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  1. #321
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    Quote Originally Posted by Gustaf the Voidbringer View Post
    Do we even know what martial art style MNKs use aside from "punch shit until stuff dies?"
    Shh, you're applying logic to the situation.

  2. #322
    New Odin
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    Sparthia Abysseant
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    If the future updates are anything like that last one that added a TON of NMs + couple HNM then the game will be fine.

    Gotta love the bitching about SE being too pussy to do something drastic every update and then when they finally grow balls and decide to up the level cap and possibly overturn the status quo it's NO NO MAKE IT STOP.

  3. #323
    Tekki's Bitch
    Sweaty Dick Punching Enthusiast

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    It's all about 96 drk's with octave clubs now.

  4. #324
    Falcom is better than SE. Change my mind.
    Join Date
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    Quote Originally Posted by Priran View Post
    500 different combinations of 80 stats, according to twitter

    that's ridiculously limited. it sounds a little better than normal augmentation because you can apparently choose the augment but it's not as significant as you're making it sound
    As long as I can put accuracy/attack on my Joyeuse I'll be happy.

  5. #325
    Old Merits
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    Quote Originally Posted by Gustaf the Voidbringer View Post
    Do we even know what martial art style MNKs use aside from "punch shit until stuff dies?"
    They are like a cross between Shaolin and Sōhei.

  6. #326
    Salvage Bans
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    Asura

    I put 3 cents on Absolute Sin, Virtue's lvl 99 evil twin.

  7. #327
    Relic Weapons
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    Cerberus

    Im so baffled to see people ranting over the raise in cap, i quit (Sold my account...) because i had run out of goals to achieve.

    Imo this will breathe new life into the game and give people a whole new incentive to play. My fav post was the guy who moaned for limbus n dynamis to be instanced.... yeah thats progression....

    Im not ashamed now to admit i made a huge mistake in selling my account, im kicking myself as i will never get to experience this awesome new content.. Q.Q

  8. #328
    Relic Weapons
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    Quote Originally Posted by Protey View Post
    red is higher than black, though there are very few and so not commonly known. And it depends on which martial arts you are referring to.
    Entirely dependent on the discipline and (I believe) the school itself.
    When I took Taijutsu it was:
    White --> Yellow --> Orange --> Green --> Purple --> Brown --> Red --> Black.

    There were also split-color belts in between, as well as multiple red/black split tiers. Then of course several tiers of black.

  9. #329
    New Merits
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    Quote Originally Posted by Tanthalass View Post
    Entirely dependent on the discipline and (I believe) the school itself.
    When I took Taijutsu it was:
    White --> Yellow --> Orange --> Green --> Purple --> Brown --> Red --> Black.

    There were also split-color belts in between, as well as multiple red/black split tiers. Then of course several tiers of black.

    Second and third degree black belt?

  10. #330
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    Quote Originally Posted by lamp View Post
    Im so baffled to see people ranting over the raise in cap, i quit (Sold my account...) because i had run out of goals to achieve.

    Imo this will breathe new life into the game and give people a whole new incentive to play. My fav post was the guy who moaned for limbus n dynamis to be instanced.... yeah thats progression....

    Im not ashamed now to admit i made a huge mistake in selling my account, im kicking myself as i will never get to experience this awesome new content.. Q.Q
    Kind of sounds like a SE employee posting undercover.

  11. #331
    Relic Weapons
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    Quote Originally Posted by Shinta View Post
    Kind of sounds like a SE employee posting undercover.
    Nope genuine FFXI player 2003-2009.

  12. #332
    Kevin Chang
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    Sylph

    Quote Originally Posted by Groovebox View Post
    I hope they don't re-balance old nms and areas. There is no point whatsoever. Been there, fucking done that... for how long now? 6 years... bring on the new shit.
    But that's what has distinguished FFXI from WoW. The way WoW content works is that you go through the latest instance progression then grind it, then wait for a new progression to be released. Once it comes out all a new line of gear comes out which replaces old gear. Shelf life for gear in WoW lasts only as long as the version update schedule. It works in WoW cause it's always been that way.

    FFXI was always different. Content doesn't go obsolete in FFXI. Sure *most* of us don't do Sky anymore (and how many years did it take to even reach that point?). But some people do. Why? Cause crap like Byakko's Haidate and Crimson Legs are still top tier. FF has always been full of sidegrades. Gear going completely out dated has happened very sparingly, and never at the level where an entire bunch of content (like "Sky" or "Sea" or "Kings") just became obsolete.

    Imagine you make everything right now completely obsolete. Besides getting to laugh at the top levels of the FFXI totem pole getting reset by the all-equalizing hand of a new level cap, where do we go from here? I think we inevitably end up back where we were with a new elite class (albeit probably with a lot of rage quits). Is Square actually going to release content as fast as WoW? How are they going to make PvP dynamic and fluent enough with FFXI's engine where it can hold a candle to WoW?

    What about getting groups for the new battle-expansion NMs... are they going to make large amounts of new content doable without groups? If not, how do get back the population necessary to have a truly vibrant and thriving end game scene where there are enough groups for the average player to be able to join a guild capable of actually doing difficult things?

    In the end FFXI is still outdated graphically and as an engine. I doubt a facelift with new shinys and monsters will give FFXI enough to compete with the pull of new games and/or WoW. WoW is much faster paced and suits the casual taste because its a fundamentally different engine.

    I doubt it. World Spawn HNMs vs. Instances are merely representative of the differences between WoW and FFXI end game; that battle underlies a much greater difference in the approach and style of Square and Blizzard's game administration and development. Square probably isn't prepared to have adopt the necessary radical paradigm shifts in administration and development of the game to truly follow WoW.

    FFXI shouldn't be WoW, can never be WoW, and it shouldn't try to be WoW. Giving it a WoW facelift will accomplish very little at this point but throw FFXI's twilight years into a XIV alpha test on how to pretend to be WoW.

  13. #333
    Relic Weapons
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    Quote Originally Posted by Recaldy View Post
    Second and third degree black belt?
    The school's owner was sixth-degree, and his master was 10th? iirc? But yeah.

  14. #334
    Old Merits
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    Quote Originally Posted by Spira View Post
    WoW is only as popular as it is because it had a strong brand name (Warcraft) and bothered to market itself extensively as an pay-to-play MMORPG that everyone, especially kids using their parents credit cards, would want to play. Plus Blizzard has strong homeground presence in the US. They know that market a lot better.

    It had nothing to do with how the game fares as an MMORPG because statistically speaking, a majority of at least 50% of their players didn't know what makes an MMORPG, let alone a good one before touching it.

    ...

    on the theoretical exp chart thing..
    i think it might be pretty neat if the final lv 99 stopped at exactly 100,000 exp.

    just saying.
    I think you're missing the point of what I said.

    Aside from how "good" of a MMORPG a game is, it's simple marketing basics in terms of how a company chooses to go about making money.

    Blizzard: Market orientation. It chooses to actively take player feedback and update the game constantly, giving new content that players want, resulting in a high retention rate of subscriptions. Also involves environmental scanning to determine what customers in various target groups want in a game, to be able to market the game as best as possible. Even if you're like me and personally don't like the game, you can't deny that Blizzard has a much higher focus on customer value and marketing than SE in this respect.

    SE: Sales and production orientations. Works on the philosophy that aggressive sales tactics and working along what's most efficient and least costly for them in terms of resources will yield the profits. Basically working on the idea of "if we build it they will come" and trying to produce an easy cash cow rather than produce a product that in some senses can sell itself. This philosophy works in some markets, but in the MMORPG market it causes SE to not be able to adequately compete with Blizzard.

  15. #335
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    Quote Originally Posted by Recaldy View Post
    Second and third degree black belt?
    In the Tae Kwon Do association I was in we had a 10nth Dan black belt as Grandmaster and he had a retired Master who was 12th Dan. On average in my association it was 4-5 years to reach 1st Dan Black belt and from there 4 years in between each successive Dan.

  16. #336
    RIDE ARMOR
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    Bismarck

    One thing to be said for sure about JOB99/SJ49 is that the new roles one can play will open up tremendously. Compared to the 75 cap world, the degree to which a subjob will change your main's role will be increased.

    this is something to look forward to. even if you can only take 1 job to lvl 99 you will probably enjoy far more options for gameplay provided that you have appropriate subjobs prepared.

    those of us who have to surrender our status of 5-10+ jobs maxed out ... will just have to suck it up and grind for the next few years ><

  17. #337
    The Fucking Voice of Actually
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    Quote Originally Posted by Vandalhart View Post
    Looking at the calender and seeing 3 level increases, I'd wager that it's going to be 8 levels per cap.
    76-83, 84-91, 92-99

    I'm still working through the whole thread so bear with me.
    That may be even, but is really wonky. It'll probably be something like 10-10-5, 5-10-10, or even 15-5-5.

    Odds are, it will be a limit break quest every 5 levels, lust like 50-75. Also, wtf are they going to introduce that's nastier than Maat!

  18. #338
    I like turtles.
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    Nadrojj Rolyatt
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    It will be interesting to say the least. It has made me rethink what I was going to do in the game, instead of taking up a new job, I'll grind out some subs I guess. Wheeee.

    Actually now that I think of it all my subs are set lol. Guess I'll just have to work on dancer. Having NIN 75 takes care of WAR, THF , and RNG subs. And then I'll ask myself do I really care about leveling dancer because all it is a campaign sub.

  19. #339
    Fake Numbers
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    Quote Originally Posted by Cantih View Post
    That may be even, but is really wonky. It'll probably be something like 10-10-5, 5-10-10, or even 15-5-5.

    Odds are, it will be a limit break quest every 5 levels, lust like 50-75. Also, wtf are they going to introduce that's nastier than Maat!
    His twin/clone Degenhard.

    The two will end up DPing the entire playerbase.

  20. #340
    Relic Horn
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    Xanthe Celaeno
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    Quote Originally Posted by Cantih View Post
    Also, wtf are they going to introduce that's nastier than Maat!
    Gilgamesh will issue you new challenges. Limit break 95 will pit you against the pirate himself!

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