TP to SA Skillchain to open MB every time it rests

  17. #2017
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    Quote Originally Posted by Draylo View Post
    You tell me how sub drg pulls ahead of thf in that scenario.
    SAM/DRG will always trump SAM/THF. If you don't understand why, maybe take off the beer goggles and really think about it. /THF only forces a crit. On Gekko the damage increase isn't exactly stellar. I'll go back to my example of Khimaira last night. SAM/THF's Gekko averaged ~850, every 60 seconds.

    My /NIN was doing anywhere from 450-650, always going at exactly 100TP, and doing probably 4x the WS's as the /THF.

    Personally I don't use /DRG for end-game events. The hate shed from high jump isn't enough in most situations to keep the mob off you, high jump's timer just isn't often enough, and 25% hate loss doesn't equate to safety for more than ~2 weapon skills.

  18. #2018
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    Quote Originally Posted by konoko View Post
    Turtle KSNM99: 2 SAM/THF's meditate for TP to SA Skillchain to open MB every time it rests
    Or not be /THF and have it work just as well?

    Also, why would anyone do Turtle KSNM99? Wyrm exists.

  19. #2019
    Chram
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    Quote Originally Posted by konoko View Post
    Turtle KSNM99: 2 SAM/THF's meditate for TP to SA Skillchain to open MB every time it rests
    Any job can do that, with any sub, and if you're only opening a skillchain you're not going to exactly care about the final results.

    , high jump's timer just isn't often enough, and 25% hate loss doesn't equate to safety for more than ~2 weapon skills.
    It's 50% afaik :D

  20. #2020
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    Quote Originally Posted by sruon View Post
    Any job can do that, with any sub, and if you're only opening a skillchain you're not going to exactly care about the final results.



    It's 50% afaik :D
    Technically it's 33%, 50% with AFv2 legs on DRG only. My mistake. Even then, ~2-3 weapon skills. /NIN is vastly superior for survivability.

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