I assume that's why they abruptly put the brakes on merits some 2 and a half years ago. The lack of progress on individual characters outside of gear is what led to myself and others I know quitting, so bringing back the progression is bringing back some heavy nostalgia.
*Edit: Cymmina, SE may make mistakes (and they make many), but don't put them on the same league as Mythic. Not every game that raises the level cap fails to balance pre-existing skills and talents in anticipation. Blizzard has been talking about how they're tweaking and modifying entire talent trees in anticipation of their next expansion, and that's only a 5 level increase.
CoH, CoV, and all those other Mythic failures have a distinct habit of leaving their playerbase out to pasture after a set period of years, as the company just moves onto the next one-and-done MMO creation. SE is not the same type of company. If anything, they'll invest heavily into their brand, although that investment will not trickle down to the player as much as many of us want.
TLDR: SE won't raise the cap without balancing what's already available now (IE. convert), and with the addition of new spells, things like carrying refresh over to other jobs won't be as broken as you may think. SE loves nerfing skills on subs anyway -- utsu is the only one they let slip away for years, and it remains as one of their biggest black marks on the game.
XI Wiki


