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  1. #461
    Kevin Chang
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    Quote Originally Posted by Karbuncle View Post
    You know, I'm starting to see a pattern here, almost as if I'm arguing with a wall.

    I'm done bickering about hypotheticals and averages with no real factual basis outside of two peoples view on a server.

    It's getting no where and we're going in circles.
    Congratulations you finally realize we both have very different basic assumptions about the level of an average player and the difficulty posed by certain mobs for that player.

    Here's where you are still missing the clue train.

    I'm directly indicting your assumptions. You have been going "I don't think you understand what I mean by average player" for two hours

    You lack the qualifications to make assessments based on your experience. Furthermore two different higher-than-average shells from your server had much more difficulty with HNMs than you assume an average player would. Thus logically when you bring the skill level down to average, the mobs would get harder proportionally.

  2. #462
    Kevin Chang
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    Quote Originally Posted by Siatdiat View Post
    Huh?
    Yes, and this was a shell that could burn the shit out of Baha 2, Kirin, KV, and could kill everything in Sea without a problem.

    Experience matters a lot. People underestimate Fafnir because they're used to owning him.

  3. #463
    Relic Horn
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    Quote Originally Posted by Xali View Post
    FFXI died when salvage bans hit!
    No, wait, FFXI died when Level Sync hit!
    My memory doesn't stretch back any further. Head trauma.
    Claim patch.

  4. #464
    Absolute Messenger of Promathia
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    Quote Originally Posted by Gredival View Post
    Congratulations you finally realize we both have very different basic assumptions about the level of an average player and the difficulty posed by certain mobs for that player.

    Here's where you are still missing the clue train.

    I'm directly indicting your assumptions. You have been going "I don't think you understand what I mean by average player" for two hours

    You lack the qualifications to make assessments based on your experience. Furthermore two different higher-than-average shells from your server had much more difficulty with HNMs than you assume an average player would. Thus logically when you bring the skill level down to average, the mobs would get harder proportionally.
    You know i don't think no matter how hard you try you're going to make me believe that FFXI is a hard game.


    I Didn't realize anything except you Adamantly believe ground kings are hard, and thus since we are both set in our beliefs the only logical conclusion is to stop arguing cause we're both wasting out time.



    Its that Simple, BRAH, We're better off worrying about how much Exp we'll need to hit 99!

    Edit: or you know, better yet, why don't we both try to figure out why SE's idea of a great THF update is MOAR TREASURE HUNTER AND STEAL? Or why they actually think CORs enjoy the prospect of "gambling" with their job abilities?

  5. #465
    CoP Dynamis
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    Quote Originally Posted by Hookah View Post
    Exactly, people think they're going to add 24 lvls on without any new spells or JAs?

    Or new WS? There was talk about a player doing Uriel Blade in campaign.

    I can't believe no one has even mentioned one of the most QQ'd about thing for years now, 2 completely new avatars.
    The problem with the two new Avatars is that they're just two new 2 hours for the SMN. Alexander(not sure about Odin, we saw how Odin totally did not own that Imp and Fly in the video with his lol2hour) does have a powerful 2 hour but meh, we won't get to idle with our avatars out :\.

    Also limiting the two new avatars(unless they add new BPs with the level 99 update.) to two hour only is just plain laziness on their part. It only took them that long just to add two new BPs for SMN?

    FYI, Odin's accuracy decreases with the amount of monsters affected in the AoE. So for people who think it's going to be overpowered or anything, probably not.

    Anyway: In all honestly, this news has tempted me to resubscribe and play the game; but only to just see how things are, not to grind for <x hours> till my subjobs and main jobs are capped.

    Sure it would be fun to tank on RDM/NIN using Yonin and <x> stuff, or solo <x HNMs> or AV but I don't like to level grind. When I was nearing capping my merits, I was glad because I was able to play the game normally: do missions, help people out, afk in town, etc. Now leveling is fun sometimes(when I'm about to get that new job ability) but it gets old real quick.

    Edit: or you know, better yet, why don't we both try to figure out why SE's idea of a great THF update is MOAR TREASURE HUNTER AND STEAL? Or why they actually think CORs enjoy the prospect of "gambling" with their job abilities?
    I really feel bad for MNKs because they get one not so great ability(accuracy and subtle blow in exchange for WS weakness and less TP gain?) and PUP just got buffed so much(C to A combat skills).

  6. #466
    New Odin
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    Quote Originally Posted by Tulun View Post
    honestly...

    Re-leveling my current jobs to the cap, with any additional subs..

    I dun think it's worth it. Leveling isn't quest based like WoW... unless there are solid camps EVERYWHERe... the congestion alone will be awful.
    But I thought FFXI was dead? How does a dead game have congestion?

  7. #467
    CoP Dynamis
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    Quote Originally Posted by ronin sparthos View Post
    But I thought FFXI was dead? How does a dead game have congestion?
    2000-3000 active players at all times on a server(with the server merge on lower populated servers) is not congestion?

    Anyway both sides of the level 99 arguments have valid points. Just need to wait and see how SE does this.

  8. #468
    Absolute Messenger of Promathia
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    Quote Originally Posted by Crab_Cake View Post
    2000-3000 active players at all times on a server(with the server merge on lower populated servers) is not congestion?
    I pretty sure he was making a crack at everyone who has bitched the game is dead/dying.

  9. #469
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Crab_Cake View Post
    2000-3000 active players at all times on a server(with the server merge on lower populated servers) is not congestion?
    It wasn't before.

  10. #470
    CoP Dynamis
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    Quote Originally Posted by Cairthenn View Post
    It wasn't before.
    I meant that in response to what the person was saying was that if the majority of the entire server starts leveling in maybe 3-5 new leveling areas(for levels 76 and up), the exp spot will be congested.

  11. #471
    Relic Shield
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    Odin

    Quote Originally Posted by Gredival View Post
    Yes, and this was a shell that could burn the shit out of Baha 2, Kirin, KV, and could kill everything in Sea without a problem.

    Experience matters a lot. People underestimate Fafnir because they're used to owning him.
    You are giving karbuncle shit saying he hasnt experienced ground kings so he cant speak about it or some shit. You cant use that argument on me. Killing Fafnir and Nidhogg back in 04 when it was stull supposed to be hard, and still make it seem easy. I can also promise you that half the ls was underequipped windower lickers before weskit, merits, or alot of shit in the game now even existed. The only strategy to Faf/Nid is dont flail it, other than that its tank and spank.

  12. #472
    The Syrup To Waffles's Waffle
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    Are you telling me that if there was one good camp amongst a whole server of people then........



    ...nevermind.

  13. #473
    CoP Dynamis
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    Quote Originally Posted by Cairthenn View Post
    Are you telling me that if there was one good camp amongst a whole server of people then........



    ...nevermind.
    The difference though is that not everyone "had a reason" to level all at the same time.

    People could be doing HNMs, Dynamis, Limbus, Sky, or <insert end game activity that doesn't involving leveling>; but now with the level cap increase, the first thing everyone is going to do is level unless SE level caps a lot of stuff , thus making leveling up not as efficient.

  14. #474
    Banned.

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    Quote Originally Posted by Sabishii View Post
    Yes, FFXI is sooo dead because they're making all new content so people don't obsess about Gods and HNM and shiz anymore. They're raising the level cap. They want people to start getting new gear, they're adding a ton of new stuff. If they wanted to kill off FFXI they'd just shut down the servers or say: no more new stuff after WotG anymore, go home, go play FFXIV. I'm actually excited because I'll be out leveling my BLU again, gaining new spells (I hope), maybe getting new gear. I worked hard for my homam and enkidu, yes, hopefully it won't be completely obsolete, but I won't bitch if they come out with something reasonable I can obtain, or upgrade my old homam to make it better with the gear upgrade system. I at least want a new sword that isn't insane to obtain (Tizona) or require help for something no one cares about (Kogglemander from MMM), or isn't very expensive to make/buy.
    First off, what Karbuncle said.

    Second, you're worried about enkidu and homam going obsolete and want easier items to obtain than Koggelmander? Be a couple years before you've mastered level 75, much less 99.

  15. #475
    Banned.

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    Yes, and this was a shell that could burn the shit out of Baha 2, Kirin, KV, and could kill everything in Sea without a problem.

    Experience matters a lot. People underestimate Fafnir because they're used to owning him.
    Once you understand breath mechanics and spike flail, what part of fafnir is hard?

    There is two things players have to understand to get through most fight, and it's: enemy's TP gain, basic enmity. For the rest, it's just a matter of knowing the monster's TP moves (stunable, blinkable, small aoe, large aoe, los), but FFXI lack diversity and it doesnt take long before you have seen them all. Mass charm and ultima countdown are one of the few rare exceptions, but nearly every fight are played out the same (or follow one of 3 or 4 archetype).




    Quote Originally Posted by dejet View Post
    I think a mix would be better, wow is a turn off to some because of how easy it is. FFXI is a turn off to others because its to hard. A middle ground would be better. WoWs updating/ CS with a mix of harder gaming from FFXI. Also really I think wow gives players to much... It sounds nice on paper giving people everything but that too fails sometimes. We also know FFXI gives to little, hi mr AV.
    Rewarding and non rewarding are the words you're looking for, not "easy" and "hard". Leveling in WoW is much much easier, but endgame encounter are by no mean less challenging than FFXI's endgame (in fact, I'm willing to say they are harder, but that's another topic).

    Where FFXI might look more difficult, it's usually an illusion because
    1) it's hard to get enough people with the right jobs
    2) you're limited to 1 attempt per day/weeks (where other game would let you try as often as you want)
    3) the encounter never get outdated (3-6 months later, your gears will be much better in WoW, making everything older a joke).


    You could argue that WoW fight are easier because they are shorter (5-9 minutes) or that you can beat everything with the same setup (because blizzard don't want to exclude certain classes from the game), but really, bad players will do as bad in both game, and good players will have no issue no matter what they are facing.


    tldr: wow and FFXI can't be beaten with buton mashing, but shit, I'm going to punch anyone who say they are remotely difficult to play.

  16. #476
    Salvage Bans
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    Quote Originally Posted by Karbuncle View Post
    I pretty sure he was making a crack at everyone who has bitched the game is dead/dying.
    It's depressing how little camps there really are. It doesn't take many to congest camps....

    And, knowing SE, they will make too few.

  17. #477
    New Spam Forum
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    It would be nice soloing shit like dynamis, limbus, salvage, ect instead of relying on noobs.

  18. #478
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Crab_Cake View Post
    The difference though is that not everyone "had a reason" to level all at the same time.

    People could be doing HNMs, Dynamis, Limbus, Sky, or <insert end game activity that doesn't involving leveling>; but now with the level cap increase, the first thing everyone is going to do is level unless SE level caps a lot of stuff , thus making leveling up not as efficient.
    And what do you think happened when the level cap was raised the first time?

  19. #479
    Banned.

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    Quote Originally Posted by Natsuchii View Post
    It would be nice soloing shit like dynamis, limbus, salvage, ect instead of relying on noobs.
    You mean we weren't soloing it already?

  20. #480
    Relic Weapons
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    In all honestly I think it will be fantastic that they do this with the game. I have been pretty much ready to quit this game lately but this may just keep me interested if they do it correctly. First off they aren't releasing all the level up shit at once, it is gonna be a progression, and secondly I can not understand why people think its a bad thing that boring shit like Fafnir, SW and KB are gonna possibly become obsolete and old news. It IS old news. Like years old. Time to move on. Limbus is old. Dynamis is old. Who the fuck cares about it anymore? Make new events. Do new shit. Come on.

    Now if this update is done poorly and the new content sucks and is not implemented well then that is completely different and I take it all back. But who knows this could be exactly what the game needs. Maybe they will improve the grind while they are at it.

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